PC Games BuzzVerdict

Divinity: Original Sin 2

4.7 / 5

2017 · RPG · PC / Steam


Larian Studios released Divinity: Original Sin 2 in September 2017, and it quickly became one of the most celebrated CRPGs in modern gaming. Built through early access with heavy community feedback, the Definitive Edition refined the experience further in 2018. The game drops up to four players into a richly constructed fantasy world where nearly every problem has multiple solutions, and the consequences of those solutions ripple outward in unexpected ways.

Player reception has been near-universally positive. The community considers it one of the best RPGs available on PC, with particular praise for its combat depth, narrative ambition, and the freedom it gives players to approach situations however they want. The conversation around this game almost always circles back to a sense of genuine surprise at how many options the game supports and how consistently they feel meaningful.

Combat at Its Best in Divinity: Original Sin 2

Combat is the centerpiece, and it’s where Divinity: Original Sin 2 distinguishes itself most clearly from the competition. The turn-based tactical system builds around elemental interactions that create chain reactions across the battlefield. Fire spreads through oil, rain puts out flames but creates puddles that can be electrified, poison clouds ignite when touched by a spark. Every encounter becomes a puzzle with dozens of possible solutions, and players who experiment with these interactions find increasingly creative ways to handle fights that initially seem impossible.

Freedom extends beyond combat. Quests regularly offer three, four, or five different approaches, and the game tracks the consequences of your choices with impressive consistency. Characters can be talked past, bribed, intimidated, or avoided entirely. Key NPCs can die and the story adjusts. The game trusts players to find their own path through its content, and that trust creates a sense of ownership over the experience that more linear games can’t match.

Writing throughout is sharp and surprisingly layered. Each of the origin characters brings a fully realized personal storyline that weaves into the main narrative. The companion system encourages replaying to see different perspectives on the same events, and the interactions between party members create moments of tension, humor, and genuine drama. The voice acting in the Definitive Edition brought the characters to life further, and the quality is consistent across the massive script.

Co-op transforms the game into something rare. Up to four players can share a campaign, each controlling their own character with full autonomy. Players can split the party, pursue separate objectives, and even work against each other. Arguments between players about how to handle a situation can lead to in-game PvP resolution. The Game Master mode adds another dimension, letting one player craft and run custom campaigns for others. Few RPGs offer anything close to this level of cooperative play.

Mod support through Steam Workshop keeps the game alive years after release. The community has produced custom campaigns, quality-of-life improvements, and balance adjustments that extend the game’s lifespan well beyond its already substantial length.

Divinity: Original Sin 2’s Weak Spots

Armor is the most divisive design decision in the game. Physical and magical armor must be depleted before status effects can land, which means crowd control abilities feel useless in the early turns of combat. This pushes players toward either full physical or full magical party compositions rather than mixed teams, and it can make the first few levels feel frustrating before players understand the system’s logic. The community is split on this. Some appreciate the added tactical layer while others find it an unnecessary barrier.

Quest tracking ranges from inadequate to actively misleading. Updates are sparse, objectives are sometimes vague, and the journal occasionally fails to track important information. Players frequently report getting lost or forgetting what they were doing after taking a break, because the journal provides little help in reconstructing the thread. For a game with this many interlocking quests and choices, the tracking tools feel years behind the design ambition.

Fort Joy’s opening act creates a specific problem for new players. The game drops you into a complex situation with minimal guidance, and the difficulty spike can be punishing before you’ve learned how the systems work. Many players who bounce off the game do so in the first five to ten hours, before the combat system clicks and the story opens up. Those who push through consistently describe a dramatically better experience on the other side.

Tone can be inconsistent. The game swings between dark, serious storytelling and broad, almost slapstick humor in ways that don’t always land. Some players find the tonal variety refreshing while others feel it undercuts the emotional weight of the heavier narrative moments. The writing quality stays high regardless, but the whiplash between extremes is a recurring note in community discussions.

Freedom as Design Philosophy

The single most important thing to understand about Divinity: Original Sin 2 is that it’s built around the idea that players should be able to try anything. The game’s systems support this in ways that go far beyond what most RPGs offer. You can steal from quest-givers, kill essential NPCs, sequence-break entire storylines, or find solutions the developers clearly never intended. The game doesn’t just tolerate this kind of play. It’s designed around it.

That freedom creates both the game’s greatest strength and its steepest barrier. Players who want direction and clear objectives will struggle with the open-ended design. Players who want to experiment, explore, and own the consequences of their choices will find one of the richest sandboxes in RPG history.

Should You Play Divinity: Original Sin 2?

Anyone who loves deep tactical combat and meaningful player choice should play this. Fans of classic CRPGs will feel right at home, and newcomers to the genre will find one of the best possible entry points, even if the learning curve demands patience. The co-op mode makes it a rare RPG that works as a shared experience, and the replayability is enormous.

Skip it if you need clear quest markers and linear progression to stay engaged. Skip it if the idea of losing a fight and needing to rethink your entire approach sounds frustrating rather than exciting. This is a game that demands investment before it pays dividends, and some players never make it past the initial asking price.

The Verdict on Divinity: Original Sin 2

Divinity: Original Sin 2 is the kind of RPG that rewards curiosity at every turn. Its combat system is one of the deepest and most creative in the genre, its writing trusts players to navigate moral complexity without hand-holding, and the co-op implementation transforms the experience into something few other games even attempt. The learning curve is steep, the quest journal could use serious work, and Act 1 can feel like a wall for newcomers. Get past those hurdles, though, and you’ll find a game that keeps revealing new layers for hundreds of hours. Larian Studios built a modern classic here, and it set the stage for everything they did next.