Slice & Dice
2022 · Roguelike
Slice & Dice is a brilliantly designed dice-based roguelike that transforms party RPG combat into a puzzle of probability and positioning, offering extraordinary depth from a deceptively simple concept.
22 BuzzVerdicts, ranked by rating across Mobile Games (2), Board Games (19), PC Games (1)
2022 · Roguelike
Slice & Dice is a brilliantly designed dice-based roguelike that transforms party RPG combat into a puzzle of probability and positioning, offering extraordinary depth from a deceptively simple concept.
2011 · 2-4 Players · 70-120 min · Competitive / Strategy
One of the best Eurogames ever designed, hiding behind one of the least attractive presentations in the hobby. The Castles of Burgundy turns two dice into a deeply satisfying puzzle where every turn matters and every choice ripples forward. Ugly components and a dice-driven structure will put some players off, and that's understandable. But for anyone who cares more about how a game plays than how it looks, this belongs in the conversation for the best medium-weight strategy game on the market.
2021 · 1 Players · 20-60 min · Solo
Final Girl captures the tension and atmosphere of slasher horror in a solo card-and-dice game that plays in under an hour. The modular system of swappable killers, final girls, and locations ensures enormous variety across sessions, and the escalating dread as victims fall and the killer grows stronger creates moments that feel cinematic. Dice dependency can produce cascading failures that feel punishing rather than dramatic, and the randomness of dark power cards occasionally warps difficulty beyond player control. For solo gamers who appreciate horror themes and want a game that delivers real tension in a compact package, Final Girl is one of the best options available.
2024 · 1-4 Players · 90-180 min · Competitive / Civilization / Euro
Civolution is Stefan Feld's heaviest and most ambitious design, a sprawling civilization sandbox driven by clever dice selection that rewards experienced euro gamers willing to invest in its steep learning curve.
2022 · Roguelike Deckbuilder
Dicey Dungeons is a brilliantly designed roguelike that turns dice rolls into tactical decisions with real weight. Six distinct characters keep the game fresh far longer than its cheerful presentation suggests, and the mobile port runs beautifully with touch controls that feel native to the platform. The lack of iCloud syncing is an unnecessary annoyance, and RNG-heavy runs can occasionally feel punishing regardless of your choices. But the core design is so clever and the value proposition so strong that those complaints barely register against the hours of inventive gameplay on offer.
2012 · 1-4 Players · 60-120 min · Cooperative Survival
Robinson Crusoe is a punishing, deeply thematic cooperative survival game that rewards persistence and tolerates nothing less. Its worker placement core, layered with dice-driven risk and cascading event cards, creates stories of desperate island survival that few games can match. The rulebook remains a hurdle even after a major revision, and the randomness will occasionally crush a well-played session without apology. For players who want a co-op that fights back hard and means it, this is one of the best in the hobby.
2019 · 1-4 Players · ~30 min · Competitive
Twice As Clever takes the combo-chaining formula of its predecessor and deepens it with redesigned scoring sections that offer more paths and tighter decisions. The core loop remains addictive, the solo mode is still excellent, and the new sheet design rewards repeated play. Multiplayer still leans heavily toward parallel puzzles, and the increased complexity may slow down casual groups. As a sequel, it delivers exactly what fans wanted: more to think about without losing what made the original great.
2017 · 2-4 Players · 45-75 min · Competitive
Rajas of the Ganges brings a clever dual-track racing mechanic to the worker placement genre, where fame and money converge from opposite ends of the board to determine the winner. The dice-as-resources system and karma mitigation keep the game accessible without stripping away meaningful choices. Low player interaction and an occasionally punishing luck factor hold it back from greatness. For groups that enjoy a colorful, mid-weight Euro with a unique victory condition and strong replayability, this one belongs on the shortlist.
2023 · 1-4 Players · 80 min · Competitive
The White Castle packs a surprising amount of strategic depth into a compact box and a tight three-round structure. The dice bridge drafting system creates meaningful decisions from the first pick, and the nine-action limit forces players to make every turn count. Combo potential keeps the game exciting even after many plays, and the variable setup ensures no two sessions feel identical. The tight action economy can feel punishing to new players, and the solo mode struggles to replicate the competitive tension of multiplayer. For groups that want a medium-weight euro that plays in under 90 minutes and rewards efficiency and planning, The White Castle delivers far more than its small box suggests.
2018 · 1-4 Players · ~30 min · Competitive
Ganz Schon Clever is the German-language edition of the game that redefined what a roll-and-write could be. The combo-driven scoring system turns simple dice selection into a cascade of strategic decisions, the solo mode is compulsively replayable, and the thirty-minute playtime makes it easy to chain multiple sessions back to back. Multiplayer feels like parallel solitaire at times, and the fixed score sheet limits long-term variety. For the price and the playtime, it packs a remarkable amount of satisfying decision-making into a tiny box.
2018 · 1-4 Players · ~30 min · Competitive
That's Pretty Clever takes six dice and a score sheet and builds something unreasonably addictive out of them. The chain reactions feel brilliant when they fire, the passive turn mechanic keeps everyone engaged, and the whole thing wraps up in half an hour. Depth is limited compared to heavier roll-and-writes, and the multiplayer experience fades into near-solitaire at times. For a game this quick, portable, and replayable, those trade-offs are easy to accept. It earned its Kennerspiel nomination for a reason.
2018 · 3-8 Players · ~30-45 min · Competitive / Family / Betting
Camel Up captures the thrill of race-day gambling in a box that fits on any family table. The stacking camel mechanic creates wild swings that turn every dice shake into an event, and the betting system gives players enough meaningful choices to feel invested without drowning in strategy. Predictable races and high-count chaos can undermine the experience on occasion. But for groups that want a game built entirely around excitement, laughter, and the joy of a well-timed bet, Camel Up is one of the best family games in the hobby.
2016 · 1-4 Players · ~60-90 min · Competitive
Roll Player turns RPG character creation into a complete game, asking you to draft dice and slot them into attribute rows to build the most impressive fantasy hero. The dice drafting and manipulation create a satisfying optimization puzzle with more strategic depth than the theme suggests. The market system for skills, traits, and equipment adds meaningful decisions beyond pure dice placement. It's a clever concept executed well, though the lack of adventure after character creation leaves some players wanting more, and the expansions address this gap far better than the base game alone.
2020 · 1-4 Players · ~30 min · Competitive
Clever Cubed closes out the trilogy by pushing combo complexity to its highest point, giving experienced players the deepest puzzle in the series. The new scoring sections are inventive and the chain reactions can be spectacular. But the increased difficulty narrows the audience, and the magic of discovery that defined the original is harder to recapture a third time. Fans of the series will find plenty to chew on here, even if the returns are diminishing.
2014 · 2-6 Players · ~30 min · Competitive
Deep Sea Adventure packs a ridiculous amount of drama into a box the size of a candy bar. The shared oxygen mechanic turns every player's greed into everyone else's problem, and the resulting tension, betrayal, and drowning-by-committee produce some of the funniest moments in board gaming. Strategic options are limited and luck runs high, but the game's personality and portability more than compensate. It's the rare filler that generates stories worth retelling.
2020 · 1-4 Players · ~20-30 min · Competitive
Troyes Dice distills the original's dice-as-currency system into a compact roll-and-write that plays in under thirty minutes. The three-domain structure and shared dice pool survive the transition well, though the interactive edge of buying opponents' dice is naturally diminished in this format. It's a sharp filler for fans of the original, but players expecting the same strategic depth will find the compression comes at a cost.
2015 · 2-6 Players · ~15 min · Competitive
Qwinto takes the simplicity that made Qwixx a hit and redirects it into a different scoring puzzle. The ascending number placement rules create genuine tension, the shared dice keep everyone involved, and games rarely last more than fifteen minutes. It lacks the combo depth of more complex roll-and-writes and doesn't offer enough novelty to justify replacing Qwixx for groups that already love it. As a light, fast filler that plays well with larger groups, it earns its place in the roll-and-write rotation.
2018 · First-Person Shooter · PC
Battlefield V offers some of the franchise's best gunplay and most gorgeous maps, but a troubled live service, premature end of support, and controversial design decisions left its potential unfulfilled.
2022 · 3-6 Players · ~60 min · Stock Manipulation
Bear Raid takes the chaos of stock market manipulation and condenses it into a brisk, accessible hour of buying, shorting, and backstabbing. The dice-driven price swings create genuine tension, and the shorting mechanic gives the game a playful mean streak that sets it apart from typical economic games. It won't satisfy players looking for deep financial simulation, but as a social experience built around market manipulation, it hits a sweet spot between strategy and spectacle.
2012 · 2-5 Players · ~15 min · Competitive
Qwixx is a Spiel des Jahres nominee that helped launch the modern roll-and-write genre, and it remains one of the best pure filler games available. The rules take two minutes to explain, everyone stays engaged on every turn, and a full game wraps up in 15 minutes. Limited strategic depth and the consumable score sheet design hold it back from greatness, but as a travel game, family game, or warmup before heavier titles, Qwixx does exactly what it promises.
2020 · 2-5 Players · ~30-45 min · Competitive
Rajas of the Ganges: The Dice Charmers distills the original game's dual-track race into a roll-and-write format that plays in under 45 minutes. The core tension of balancing fame and money tracks that converge toward each other survives the transition, and the dice drafting adds more interaction than most roll-and-writes manage. It's a competent adaptation that works well as a lighter alternative to the original, though the strategic depth is noticeably shallower and the game can feel procedural once players learn the optimal patterns.
2014 · 1-6 Players · ~20 min · Competitive
Encore offers one of the most accessible roll-and-write experiences available, with a grid-based puzzle that rewards spatial thinking and a playtime that never outstays its welcome. The simultaneous play and shared dice keep everyone engaged, and the game scales well to larger groups. Strategic depth is limited compared to the roll-and-writes that followed it, and experienced players will find the decision space thin after a few sessions. As a gateway game or a quick warm-up, it does the job cleanly.