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PC Games BuzzVerdict

Monster Hunter Rise

4.1 / 5
How we rate

2022 · Action RPG · PC / Steam


Monster Hunter Rise arrived on PC in January 2022, bringing Capcom’s acclaimed action RPG to the platform after its initial Switch release. The game takes place in Kamura Village, a Japanese-inspired settlement under threat from a catastrophic event called the Rampage, where hordes of monsters converge on the village. Hunters use 14 different weapon types to track, fight, and harvest materials from massive creatures, crafting new equipment to take on increasingly powerful threats. The Wirebug mechanic, the game’s signature addition, provides a grappling-hook-like mobility tool that fundamentally changes how hunters move and fight.

Community reception on PC has been positive, with the higher frame rates and improved resolution enhancing an experience that was already well-received on Switch. The Wirebug system earned widespread praise for adding a new dimension to both traversal and combat, and the increased pace of hunts compared to Monster Hunter: World appeals to players who want quicker action. Criticism centers on the base game’s limited endgame content at launch and a village quest difficulty that feels tuned for absolute beginners. The Sunbreak expansion, released later in 2022, addressed content concerns significantly.

Wirebugs and the Joy of Vertical Combat

The Wirebug system is Rise’s most impactful innovation. These silk-producing insects allow hunters to launch into the air, dash in any direction, and recover from knockdowns, fundamentally changing the pace and flow of combat. Each of the 14 weapon types gains unique Wirebug-based Silkbind Attacks that expand their movesets in meaningful ways. The Long Sword gains a parry counter, the Hammer can spin through the air, and the Insect Glaive’s aerial game becomes even more elaborate. The system adds layers to weapons that were already deep while making movement feel exhilarating.

The Palamute companion is a welcome quality-of-life addition. These rideable canine companions let hunters traverse maps quickly without consuming stamina, and their combat assistance adds another layer of tactical consideration. Riding a Palamute while sharpening your weapon, drinking a potion, or lining up an approach on a monster streamlines the hunting loop in a way that feels natural rather than like a shortcut.

Wyvern Riding, triggered by attacking monsters with Wirebugs or by pitting two large monsters against each other, lets hunters briefly control a monster and use it to attack other creatures. The system adds spectacle and strategic options to multi-monster encounters, creating moments of chaos that are uniquely satisfying.

The Japanese aesthetic permeating Kamura Village and the surrounding environments gives Rise a distinct visual identity. The architecture, the music, the food preparation animations, and the overall cultural flavor create a setting that feels different from World’s more grounded ecological approach.

A Village That Doesn’t Push Back

Village quest difficulty is significantly lower than what experienced Monster Hunter players expect. Solo story quests can be completed with minimal challenge, and the early game in particular offers almost no resistance. This makes the game more accessible to newcomers but means veteran hunters need to push through substantial easy content before reaching hunts that test their skills. The Hub quests provide proper challenge, but the dichotomy between Village and Hub difficulty creates a pacing issue.

The base game’s endgame content at PC launch, while improved from the Switch version, still felt limited compared to the hundreds of hours World and its Iceborne expansion offered. Players who exhausted the base game’s content quickly found themselves waiting for title updates and the Sunbreak expansion to fill the gap. The Sunbreak expansion largely resolved this, adding a substantial amount of endgame content, new monsters, and a challenging new progression system.

Map design, while vertically interesting thanks to Wirebugs, feels smaller and less interconnected than World’s seamless environments. The maps are divided into areas with loading transitions, and while traversal is faster, the sense of exploring a living ecosystem is somewhat diminished. The environments are pretty but can feel like arenas connected by corridors rather than cohesive habitats.

The Rampage mode, Rise’s tower-defense-inspired event battles, divides the community. Some players enjoy the change of pace and the chaotic spectacle. Others find the mechanics clunky and the mode at odds with what they want from Monster Hunter. It’s a significant piece of content that many players engage with out of obligation rather than enthusiasm.

The Fastest Monster Hunter Has Ever Felt

Rise represents a deliberate push toward speed and accessibility in the franchise. Hunts are faster, movement is more fluid, and the gap between thought and action is shorter than in any previous entry. The Wirebug system isn’t just a traversal tool. It’s a philosophy about pace and player empowerment that influences every aspect of the game. Whether that speed suits you depends on what you value in Monster Hunter: the methodical, weighty approach of older games or the kinetic, airborne action that Rise champions.

Should You Play Monster Hunter Rise?

If you’re new to Monster Hunter, Rise is one of the most accessible entry points the franchise has ever offered. The Wirebug system makes movement intuitive, the faster pace reduces friction, and the quality-of-life improvements smooth out many of the series’ traditional rough edges. Veterans should pick up the Sunbreak expansion alongside the base game for a complete experience. Skip it if you specifically prefer the slower, more deliberate pace of classic Monster Hunter, or if you need a massive endgame from day one.

The Verdict on Monster Hunter Rise

Monster Hunter Rise succeeds as a faster, more vertical take on the franchise’s proven formula. The Wirebug system earns its place as one of the series’ best innovations, transforming both combat and traversal in ways that feel natural and rewarding. The base game’s content limitations and easy village quests are real weaknesses, but they’re addressed substantially by the Sunbreak expansion and the higher-challenge Hub content. It’s not the deepest Monster Hunter, but it might be the most fun moment-to-moment.