Arcs
2024 · 2-4 Players · ~90-120 min · Competitive
Arcs fuses trick-taking card play with space opera area control in a design that feels like nothing else in tabletop gaming. Cole Wehrle's latest for Leder Games uses the trick-taking structure to drive fleet movement, resource gathering, and combat, creating a game where card play IS the strategy rather than supporting it. The base game is a tight competitive experience, and the campaign expansion transforms it into an evolving narrative. The learning curve is steep, the trick-taking can feel opaque to new players, and it demands exactly the right group to shine.