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PC Games BuzzVerdict

Octopath Traveler II

4.3 / 5
How we rate

2023 · JRPG · PC / Steam


Octopath Traveler II launched on PC in 2023, and where sequels often iterate cautiously on their predecessors, this one reads like a direct response to every piece of feedback the first game received. Set in the new world of Solistia, a setting inspired by various historical eras from the age of sail to early industrialization, the game follows eight new travelers whose stories are better written, more thematically interconnected, and supported by a world that feels more alive than Orsterra ever did. The HD-2D visual style returns with enhanced techniques, and the combat system carries forward with refinements that elevate an already excellent foundation.

Community reception has been substantially more positive than the first game, with particular praise for the improved storytelling, the Crossed Paths system that pairs characters in joint storylines, and the overall sense that lessons were learned. The first Octopath was a beautiful game with a structural problem. The second is a beautiful game that largely solved it. Players who bounced off the original’s disconnected narratives have found reasons to stay in the sequel.

Solistia’s Stories and the Paths That Cross

The individual storylines in Octopath Traveler II are markedly stronger than their predecessors. Characters like Throné, an assassin trapped in a criminal organization, and Osvald, a scholar wrongfully imprisoned who plots his escape and revenge, tell stories with genuine dramatic weight and emotional payoff. The writing takes more risks, with darker themes and more complex character motivations that elevate the material beyond the first game’s more conventional templates.

The Crossed Paths system directly addresses the original’s biggest flaw. Select pairs of characters share dedicated joint storylines that create meaningful narrative connections between party members. These intersecting chapters provide the character interaction the first game almost entirely lacked, and they’re some of the best content in the game. Watching characters who previously existed in isolation actually engage with each other’s circumstances adds the cohesion that was so sorely missed.

The day-night cycle adds a new dimension to both exploration and gameplay. Towns change between day and night, with different NPCs appearing, different Path Actions available, and different secrets to discover. Each character has distinct daytime and nighttime Path Actions, effectively doubling the interaction possibilities with the world. This system makes Solistia feel more dynamic and rewards players who explore thoroughly.

Latent Powers, the new combat mechanic, give each character a unique super ability that charges through battle and can be unleashed for powerful effects. These add dramatic flair to boss encounters and provide another layer of strategic consideration on top of the already excellent Break and Boost system. The combat was the first game’s strongest element, and the sequel makes it even better.

The Structure Still Shows Its Seams

Despite the improvements, the eight-story structure still creates some of the same issues. Characters who aren’t involved in the current story chapter still disappear during cutscenes, and the fundamental conceit of traveling companions who mostly ignore each other’s problems persists outside of the Crossed Paths content. The improvements are significant, but they don’t fully resolve the core structural tension.

Some chapters still fall into formulaic patterns. While the overall quality is higher, certain characters’ individual chapters follow the arrive-explore-dungeon-boss template closely enough that the predictability surfaces. The best chapters break from this pattern, but not all of them do.

The grind between chapters, while reduced compared to the first game, hasn’t been eliminated entirely. Level gaps between story chapters can still require time spent fighting through encounters that feel like busywork rather than progression. The game provides better options for managing this, including improved experience scaling, but the issue remains present.

The post-game content, while rewarding for players who invest in it, gates some of the most satisfying narrative connections behind challenging optional content that many players may never reach. Some of the most meaningful revelations about how the eight stories connect are locked behind endgame encounters, which means the payoff for the improved interconnections requires significant additional investment beyond completing the main stories.

The Sequel That Listened

Octopath Traveler II represents something increasingly rare in gaming: a sequel that genuinely heard what players said about the first game and made targeted, effective improvements without losing what worked. The combat is better, the stories are better, the world is more alive, and the characters actually interact with each other. It still isn’t a single unified narrative, and it likely never could be with this structure, but it comes closer to feeling like one than anyone expected after the first game.

Should You Play Octopath Traveler II?

If you enjoyed the combat in the first Octopath but wished the stories were better connected, this sequel was made specifically for you. Newcomers can start here without any knowledge of the first game, and the improved quality across the board makes it the better entry point. JRPG fans who value both strong combat systems and meaningful storytelling will find the balance they’re looking for. Skip it if the fundamental concept of eight parallel stories still doesn’t appeal, even with better interconnection.

The Verdict on Octopath Traveler II

Octopath Traveler II is the game the first one should have been, and that’s meant as a compliment to both. The original established a visual style and combat system that deserved a better narrative framework, and the sequel delivers one. The stories are more compelling, the world is more cohesive, the characters actually cross paths, and the combat continues to be among the best in the turn-based genre. It’s not a revolution, but it’s a refinement so thorough that it feels like one.