Board Games BuzzVerdict

Gloomhaven: Jaws of the Lion

4.5 / 5

2020 · 1-4 Players · 30-120 min · Cooperative / Campaign Dungeon Crawl


Gloomhaven: Jaws of the Lion is a standalone prequel to the original Gloomhaven, designed by Isaac Childres and published by Cephalofair Games in 2020. It puts players in control of four mercenaries investigating a string of disappearances in the city of Gloomhaven, working through a campaign of 25 scenarios with branching paths that ensure not every playthrough follows the same route. Where the original demanded an almost lifestyle-level commitment, Jaws of the Lion was built from the ground up to bring new players into the system without drowning them in the first session.

Community reception has been remarkably warm, and the conversation around this game tends to circle a single point of agreement: the tutorial works. Five introductory scenarios layer in mechanics gradually, from basic movement and attacks to conditions, elements, and the full card management system. By the time players reach scenario six, they’re running the complete rule set without having read a dense rulebook front to back. For a system this complex, that achievement alone would be noteworthy. That it also manages to make those tutorial scenarios fun to play, rather than a chore to endure, pushes it into rare territory.

Players take on one of four classes, each with a fixed hand of ability cards that grows as they level up. The Hatchet deals ranged damage with reckless efficiency. The Demolitionist smashes through obstacles and hits hard at close range. The Red Guard anchors the front line with shields and movement manipulation. The Voidwarden supports allies through healing, debuffs, and an unusual mind-control mechanic that lets her grant actions to other characters. These aren’t reskinned versions of the same template. Each one demands a different tactical approach and pairs differently with the others.

Where Gloomhaven: Jaws of the Lion Excels

Card-driven combat remains the engine that makes Gloomhaven tick, and Jaws of the Lion preserves it fully. Each round, players select two ability cards from their hand, then use the top half of one and the bottom half of the other to determine their actions. One card also sets their initiative value, dictating turn order for the round. Lower initiative means acting earlier, but the strongest abilities often carry higher numbers, forcing players to weigh power against timing. Choices are made simultaneously and secretly, with players allowed to discuss general strategy but forbidden from sharing specific card names or numbers. This prevents one player from directing the table and ensures everyone stays engaged.

The hand management layer underneath the combat creates tension that builds throughout every scenario. Cards aren’t just abilities. They function as a stamina clock. Using a powerful “loss” ability removes that card from the scenario entirely, shrinking your available options for every remaining round. Resting lets you recover discarded cards but always costs you one permanently. A short rest is quick but forces a random card loss. A long rest lets you choose which card to lose and heals you for two hit points, but locks your initiative at 99, meaning you act last. Managing that shrinking hand, knowing when to burn a devastating card and when to hold back, is what separates a competent run from a triumphant one.

Setup and accessibility represent the single biggest improvement over the original. Jaws of the Lion replaces Gloomhaven’s notorious pile of cardboard map tiles with a spiral-bound scenario book. Players flip to the correct page, place a few monster standees and tokens, and start playing. What used to take 20 to 30 minutes of jigsaw assembly now takes a fraction of that time. For groups that bounced off the original because the overhead between sessions felt punishing, this change alone might be enough to bring them back.

Campaign progression keeps the experience moving across its roughly 25 to 30 hours of total play. Characters earn experience and gold between scenarios, unlocking new ability cards and purchasing items that expand their tactical options. Branching paths after the tutorial section mean groups won’t necessarily play the same scenarios, and the narrative carries enough momentum to make each session feel connected to the last. Personal battle goals add a quiet layer of risk-reward tension to every scenario, sometimes pushing players to make choices that serve their own progression at the expense of optimal group strategy.

The Shortcomings Issue in Gloomhaven: Jaws of the Lion

Four classes is enough to sustain a single campaign, but it limits what happens after. The original Gloomhaven offered 17 playable classes, many of them locked behind a retirement system that kept revealing new toys over dozens of sessions. Jaws of the Lion has no retirement mechanic and no hidden classes to unlock. Once you’ve played through the campaign, the four characters are what you’ve got. Replaying with a different class combination offers some variety, but the scenarios themselves don’t change. For players accustomed to the original’s seemingly endless character rotation, this can feel thin.

Difficulty remains a sticking point that splits the community. Scenarios are tuned tight, and even on normal difficulty, a few bad modifier card draws or a misjudged initiative pick can cascade into a failed run. Failing a scenario after 60 to 90 minutes means replaying it from scratch with no mechanical consolation. Players who enjoy optimization and tactical problem-solving tend to embrace this. Players who prioritize narrative momentum and forward progress find it frustrating, particularly when the failure feels driven more by card luck than by poor decisions.

Mental overhead stays high even with the improved onboarding. Tracking initiative order, monster focus rules, condition tokens, element cycling, and the dwindling card count across multiple characters requires sustained concentration. This is not a game you can play while half-watching television. Groups with players who struggle to maintain focus across a 90-minute session may find the experience draining rather than exciting. The tutorial smooths the learning curve considerably, but it doesn’t change the destination. By scenario six, you’re playing a full-weight tactical game with all the cognitive demands that implies.

Event cards between scenarios occasionally fall flat. Some present choices where one option is clearly better than the other, reducing what should be a meaningful narrative beat to a formality. These moments stand out because the rest of the design is so carefully considered.

The Gateway That Doesn’t Apologize

Jaws of the Lion occupies a strange and valuable position in board gaming. It’s frequently described as a gateway to Gloomhaven, and it absolutely functions as one. But calling it just a gateway undersells what it accomplishes on its own. This is a complete campaign with real strategic depth, not a demo or a sampler pack.

What makes it work as an entry point is that it never compromises the core system. The card play, the monster AI, the hand management tension, and the tactical positioning are all present and undiminished. Jaws of the Lion simply removes the friction that surrounded those systems in the original: the setup time, the rulebook density, the storage nightmare, and the intimidating scope of a 95-scenario campaign. What’s left is a tighter, faster experience that still delivers the moments of quiet triumph when a perfectly timed card pair turns a losing scenario into a narrow victory.

Should You Play Gloomhaven: Jaws of the Lion?

Anyone curious about the Gloomhaven system should start here. It works well at every player count from one to four, though two players is widely considered the sweet spot for pacing and downtime. Solo play is fully supported and satisfying. Groups that tried the original and stalled out on setup or rules complexity will find their biggest obstacles removed. For veterans of the original looking for a lighter commitment or a way to introduce new players, it serves that purpose without feeling like a step down in quality.

Skip it if tactical combat with significant mental overhead doesn’t appeal to you, or if your group prefers self-contained game nights over campaign commitments. Even at 25 scenarios, Jaws of the Lion asks for a real time investment across multiple sessions.

The Verdict on Gloomhaven: Jaws of the Lion

Gloomhaven: Jaws of the Lion is the rare sequel that makes its predecessor more accessible without gutting what made it special. The card-driven combat still delivers that agonizing thrill of pairing abilities under pressure, and the five-scenario tutorial is one of the best onboarding systems in modern board gaming. Limited replayability and only four character classes keep it from the long-tail staying power of the original. But as a 25-scenario campaign that costs a fraction of the price and sets up in minutes instead of an eternity, it earns its place as the best entry point into the Gloomhaven system and a deeply satisfying experience on its own terms.