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PC Games BuzzVerdict

Like a Dragon: Pirate Yakuza in Hawaii

3.8 / 5
How we rate

2025 · Action Adventure · PC / Steam


Like a Dragon: Pirate Yakuza in Hawaii launched in 2025 as a spinoff entry that takes one of the franchise’s most beloved characters, Goro Majima, and drops him into a pirate adventure across the Hawaiian islands. After losing his memory and washing ashore on a remote island, Majima falls in with a crew of misfit pirates and sets out to explore the open waters, battle rival pirate factions, and piece together what happened to him. The premise is exactly as absurd as it sounds, and the game leans into that absurdity with the enthusiasm you’d expect from this franchise.

Community reception has been positive but tempered by the context of following Infinite Wealth, one of the highest-rated entries in the series. Players generally agree that Pirate Yakuza is a fun, lighter adventure that doesn’t attempt to match the emotional depth or scope of the mainline games. Majima’s fanbase was thrilled to see him take center stage, and the return to real-time combat after two turn-based entries satisfied a segment of the audience that missed the brawling formula. The main criticisms center on the thinner story, repetitive naval combat, and a general sense that the game is a B-side rather than an A-side.

Majima Unleashed on the High Seas

Majima as a protagonist is the game’s strongest selling point. His wild, unpredictable personality translates perfectly into the pirate setting, and the game gives him room to be both hilariously chaotic and occasionally sincere. The amnesia framing provides a fresh perspective on a character fans know well, and watching Majima navigate situations without the context of his history creates comedy and drama in equal measure. His fighting styles, blending his classic Mad Dog persona with new pirate-themed moves, feel satisfying and appropriately over-the-top.

The return to real-time brawling combat is handled well. After two turn-based mainline entries, the direct physicality of punching, kicking, and suplexing enemies feels refreshing. Majima’s combat styles are flashy and violent, with heat actions that push the boundaries of what you’d expect even from this franchise. The combat system isn’t as deep as Yakuza 0’s multiple style approach, but it has enough variety to stay engaging throughout the game’s shorter runtime.

Naval exploration opens up a new dimension for the franchise. Sailing between islands, discovering hidden coves, and engaging in ship-to-ship combat provides a change of pace from the traditional street-level exploration. The sense of freedom that comes from having an open sea to explore gives the game a different rhythm than its urban predecessors, and the island-hopping structure works well as a framework for discovery and side content.

The supporting cast of pirate crew members adds charm without overstaying their welcome. The game doesn’t try to match the character depth of the mainline party members, but it gives each crew member enough personality to make them enjoyable companions for the journey.

Shallow Waters Beyond the Brawling

Ship combat, while initially exciting, becomes repetitive over the course of the game. The naval encounter loop lacks the mechanical depth to sustain interest across dozens of battles, and the upgrades to your ship don’t fundamentally change how encounters play out. Later naval fights feel more like a chore than a thrill, and the game doesn’t introduce enough new elements to keep the system fresh throughout.

The story is noticeably lighter and less ambitious than mainline entries. The amnesia plot serves the gameplay structure but doesn’t provide the emotional weight that the franchise’s best stories deliver. Character motivations can feel thin, and the overall narrative arc follows a predictable trajectory that lacks the twists and dramatic highs of entries like Yakuza 0 or Infinite Wealth. This is clearly a spinoff in both scope and storytelling ambition.

Content density doesn’t match the standards set by recent entries. While there’s a decent amount of side content, the islands and their activities feel less meticulously crafted than the urban districts the franchise is known for. Some activities feel like they exist to fill space rather than because they add value, and the overall hours-of-quality-content ratio is lower than what the series has trained players to expect.

The PC port at launch has drawn mixed reports on performance, with some players experiencing optimization issues that require adjustment. The game’s visual quality is solid but doesn’t represent a significant leap from previous entries, and some environmental assets, particularly on smaller islands, lack the polish of the more prominent locations.

A Side Story That Knows Its Place

Pirate Yakuza works best when viewed as a palette cleanser between major entries rather than a mainline game. It’s a chance to spend time with Majima, enjoy some brawling combat, and experience a lighter adventure without the emotional investment the numbered games demand. That’s a perfectly valid role for a game to fill, and it fills it well. The problems emerge only when you measure it against games it was never trying to compete with.

Should You Play Like a Dragon: Pirate Yakuza in Hawaii?

If you’re a Majima fan and you’ve been craving a return to real-time combat, this game was made for you. It’s also a decent entry point for players curious about the franchise who want something shorter and less commitment-heavy than the mainline games. Skip it if you’re looking for the emotional depth of Infinite Wealth, if ship combat that wears thin sounds frustrating, or if you’d rather wait for the next mainline entry.

The Verdict on Like a Dragon: Pirate Yakuza in Hawaii

Pirate Yakuza in Hawaii delivers exactly what it promises: Majima being Majima, wrapped in a pirate adventure with satisfying brawling and a side of naval exploration. It doesn’t reach the heights of the franchise’s best entries, and it doesn’t try to. What it does is provide a fun, breezy adventure that capitalizes on its protagonist’s charisma and the franchise’s talent for mixing absurdity with action. It’s a good time, even if it’s not an essential one.