Tags / campaign

"campaign"

30 BuzzVerdicts across Board Games (29), PC Games (1)

Undaunted: Stalingrad

4.5

2022 · 2 Players · ~45-75 min · Competitive / Campaign

Undaunted: Stalingrad is a landmark achievement in two-player board gaming, marrying an elegant deck-building system with a legacy campaign that creates genuine emotional stakes around cardboard soldiers. The branching scenarios and permanent consequences make every session matter, and the core mechanics remain engaging from the first mission to the last. The time commitment is substantial and the two-player-only restriction limits its audience, but for a dedicated pair willing to invest in the full campaign, this is one of the most rewarding experiences the hobby has to offer.

Gloomhaven: Jaws of the Lion

4.5

2020 · 1-4 Players · 30-120 min · Cooperative / Campaign Dungeon Crawl

Gloomhaven: Jaws of the Lion is the rare sequel that makes its predecessor more accessible without gutting what made it special. The card-driven combat still delivers that agonizing thrill of pairing abilities under pressure, and the five-scenario tutorial is one of the best onboarding systems in modern board gaming. Limited replayability and only four character classes keep it from the long-tail staying power of the original. But as a 25-scenario campaign that costs a fraction of the price and sets up in minutes instead of an eternity, it earns its place as the best entry point into the Gloomhaven system and a deeply satisfying experience on its own terms.

Pandemic Legacy: Season 1

4.5

2015 · 2-4 Players · 60 min · Cooperative / Legacy Campaign

Pandemic Legacy: Season 1 remains one of the most powerful experiences in tabletop gaming. It takes the familiar cooperative puzzle of curing diseases and layers on a persistent campaign where your choices scar the board, alter the rules, and shape a story that unfolds differently at every table. The one-time-play nature will bother some buyers, and the alpha gamer problem hasn't gone anywhere. But for a committed group of friends willing to play through 12 months of escalating stakes, nothing else in the hobby delivers emotional moments quite like this.

The Crew: Mission Deep Sea

4.5

2021 · 2-5 Players · 20 min · Cooperative / Trick-Taking

The Crew: Mission Deep Sea takes the cooperative trick-taking concept that made the original a hit and expands it into something richer, more varied, and better suited to different group sizes. It asks players to solve puzzles together without being allowed to talk about them, and that constraint produces some of the most satisfying moments in any card game at this price point. A weak two-player variant and occasional impossible draws hold it back from perfection. But for groups of three to five who want a cooperative game that plays fast, teaches easy, and keeps pulling you back to the table, this is about as good as it gets.

Clank! Legacy: Acquisitions Incorporated

4.4

2019 · 2-4 Players · ~90-120 min · Competitive / Campaign / Legacy

Clank! Legacy: Acquisitions Incorporated is one of the best legacy board game experiences available, combining the satisfying deck-building and push-your-luck tension of Clank! with a narrative campaign that genuinely surprises at every turn. The story carries real momentum across its 10+ game arc, and the permanent changes to the board and rules create a version of the game that feels uniquely yours by the end. Competitive mechanics occasionally clash with the cooperative storytelling, and the physical footprint is demanding. But for groups that can commit to a full campaign, this delivers some of the most memorable moments the hobby has to offer.

Arcs

4.3

2024 · 2-4 Players · ~90-120 min · Competitive

Arcs fuses trick-taking card play with space opera area control in a design that feels like nothing else in tabletop gaming. Cole Wehrle's latest for Leder Games uses the trick-taking structure to drive fleet movement, resource gathering, and combat, creating a game where card play IS the strategy rather than supporting it. The base game is a tight competitive experience, and the campaign expansion transforms it into an evolving narrative. The learning curve is steep, the trick-taking can feel opaque to new players, and it demands exactly the right group to shine.

Frosthaven

4.3

2023 · 1-4 Players · ~90-180 min · Cooperative / Campaign

Frosthaven takes everything its predecessor built and refines it with better scenarios, richer storytelling, and a staggering 17 character classes that keep the combat system feeling fresh across hundreds of hours. The administrative overhead is real, the outpost phase needs tighter execution, and the puzzle book remains a head-scratcher of a design choice. None of that changes the core reality: for groups willing and able to commit, this is one of the deepest and most rewarding cooperative experiences in board gaming. Just make sure your group is actually that group before you spend the money.

Titanfall 2

4.3

2016 · First-Person Shooter · PC / Steam

Titanfall 2 delivers one of the best single-player campaigns in the FPS genre, packed into roughly six hours that never waste a second. The movement system remains unmatched, the relationship between pilot and Titan gives the story real heart, and the level design hits peaks that other shooters still haven't reached. Multiplayer has shrunk from its prime but remains playable through community efforts. It sold poorly at launch because of terrible release timing, and the gaming community has spent the years since trying to correct that injustice. They're right to.

Bomb Busters

4.3

2024 · 2-5 Players · 20-40 min · Cooperative / Deduction

Bomb Busters takes a dead-simple concept and builds it into something that keeps pulling you back to the table. Sixty-six missions with escalating rules and unlockable content give it a lifespan that dwarfs most games at this weight. Component quality and setup time keep it from perfection, but the core deduction puzzle is so satisfying that those issues barely register once play begins. For groups looking for a cooperative game that rewards logic without demanding hours of commitment, this is one of the best options available right now.

The Crew: The Quest for Planet Nine

4.2

2019 · 2-5 Players · ~20 min · Cooperative

The Crew takes the oldest card game format in the book and reinvents it through cooperation and restricted communication, creating something that feels truly new. Fifty missions of escalating difficulty provide a satisfying campaign arc, the radio token system generates real tension, and the whole thing fits in your pocket. Player count flexibility below three is limited, and the difficulty can spike in ways that frustrate less experienced groups. For anyone who enjoys card games and wants to experience what a Kennerspiel des Jahres winner looks like at its most elegant, The Crew is essential.

Sleeping Gods

4.2

2021 · 1-4 Players · 60-120 min · Cooperative / Campaign

Sleeping Gods is the closest any board game has come to delivering a true open-world experience. Its atlas-based exploration gives players genuine freedom to chart their own course, and the branching narrative rewards curiosity with stories that feel handcrafted rather than procedural. Combat can wear thin over long sessions, and the icon density creates a steep initial learning curve, but for players who prioritize narrative and discovery over mechanical crunch, this is one of the most memorable campaign experiences available. Ryan Laukat created something special here.

Pandemic Legacy: Season 0

4.1

2020 · 2-4 Players · ~60 min · Cooperative / Campaign / Legacy

Pandemic Legacy: Season 0 closes out the trilogy with its most thematically ambitious chapter, trading disease control for Cold War espionage and delivering a campaign full of surprises. The tension between success and failure stays razor-sharp across twelve months of play, the identity system adds meaningful personalization, and the narrative twists land with genuine impact. Setup overhead is significant, the difficulty can feel punishing in the back half, and groups without Pandemic experience will face a steeper climb. For dedicated groups looking for a cooperative campaign that demands real commitment and rewards it with one of the best stories in board gaming, Season 0 is a worthy finale.

Risk Legacy

4.0

2011 · 3-5 Players · 30-60 min · Competitive

Risk Legacy invented the legacy board game format, and the experience of watching a shared world evolve across fifteen sessions remains unlike anything else in the hobby. Sealed packets, permanent modifications, and the knowledge that every decision will ripple through future games create a kind of investment that traditional board games simply cannot replicate. Dice-driven combat and the need for a committed group of the same players limit its accessibility. But for any gaming group willing to commit to the full campaign, Risk Legacy delivers one of the most memorable experiences tabletop gaming has ever produced.

Dorfromantik: The Board Game

4.0

2022 · 1-6 Players · ~30-60 min · Cooperative

Dorfromantik: The Board Game translates the beloved video game's meditative tile-laying into a tabletop experience that's equally relaxing and surprisingly strategic. The campaign system that unlocks new tiles and objectives over multiple plays gives it unusual longevity for a light game, and the cooperative format creates a shared puzzle that works beautifully at low player counts. The decisions can feel limited at higher counts, and the relaxed pace won't satisfy players looking for competitive tension.

Ticket to Ride Legacy: Legends of the West

4.0

2024 · 2-5 Players · ~20-90 min · Competitive / Campaign / Legacy

Ticket to Ride Legacy: Legends of the West is the most accessible legacy game ever made, and for many families it will be the first time they experience the thrill of a board game that remembers what you did last session. The 12-game campaign introduces new mechanics at a pace that keeps each session fresh without ever overwhelming, and the journey from East Coast to open frontier carries genuine momentum. The narrative itself is thin, and experienced legacy players may find the whole thing plays it safe. But for the audience it's designed for, this is an excellent introduction to campaign-style board gaming built on one of the hobby's most reliable foundations.

Maracaibo

4.0

2019 · 1-4 Players · ~120-150 min · Competitive

Maracaibo is Alexander Pfister at his most ambitious, layering a campaign mode over an already deep euro that rewards repeated plays with new cards, locations, and narrative branches. The core loop of sailing the Caribbean, fulfilling quests, and advancing influence across three nations provides a satisfying strategic puzzle with real weight behind every decision. Setup time is significant, the table footprint is enormous, and first games can feel like drowning in options, but for players willing to commit to the full campaign experience, Maracaibo offers one of the richest euro game packages available.

Earthborne Rangers

4.0

2023 · 1-4 Players · 60-240 min · Cooperative / Campaign

Earthborne Rangers is one of the most original cooperative games in years. Its open-world card system creates a sense of genuine exploration that feels closer to a video game than anything else in the tabletop space. Character customization through personality traits is inspired, and the setting offers a refreshing change from the usual fantasy and sci-fi fare. Production quality issues and some rough rules edges hold it back from greatness, and the game asks for patience during its slower stretches. For players looking for something truly different in cooperative card gaming, Earthborne Rangers breaks new ground worth exploring.

Pandemic Legacy: Season 2

4.0

2017 · 2-4 Players · ~60 min per session · Cooperative / Legacy Campaign

Pandemic Legacy: Season 2 is a worthy successor that takes bold risks with the formula. The shift from curing diseases to managing supplies and uncovering a hidden map gives the campaign a distinct identity, and the world-building runs deeper than its predecessor. It lacks the dramatic gut-punches that made Season 1 unforgettable, and some months feel flatter than others. But for groups who loved the first season and want to continue the story, this delivers another compelling reason to gather around the same table month after month.

Arkham Horror: The Card Game

4.0

2016 · 1-4 Players · ~60-120 min · Cooperative / Living Card Game

Arkham Horror: The Card Game is one of the most compelling cooperative experiences in tabletop gaming, blending narrative-driven campaigns with meaningful deckbuilding in a way that makes every session feel like it matters. The Lovecraftian atmosphere is thick, the investigator variety is excellent, and the way your decisions carry permanent consequences across a campaign creates genuine emotional investment. The cost of entry is significant and the base set alone feels incomplete, which is a hard pill to swallow. But for players willing to invest in at least one full campaign cycle, this is a game that delivers experiences few others can match.

Mechs vs. Minions

4.0

2016 · 2-4 Players · ~60-90 min · Cooperative Campaign / Programmed Movement

Mechs vs. Minions delivers one of the most generous packages in board gaming and backs it up with a cooperative programming system that generates chaos, laughter, and genuine teamwork in equal measure. The campaign is short, replayability after completion is limited, and the box takes up more shelf space than some small furniture. But for a group of two to four players looking for a campaign experience that teaches quickly and rewards coordination, this is a tremendous value and a reliably good time from the first mission to the last.

Dead Cells: The Rogue-Lite Board Game

4.0

2024 · 1-4 Players · ~45 min per run · Cooperative / Rogue-Lite Dungeon Crawl

Dead Cells translates a beloved video game into a cooperative board game that earns its place on the shelf rather than coasting on brand recognition. The run-based progression system gives failure a purpose, and the combat puzzle rewards table talk and coordination in a way that keeps groups coming back for another attempt. Player count limitations are real and worth understanding before you buy. For two or three players looking for a campaign-style cooperative game that respects their time, this one delivers.

Gloomhaven

4.0

2017 · 1-4 Players · 90-120 min · Cooperative / Campaign Dungeon Crawl

Gloomhaven is the most ambitious cooperative dungeon crawl ever published, and it largely delivers on that ambition. Its card-driven combat system replaces dice rolls with decisions that feel consequential every single round, and nothing else in the genre plays quite like it. But the price of that ambition is real: enormous setup times, a steep learning curve, and a commitment level that can feel more like a lifestyle than a hobby. For a dedicated group willing to meet it on its terms, few games reward that investment as richly.

Undaunted: Normandy

4.0

2019 · 2 Players · 45-60 min · Competitive / Deck-Building Wargame

Undaunted: Normandy finds a rare sweet spot between accessible card play and tactical wargaming, producing a two-player experience that feels unlike either genre on its own. The way your deck represents your fighting force, thinning as you take casualties and clogging as you push into unknown territory, is a design idea that carries the entire game. Scenario balance and card draw variance keep it from the very top shelf, and the twelve-mission structure has a replayability ceiling that dedicated pairs will eventually hit. But for anyone looking for a tense, fast-playing wargame that teaches in minutes and rewards sharp tactical thinking, this belongs in the conversation.

Tainted Grail: The Fall of Avalon

3.8

2019 · 1-4 Players · 60-120 min per session · Cooperative

Tainted Grail: The Fall of Avalon tells one of the best stories in tabletop gaming, wrapping a dark reimagining of Arthurian legend around a survival adventure that demands real commitment. The writing is exceptional, the choices carry genuine weight, and the atmosphere never lets up. A grinding resource loop and repetitive encounters drag down the middle hours of the campaign. But for players willing to push through the slower stretches, the narrative payoff is worth the investment, and very few games in the hobby can match the emotional territory it covers.

Descent: Legends of the Dark

3.8

2021 · 1-4 Players · ~120-180 min · Cooperative Campaign / App-Driven Dungeon Crawl

Descent: Legends of the Dark is an ambitious attempt to redefine what a cooperative dungeon crawler can be, and for many groups it succeeds. The companion app removes the need for a game master, the 3D terrain creates an immersive table presence, and the campaign delivers enough narrative momentum to carry players through its sixteen quests. The price is steep, the app dependency will alienate traditionalists, and repetition creeps in as missions accumulate. But for a group willing to commit to a long cooperative campaign with strong production values and a modern approach to the genre, this delivers something most dungeon crawlers don't.

Imperial Assault

3.8

2014 · 2-5 Players · ~60-120 min · One-vs-Many Campaign / Tactical Skirmish

Imperial Assault captures the tactical fantasy of Star Wars ground combat and wraps it in a campaign system that rewards committed groups with memorable moments and genuine dramatic tension. The rules split across multiple reference documents creates unnecessary confusion, campaign balance can snowball, and the expansion model asks for a deep wallet. But the core combat is engaging, the missions tell stories worth experiencing, and for a group that can commit to regular sessions with a willing Imperial player, this remains one of the most satisfying ways to play Star Wars on a tabletop.

ISS Vanguard

3.5

2023 · 1-4 Players · ~90-120 min · Cooperative / Campaign

ISS Vanguard delivers one of the most ambitious campaign narratives in board gaming, with colorful alien worlds and branching storylines that keep you invested across dozens of sessions. The planetary exploration phase is thrilling when the dice cooperate, but the ship management phase drags, the randomness can snowball in frustrating directions, and the mechanical depth doesn't always match the narrative ambition. It's a game that will thrill you one session and test your patience the next, and whether that tradeoff works depends entirely on how much you value story over systems.

Charterstone

3.3

2017 · 1-6 Players · ~45-75 min · Competitive

Charterstone attempts to bring the legacy format to a lighter, friendlier weight class, and partially succeeds through its charming village-building premise and the satisfaction of permanently adding buildings to a shared board. The twelve-game campaign starts promisingly but loses momentum in the middle sessions, and the mechanical depth never reaches the level needed to sustain interest across a full campaign. The recharge pack option for replaying is a nice idea undermined by a game that most groups don't feel compelled to revisit.