Resident Evil 3 Remake
2020 · Survival Horror · PC / Steam
Resident Evil 3 Remake arrived in April 2020 riding a massive wave of goodwill from the RE2 Remake the year before. Capcom had proven they could modernize a classic without losing what made it special, and expectations for the follow-up were sky-high. What landed was a game that splits community opinion right down the middle. Some players call it one of the most entertaining action horror experiences on PC. Others consider it the most disappointing remake Capcom has produced. The truth, as usual, sits somewhere between those two positions.
Community conversation around RE3 Remake has barely shifted since launch. People who judge it on its own merits tend to enjoy it. People who measure it against the original 1999 game or the RE2 Remake tend to walk away frustrated. That divide is the defining feature of its reception and the key to understanding whether it’s the right game for you.
Jill, Carlos, and the Best Dodge in Resident Evil
Character work is where this remake truly shines. Jill Valentine’s redesign earned widespread praise for making her feel like a capable, grounded survivor without losing the toughness that defined her. Carlos Oliveira went from a forgettable side character in the original to a fan favorite here, with natural charm and playable sections that give him real depth. The voice acting and motion capture bring both characters to life in ways the series hadn’t managed before, and community discussion consistently highlights the cast as one of the game’s biggest strengths.
Combat builds on the RE2 Remake’s foundation and pushes it in a more aggressive direction. The dodge mechanic is the star addition, giving players a split-second timing window that rewards skill with a slow-motion counter-aim. When it clicks, it feels fantastic, and it fundamentally changes how encounters play out compared to the more defensive approach of RE2 Remake. The RE Engine continues to deliver impressive visual fidelity, with character models and environments that hold up years after launch.
The pacing is relentless. RE3 Remake wastes no time getting you into danger and keeps the pressure on for virtually its entire runtime. For players who want a lean, propulsive horror experience without downtime, that’s a selling point. Set pieces hit hard, the city streets feel dangerous, and the action sequences land with genuine impact.
The Clock Tower Problem and Nemesis on a Leash
Length is the most common criticism, and it’s hard to argue against. Most first playthroughs clock in around five to six hours, and some experienced players finish in under four. That’s short by any standard, and it becomes a sharper issue when you learn how much content from the original game was cut. Entire areas, including the Clock Tower and the park, are absent from the remake. The Raccoon City Police Department appears briefly but serves mostly as a connective tissue to RE2 rather than a fully realized section. Players who loved the original’s sprawling exploration feel the absence deeply.
Nemesis is the game’s biggest point of contention. In the 1999 original, Nemesis was an unpredictable stalker who could appear at almost any time, creating constant anxiety. In the remake, his appearances are almost entirely scripted. He shows up for set pieces and boss fights, but he never roams freely the way Mr. X does in RE2 Remake. The community consensus is clear: Nemesis looks incredible and his boss battles are well-designed, but he lost the unpredictable menace that made him iconic. For a game named after its villain, that’s a significant letdown.
Replay value takes a hit compared to its predecessor. RE2 Remake offered two distinct campaigns with different perspectives and scenarios. RE3 Remake has a single campaign with no alternate routes or meaningful branching. Once you’ve seen the story, subsequent playthroughs offer speed run challenges and unlockable items, but the incentive to return is noticeably thinner. The bundled multiplayer mode, Resident Evil Resistance, was an asymmetric online game that struggled to find an audience and has since had its servers shut down.
A Remake That Can’t Escape Comparison
The central tension of RE3 Remake’s reputation is that it exists in the shadow of the RE2 Remake. Judged purely as an action horror game, it’s well-crafted, visually impressive, and tightly paced. Judged as a remake of a beloved classic or as a follow-up to one of the best survival horror games of the past decade, it feels incomplete. The content cuts aren’t just about missing rooms or enemies. They change the shape of the experience from a longer, more varied adventure into a focused sprint that some players find satisfying and others find hollow.
Should You Play Resident Evil 3 Remake?
If you enjoy action-oriented horror and want something that respects your time with a tight, cinematic experience, this is easy to recommend. The combat is excellent, the characters are among the best in the franchise, and the production values are top-shelf. Players coming off RE2 Remake who want more of the same should temper expectations, because this is a fundamentally different kind of game with a more linear, action-focused approach and less of the exploration and tension that defined its predecessor.
Skip it if game length is a priority for your purchase, or if you’re specifically looking for the kind of sustained dread and resource management that the RE2 Remake delivered. If a scripted Nemesis rather than a free-roaming stalker sounds like a deal-breaker, your instinct is probably right.
The Verdict on Resident Evil 3 Remake
Resident Evil 3 Remake delivers a polished, thrilling ride through Raccoon City with excellent character work for Jill and Carlos and some of the series’ best action gameplay. It also ends before it feels like it’s properly started, and the Nemesis never becomes the unpredictable force that defined the original. As a standalone action horror game it’s a blast, but the shadow of both its predecessor and its companion RE2 Remake looms large over everything it does. A good game that could have been a great one, if it had been given more room to breathe.