PC Games BuzzVerdict

Dark Souls III

4.5 / 5

2016 · Action RPG · PC / Steam


Dark Souls III launched in April 2016 as the final entry in FromSoftware’s defining trilogy, with series creator Hidetaka Miyazaki returning to direct after stepping back for Dark Souls II. The game takes the aggressive, faster-paced combat that Bloodborne introduced and weaves it into the Dark Souls framework of shields, spells, and varied weapon types. The result is a game that the community widely considers the most refined and accessible entry in the series.

Player sentiment runs strong and positive, though the Dark Souls community is famously divided on which game in the trilogy sits at the top. Where Dark Souls 1 fans value its interconnected world design and sense of discovery, Dark Souls III fans point to its combat, boss roster, and overall polish. It’s a debate that won’t ever be settled, but the consensus is clear on one thing: this is an exceptional action RPG that closed out the trilogy with the intensity and challenge the series was built on.

Dark Souls III’s Greatest Strength: Combat

Combat is the centerpiece, and it’s the best it’s ever been in the Dark Souls series. The increased speed borrowed from Bloodborne makes encounters feel more dynamic and reactive without abandoning the methodical timing that defines Souls gameplay. Every weapon class feels distinct, from greatswords that demand commitment to quick curved swords that reward aggression. The weapon arts system adds a layer of special attacks tied to each weapon, giving players more tactical options in both PvE and PvP encounters. Build diversity is enormous, with strength, dexterity, magic, faith, and hybrid builds all viable through the full game.

Boss design reaches its highest point here. The series has always been defined by its boss encounters, and Dark Souls III delivers a roster that ranges from intimidating to unforgettable. Several fights in the base game have become iconic within the community, and the DLC pushes that quality even further. The bosses test different skills, punish different habits, and reward careful observation of attack patterns in ways that make victory feel hard-won. Even players who’ve finished every other Souls game talk about specific fights in Dark Souls III as the ones that pushed them the hardest.

Atmosphere carries its weight too. The crumbling, dying world feels appropriately bleak for a game about the end of an age. Locations shift from haunting cathedrals to poison swamps to frozen cities, each with its own mood and enemy design. The soundtrack elevates boss encounters from difficult fights into something closer to events, with orchestral scores that rise and fall with the intensity of each phase. Both DLC expansions, Ashes of Ariandel and The Ringed City, add areas and boss fights that rank among the series’ best, with The Ringed City in particular considered an outstanding conclusion to the entire Dark Souls story.

Where Dark Souls III Falters

World design is the biggest step down from the original Dark Souls. Where that game famously connected its areas through shortcuts and overlapping paths that rewarded exploration, Dark Souls III is largely linear. You progress from one area to the next in a mostly fixed order, with branching paths that eventually funnel back to the same route. Bonfires are more frequent too, which reduces the tension of pushing forward into unknown territory. Players who loved piecing together the original game’s interconnected world will feel the difference immediately.

Callbacks and references to the first Dark Souls are everywhere, and not everyone appreciates it. Familiar locations, characters, and story beats return in ways that sometimes feel like fan service rather than natural storytelling. For players who wanted the series to push into entirely new territory, the constant backward glances can make Dark Souls III feel more like a greatest hits collection than a fully independent entry. That’s a matter of taste, but it’s one of the most consistent criticisms from long-time fans.

On the technical side, the PC version is locked to 60 frames per second because the game’s physics are tied to the frame rate. Going above that cap causes gameplay issues, which is a familiar frustration for PC players who expect to take advantage of high refresh rate monitors. Some players also report frame rate drops during specific boss fights and in certain visually intensive areas, though these issues are less pronounced on modern hardware.

A Trilogy’s Crescendo

The central question with Dark Souls III is whether refinement or ambition matters more. The original Dark Souls took bigger swings with its world design and created something that felt like a genuine discovery. Dark Souls III takes fewer risks but executes at a consistently higher level. Its combat is tighter. Its bosses are better designed. Its visual presentation is more polished. What it trades in structural innovation, it gains in moment-to-moment quality.

That tradeoff defines the experience. If you’re coming to this as your first Souls game, the combat and boss design will hook you. If you’re a veteran of the series, you’ll appreciate the polish while possibly missing the sense of uncharted exploration the first game provided.

Should You Play Dark Souls III?

Players who want challenging, skill-based combat with deep build variety and some of the best boss fights in gaming will find exactly that here. It’s the most welcoming entry point for Souls newcomers thanks to its refined mechanics and relatively clear progression path, and it’s a must-play for anyone who enjoyed the first two games.

Skip it if you have no patience for repeated failure. Dark Souls III is demanding by design, and while the faster combat makes it more approachable than its predecessors, you will die often and sometimes unfairly. If the idea of replaying difficult sections until you learn the patterns sounds tedious rather than rewarding, this series isn’t built for you.

The Verdict on Dark Souls III

Dark Souls III is the most polished and accessible entry in the trilogy, delivering combat that’s faster and more responsive than its predecessors alongside some of the best boss encounters FromSoftware has ever designed. Its more linear structure and heavy reliance on callbacks to the original Dark Souls will bother players who value the open exploration that defined the first game. Both DLC expansions, especially The Ringed City, are essential additions that push the combat and level design to their peaks. As a finale to one of gaming’s most influential trilogies, it sends things off with the kind of challenge and atmosphere that made the series matter in the first place.