Wartales
2023 · RPG · PC / Steam
Shiro Games released Wartales in April 2023 after an extended early access period that helped shape the game’s open-world survival RPG design. Players lead a company of mercenaries across a sprawling medieval world, taking contracts, exploring ruins, and managing the daily logistics of keeping a warband fed, paid, and equipped. There’s no chosen one narrative and no world-ending threat. You’re hired swords trying to survive, and the game builds its appeal around that premise with impressive consistency. Community reception has been positive overall, with players praising the freedom, emergent storytelling, and management depth while noting pacing issues and an aggressive DLC strategy.
Combat draws comparisons to classic tactical RPGs in its combat and to open-world survival games in its overworld structure. Moving your company across the map costs food and generates fatigue, and stopping to make camp lets you rest, assign professions, and craft equipment. The rhythm of travel, combat, and camp management creates a loop that feels distinct from most RPGs, closer to leading an actual mercenary company than following a hero’s journey.
Mercenary Life, Crafting Professions, and a World That Doesn’t Wait
Open-world design is Wartales’ most compelling feature. Regions are connected but can be explored in any order, and each contains its own questlines, factions, and points of interest. The game doesn’t mark your map with dozens of icons or push you toward a critical path. Instead, you discover tavern contracts, stumble across bandit camps, and piece together regional storylines through exploration. This approach won’t work for everyone, but for players who enjoy authoring their own adventures, the world offers a satisfying canvas.
Professions give your mercenaries identities beyond their combat roles. Assigning someone as a blacksmith, cook, thief, or angler means they contribute to camp life in specific ways. A good cook keeps morale high with quality meals. A blacksmith repairs and upgrades equipment between fights. A miner gathers resources from deposits you find while exploring. These professions create a sense of interdependence within your company that makes every member feel valuable even when they’re not swinging a weapon.
Resource management keeps the stakes grounded in a way that most RPGs avoid. Your company needs to eat every day, and running out of food tanks morale and eventually causes desertion. Wages need to be paid, injuries need treatment, and equipment degrades with use. This constant pressure to earn money and manage supplies gives exploration an urgency that a quest marker alone can’t provide. Every contract you take and every ruin you loot is driven by practical need as much as curiosity.
Turn-based combat unfolds on a grid with positioning, flanking, and ability management at its core. Each character’s class and equipment determine their combat options, and fights reward careful setup over brute force. Engagement mechanics lock melee fighters in place, archers need line of sight, and special abilities can turn the tide when deployed at the right moment. The system is accessible to pick up but offers enough depth that party composition and positioning remain relevant throughout the game.
Co-op multiplayer for up to four players adds a social dimension that suits the mercenary theme. Sharing the management burden and coordinating tactics across a friend group captures something of the collaborative spirit that tabletop gaming delivers, and the game’s pace accommodates multiple decision-makers without feeling sluggish.
DLC Fatigue, Mid-Game Pacing, and a Slow Burn That Tests Patience
DLC pricing has become the community’s most vocal complaint. The base game launched at a reasonable price point, but the accumulated cost of expansions, contracts, and content packs has grown to more than double the original purchase. Some players view the DLC as worthwhile additions that expand the game meaningfully, but others see the pricing model as punishing for newcomers who want the complete experience.
Mid-game pacing can stall. Once you’ve explored a starting region thoroughly and your mercenaries have reached mid-level, the game enters a stretch where you’re strong enough to handle most local threats but not quite ready for the next region’s challenges. This valley produces sessions where you’re grinding contracts and gathering resources without the narrative or mechanical novelty that powered the early hours.
No central narrative is a design choice that works for the target audience but alienates others. Players who need a story to drive their progress through an RPG will find Wartales frustratingly aimless. Regional questlines provide structure within individual areas, but the connective tissue between them is your own desire to keep exploring. If that desire fades, there’s nothing pulling you forward.
Visual presentation is functional without being memorable. The medieval world is appropriately gritty, and the art direction serves the tone, but environments and character models don’t stand out in a crowded genre. Combat animations get the job done, and the overworld map is readable, but nothing about the visual package makes you stop to appreciate it.
Post-release bug reports have increased alongside DLC releases, with some players noting that new content introduces instability that takes time to patch. The core game is stable, but the pace of content releases has occasionally outstripped quality assurance, creating frustration among players who encounter issues in newly added content.
A Mercenary RPG That Earns Its Reputation Through Honesty
Wartales works because it commits to its premise without hedging. You’re running a mercenary company, and the game treats that setup with enough seriousness that the management layer feels integral rather than tacked on. The professions matter. The food matters. The money matters. When your company finally clears a tough region or takes down a contract that seemed impossible, the satisfaction is proportional to the effort it took to get there.
The game’s slow burn pacing asks a lot of the player, and not everyone will find the payoff worth the investment. But the players who do connect with Wartales tend to sink dozens of hours into it, which speaks to the depth hiding beneath the understated surface.
Should You Lead a Company of Mercenaries in Wartales?
Players who enjoy open-world exploration, tactical combat, and management systems that create emergent stories will find a game built for exactly those preferences. Fans of classic tactical RPGs and survival games will recognize the influences while appreciating how Wartales blends them into something that feels fresh. The co-op mode makes it a strong option for groups looking for a shared tactical experience.
Skip it if you need a strong narrative to drive your RPG experience, or if the prospect of paying for extensive DLC on top of the base game puts you off. Wartales demands both patience and financial commitment to get the full picture.
The Verdict on Wartales
Wartales drops you into a gritty medieval world with a band of mercenaries and no grand quest to follow, and that deliberate lack of direction is both its defining strength and the thing most likely to bounce you off the game. The open-world exploration rewards patience with emergent stories that feel earned rather than scripted, and the profession system gives every member of your warband a role that matters outside of combat. Turn-based tactical fights are solid if not spectacular, and the management layer of feeding, paying, and equipping your company adds a survival tension that keeps the stakes grounded. DLC pricing is aggressive, and the mid-game pacing can drag when you’ve outgrown a region but haven’t found the next one. For players who want an RPG that trusts them to make their own fun in a world that doesn’t care about their survival, Wartales delivers that experience with commitment.