Skip to content
PC Games BuzzVerdict

Final Fantasy XVI

4.0 / 5
How we rate

2024 · Action RPG · PC / Steam


Final Fantasy XVI launched on PC in 2024, bringing Square Enix’s most dramatic departure from franchise convention to a platform where its ambitions can be fully realized. Developed by Creative Business Unit III under the direction of Naoki Yoshida, the acclaimed producer behind Final Fantasy XIV’s revival, FFXVI abandons party-based combat entirely in favor of a character action system designed by Ryota Suzuki, who previously worked on Devil May Cry 5. The result is a game that plays more like a stylish action game than any previous mainline entry, set in a dark, politically charged fantasy world called Valisthea.

Player reception has settled into a pattern: near-universal praise for the combat, particularly the Eikon battles, and significant division over everything else. The story has passionate defenders and equally passionate critics. The RPG elements, or relative lack thereof, have been a sticking point for longtime fans. And the side content has drawn consistent criticism. FFXVI is a game that reaches extraordinary highs and coasts through notable lows, making overall assessment a matter of which moments stick with you.

Eikon Battles and the Art of Spectacle

The Eikon battles are FFXVI’s crown jewels and some of the most visually stunning moments in gaming. These large-scale encounters, where Clive channels the power of summoned beings to fight kaiju-sized opponents, shift the game’s perspective and mechanics in ways that consistently surprise. Each major Eikon battle feels like a unique event, blending combat, quicktime elements, and cinematic presentation into setpieces that leave genuine impressions. They represent Square Enix’s spectacle-making ability at its absolute peak.

The core combat system is excellent once it opens up. Early hours can feel limited, but as Clive gains access to multiple Eikon abilities that can be swapped and combined mid-fight, the system reveals impressive depth. Juggling between different Eikon movesets, finding synergies between abilities from different summons, and maintaining combo strings during intense boss fights creates a flow that’s deeply satisfying for players who invest in learning the system’s mechanics. Stagger windows on bosses reward aggressive, skilled play.

Clive’s character arc carries the story with conviction. His journey from sheltered noble to hardened revolutionary is told with a seriousness and emotional commitment that grounds the game’s more fantastical elements. The voice performance brings genuine weight to both quiet conversational scenes and dramatic confrontations, and the supporting cast, particularly Cid and Jill, provides strong emotional anchors throughout the narrative.

The world-building of Valisthea tackles heavy themes including slavery, class oppression, and the ethics of revolution with more directness than the franchise typically allows. The political landscape is complex without being convoluted, and the game earns its mature rating through thematic substance rather than just violence.

The RPG That Forgot Its Role-Playing

Equipment and progression systems feel underdeveloped for a mainline Final Fantasy. Gear is largely linear upgrades with minimal meaningful choice, crafting is straightforward to the point of being uninteresting, and character builds ultimately converge since everyone plays as Clive. Players who come to Final Fantasy expecting party management, equipment optimization, and build diversity will find those elements either absent or minimal. The game made a deliberate choice to prioritize action combat over RPG systems, but the RPG elements that remain feel like they exist out of obligation rather than conviction.

Side quests are FFXVI’s weakest element by a wide margin. The vast majority follow a formulaic structure of talking to an NPC, traveling to a location, fighting a group of enemies or delivering an item, and returning. The writing in these quests occasionally provides world-building context that enriches the main narrative, but the gameplay is rarely engaging. Players frequently report rushing through side content to return to the main story, which is a damning assessment for optional content.

Pacing between major story beats suffers from extended slower sections. The game’s structure alternates between explosive story moments and quieter periods of exploration, side questing, and exposition. The quiet sections are necessary for narrative breathing room, but they often overstay their welcome, and the contrast between the intensity of the main beats and the flatness of the connective tissue can be jarring.

The overall difficulty on the default setting sits lower than many action game fans would prefer. Enemies outside of major story encounters rarely pose a meaningful challenge, and the game provides accessibility options that further reduce difficulty but lacks a hard mode on the initial playthrough. New Game Plus addresses this, but asking action-focused players to complete the game once before accessing real challenge is a questionable design choice.

Where Final Fantasy Goes From Here

FFXVI represents a crossroads for the franchise. Its commitment to action combat is genuine and well-executed, but the cost is a reduction in the RPG elements that define Final Fantasy for many of its fans. The question it poses isn’t whether it’s a good action game, because it clearly is, but whether a Final Fantasy game that plays like Devil May Cry and structures its quests like an MMO is what the franchise should be. That’s a question each player will answer differently.

Should You Play Final Fantasy XVI?

If you enjoy stylish action games and want to see what happens when that design philosophy is applied to a Final Fantasy-scale production, FFXVI is worth your time. The Eikon battles alone justify the price of entry for spectacle-oriented players. RPG fans who need deep systems, party management, and build variety should temper expectations significantly. Skip it if side quest quality matters to you as much as main story quality, or if you fundamentally object to a single-character Final Fantasy.

The Verdict on Final Fantasy XVI

Final Fantasy XVI knows exactly what it wants to be, and in its best moments, it achieves it magnificently. The combat system is tight, the Eikon battles are unmatched in scope and spectacle, and Clive’s story is told with commitment. The stripped-back RPG elements and formulaic side content represent real costs, and the pacing doesn’t always serve the story’s momentum. But when FFXVI swings, it connects harder than almost anything the franchise has produced, and those peaks make a strong case for themselves.