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Tags / Combo

Combo

7 BuzzVerdicts, ranked by rating

All Combo BuzzVerdicts

Twice As Clever

3.9

2019 · 1-4 Players · ~30 min · Competitive

Twice As Clever takes the combo-chaining formula of its predecessor and deepens it with redesigned scoring sections that offer more paths and tighter decisions. The core loop remains addictive, the solo mode is still excellent, and the new sheet design rewards repeated play. Multiplayer still leans heavily toward parallel puzzles, and the increased complexity may slow down casual groups. As a sequel, it delivers exactly what fans wanted: more to think about without losing what made the original great.

roll-and-write dice solo light-weight

Ganz Schon Clever

3.8

2018 · 1-4 Players · ~30 min · Competitive

Ganz Schon Clever is the German-language edition of the game that redefined what a roll-and-write could be. The combo-driven scoring system turns simple dice selection into a cascade of strategic decisions, the solo mode is compulsively replayable, and the thirty-minute playtime makes it easy to chain multiple sessions back to back. Multiplayer feels like parallel solitaire at times, and the fixed score sheet limits long-term variety. For the price and the playtime, it packs a remarkable amount of satisfying decision-making into a tiny box.

roll-and-write dice solo light-weight

That's Pretty Clever!

3.8

2018 · 1-4 Players · ~30 min · Competitive

That's Pretty Clever takes six dice and a score sheet and builds something unreasonably addictive out of them. The chain reactions feel brilliant when they fire, the passive turn mechanic keeps everyone engaged, and the whole thing wraps up in half an hour. Depth is limited compared to heavier roll-and-writes, and the multiplayer experience fades into near-solitaire at times. For a game this quick, portable, and replayable, those trade-offs are easy to accept. It earned its Kennerspiel nomination for a reason.

roll-and-write dice solo light-weight

Forest Shuffle

3.8

2023 · 2-5 Players · 40-60 min · Competitive

Forest Shuffle blends accessible card play with satisfying combo potential, wrapping it all in charming woodland artwork that makes the game a pleasure to look at. The split-card design creates meaningful decisions about which half of a card to use, and the shared clearing ensures players stay aware of each other's plans. Scoring can be tedious to calculate at the end, and the luck of the draw occasionally overwhelms strategy. But as a breezy tableau builder that rewards repeated plays, Forest Shuffle earns its spot alongside the best lightweight card games in the hobby.

card-game nature tableau-building family

Res Arcana

3.8

2019 · 2-4 Players · ~20-60 min · Competitive Engine Building

Res Arcana distills the engine-building genre down to its essential components, delivering a game where every card matters and every decision carries weight across a remarkably compact playtime. Thomas Lehmann's design proves that strategic depth doesn't require sprawling component counts or two-hour sessions. The learning curve around its iconography and the occasional feeling that outcomes are settled during drafting rather than during play will put off some players. For those who appreciate tight, repeatable strategy games that reward mastery over time, this is one of the most efficient designs in the hobby.

engine-building card-game fantasy drafting

Clever Cubed

3.7

2020 · 1-4 Players · ~30 min · Competitive

Clever Cubed closes out the trilogy by pushing combo complexity to its highest point, giving experienced players the deepest puzzle in the series. The new scoring sections are inventive and the chain reactions can be spectacular. But the increased difficulty narrows the audience, and the magic of discovery that defined the original is harder to recapture a third time. Fans of the series will find plenty to chew on here, even if the returns are diminishing.

roll-and-write dice solo medium-weight

Gizmos

3.5

2018 · 2-4 Players · ~40-50 min · Competitive

Gizmos delivers the satisfying rush of engine building in a compact, accessible package where simple turns snowball into elaborate chain reactions that draw genuine reactions from the table. The marble dispenser adds tactile appeal that most card games lack, and the game's short playtime means the early-game tedium doesn't outstay its welcome. It won't satisfy players looking for deep strategic complexity, and the engine can feel samey across multiple plays, but as a gateway to the engine-building genre or a lighter weeknight option, Gizmos hits a comfortable sweet spot.

engine-building family light combo