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Roll-And-Write

15 BuzzVerdicts, ranked by rating

All Roll-And-Write BuzzVerdicts

Twice As Clever

3.9

2019 · 1-4 Players · ~30 min · Competitive

Twice As Clever takes the combo-chaining formula of its predecessor and deepens it with redesigned scoring sections that offer more paths and tighter decisions. The core loop remains addictive, the solo mode is still excellent, and the new sheet design rewards repeated play. Multiplayer still leans heavily toward parallel puzzles, and the increased complexity may slow down casual groups. As a sequel, it delivers exactly what fans wanted: more to think about without losing what made the original great.

roll-and-write dice solo light-weight

Long Shot: The Dice Game

3.9

2022 · 1-8 Players · 20-30 min · Competitive

Long Shot: The Dice Game captures something rare in roll-and-write design: the feeling of a shared event happening at the table. The horse racing theme actually works, creating cheering, groaning, and genuine excitement as dice rolls push the race forward. Every decision on your sheet has consequences, and the betting system produces dramatic swings that keep games exciting to the final turn. It's lighter than some groups want, and the theme won't land for everyone. But for groups of four to eight looking for a game that generates stories and laughter in under 30 minutes, this is a standout.

dice-game roll-and-write betting party

My City: Roll & Build

3.8

2022 · 1-6 Players · ~30 min · Competitive

My City: Roll & Build converts Reiner Knizia's beloved legacy tile-layer into a roll-and-write, and the translation keeps the original's best idea, a campaign of evolving rules, while swapping tiles for dice and boards for erasable sheets. Twenty-four episodes walk your city through eras of new scoring twists, each session a brisk half hour of polyomino sketching, and the whole campaign resets for replay where the legacy original spent itself. It's lighter than its parent, the dice add swing the tile game never had, and the endgame episodes lean on accumulated rules more than fresh ideas. As a family campaign in pencil, it's quietly one of the format's best deals.

roll and write Knizia KOSMOS campaign

Ganz Schon Clever

3.8

2018 · 1-4 Players · ~30 min · Competitive

Ganz Schon Clever is the German-language edition of the game that redefined what a roll-and-write could be. The combo-driven scoring system turns simple dice selection into a cascade of strategic decisions, the solo mode is compulsively replayable, and the thirty-minute playtime makes it easy to chain multiple sessions back to back. Multiplayer feels like parallel solitaire at times, and the fixed score sheet limits long-term variety. For the price and the playtime, it packs a remarkable amount of satisfying decision-making into a tiny box.

roll-and-write dice solo light-weight

That's Pretty Clever!

3.8

2018 · 1-4 Players · ~30 min · Competitive

That's Pretty Clever takes six dice and a score sheet and builds something unreasonably addictive out of them. The chain reactions feel brilliant when they fire, the passive turn mechanic keeps everyone engaged, and the whole thing wraps up in half an hour. Depth is limited compared to heavier roll-and-writes, and the multiplayer experience fades into near-solitaire at times. For a game this quick, portable, and replayable, those trade-offs are easy to accept. It earned its Kennerspiel nomination for a reason.

roll-and-write dice solo light-weight

Clever Cubed

3.7

2020 · 1-4 Players · ~30 min · Competitive

Clever Cubed closes out the trilogy by pushing combo complexity to its highest point, giving experienced players the deepest puzzle in the series. The new scoring sections are inventive and the chain reactions can be spectacular. But the increased difficulty narrows the audience, and the magic of discovery that defined the original is harder to recapture a third time. Fans of the series will find plenty to chew on here, even if the returns are diminishing.

roll-and-write dice solo medium-weight

Railroad Ink

3.7

2018 · 1-6 Players · 20-30 min · Competitive

Railroad Ink is one of the best entry points into the roll-and-write genre, combining accessible rules with a spatial puzzle that stays engaging across dozens of plays. The lack of player interaction is a real limitation for social gaming groups, but simultaneous play keeps the pace brisk and the compact format makes it easy to bring anywhere. A strong solo option and broad player count range give it versatility that few games at this weight can match.

roll-and-write route-building puzzle solo

Troyes Dice

3.5

2020 · 1-4 Players · ~20-30 min · Competitive

Troyes Dice distills the original's dice-as-currency system into a compact roll-and-write that plays in under thirty minutes. The three-domain structure and shared dice pool survive the transition well, though the interactive edge of buying opponents' dice is naturally diminished in this format. It's a sharp filler for fans of the original, but players expecting the same strategic depth will find the compression comes at a cost.

strategy dice roll-and-write medieval

Qwinto

3.5

2015 · 2-6 Players · ~15 min · Competitive

Qwinto takes the simplicity that made Qwixx a hit and redirects it into a different scoring puzzle. The ascending number placement rules create genuine tension, the shared dice keep everyone involved, and games rarely last more than fifteen minutes. It lacks the combo depth of more complex roll-and-writes and doesn't offer enough novelty to justify replacing Qwixx for groups that already love it. As a light, fast filler that plays well with larger groups, it earns its place in the roll-and-write rotation.

roll-and-write dice light-weight competitive

Qwixx

3.5

2012 · 2-5 Players · ~15 min · Competitive

Qwixx is a Spiel des Jahres nominee that helped launch the modern roll-and-write genre, and it remains one of the best pure filler games available. The rules take two minutes to explain, everyone stays engaged on every turn, and a full game wraps up in 15 minutes. Limited strategic depth and the consumable score sheet design hold it back from greatness, but as a travel game, family game, or warmup before heavier titles, Qwixx does exactly what it promises.

dice roll-and-write filler family

The Isle of Cats: Explore & Draw

3.4

2021 · 1-6 Players · 30-45 min · Competitive / Roll and Write

The Isle of Cats: Explore & Draw translates the original game's polyomino cat-rescue puzzle into a lighter, faster roll-and-write format that plays up to six and supports solo sessions. The core spatial puzzle of fitting cat shapes onto your boat remains satisfying, though the reduction in complexity also reduces the strategic depth that made the original compelling. For families and groups wanting a quick, accessible version of the cat-rescuing experience, this delivers a pleasant half hour.

family puzzle cats roll-and-write

Rajas of the Ganges: The Dice Charmers

3.4

2020 · 2-5 Players · ~30-45 min · Competitive

Rajas of the Ganges: The Dice Charmers distills the original game's dual-track race into a roll-and-write format that plays in under 45 minutes. The core tension of balancing fame and money tracks that converge toward each other survives the transition, and the dice drafting adds more interaction than most roll-and-writes manage. It's a competent adaptation that works well as a lighter alternative to the original, though the strategic depth is noticeably shallower and the game can feel procedural once players learn the optimal patterns.

roll-and-write dice india quick

Encore

3.4

2014 · 1-6 Players · ~20 min · Competitive

Encore offers one of the most accessible roll-and-write experiences available, with a grid-based puzzle that rewards spatial thinking and a playtime that never outstays its welcome. The simultaneous play and shared dice keep everyone engaged, and the game scales well to larger groups. Strategic depth is limited compared to the roll-and-writes that followed it, and experienced players will find the decision space thin after a few sessions. As a gateway game or a quick warm-up, it does the job cleanly.

roll-and-write dice light-weight competitive