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PC Games BuzzVerdict

Icarus

3.3 / 5
How we rate

2021 · Survival · PC / Steam


Icarus promised a fresh take on survival: drop onto an alien planet, complete objectives, gather resources, and return to orbit before your timer runs out or lose everything. Dean Hall’s post-DayZ project arrived with big ambitions and a unique session-based structure that aimed to solve the stale late-game problem plaguing most survival games. Community reception has been rocky, with the game inspiring both dedicated defenders and vocal critics.

The idea behind Icarus is compelling. The execution is where opinions fracture.

Planetary Drops and Meaningful Deadlines

The session-based mission structure is Icarus at its most interesting. Each drop gives you a specific objective and a time limit, creating stakes that permanent-world survival games lack. You can’t hoard indefinitely or build a fortress and call it done. Every mission requires fresh decisions about what to bring, what to build, and how aggressively to push toward the objective. When the system works, it creates a rhythm of preparation, execution, and extraction that feels distinct from anything else in the genre.

The crafting tree is extensive. Progression through technology tiers within a single mission mirrors the macro survival experience in compressed form, and the talent system that persists between drops adds long-term character development. The interplay between session-based progress and persistent meta-progression gives players both immediate and ongoing goals.

The environments are visually impressive. The alien planet feels vast, and the biome variety, from forests to arctic regions to desert landscapes, provides visual and gameplay diversity across missions. Weather effects and lighting can be stunning, and the sense of being on an alien world comes through in the art direction.

Co-op is the intended way to play, and missions designed for groups create satisfying teamwork moments. Coordinating roles during timed objectives, sharing resources, and managing the extraction together elevate the experience above solo play.

Grounded by Performance and Repetition

Performance has been the most persistent complaint since launch. Frame rate drops, long load times, and stuttering affect the experience, particularly in co-op with multiple players building simultaneously. For a game from a studio with significant backing, the technical state has disappointed players who expected smoother performance.

The mission timer is divisive. Losing your character’s equipped gear because you ran out of time or disconnected due to a server issue creates frustration that feels punitive rather than challenging. The penalty for failure is harsh enough that some players feel anxious rather than excited about each drop, and connection problems turning a successful mission into a total loss is a genuine pain point.

Repetition sets in faster than the content depth supports. Many missions follow similar patterns, and the crafting loop of chopping trees, mining stone, and building basic shelters repeats across drops in ways that start to feel mechanical. The variety in objectives exists but doesn’t always translate to variety in moment-to-moment gameplay.

The solo experience is noticeably weaker. Mission difficulty and resource requirements feel tuned for groups, and playing alone transforms manageable challenges into tedious slogs. Solo players frequently report that missions take significantly longer and feel less rewarding without the social element.

A Good Idea Still Finding Its Footing

Icarus sits in an uncomfortable position. Its core concept, session-based survival with real consequences, is innovative and addresses real problems in the genre. But the execution layers frustration on top of innovation. Performance issues undermine the tension that timed missions should create, and the repetitive mission structure dulls the excitement of each new drop. The game has improved considerably through updates, and RocketWerkz continues to add content, but the foundation still has cracks.

Should You Drop into Icarus?

If you have a regular group of friends looking for a co-op survival game with structure and stakes, Icarus offers something different. The session format means you can play meaningful sessions without committing to a permanent server, and the mission variety is enough to sustain a group through dozens of hours. Solo players and those sensitive to performance issues should approach with caution. The game is better than its rocky launch suggested, but it hasn’t fully delivered on its ambitious premise.

The Verdict on Icarus

Icarus has a great idea wrapped in an uneven package. The session-based survival concept is smart, the environments are beautiful, and co-op play creates genuine moments of teamwork and tension. But performance problems, punishing failure states, and repetitive mission design hold it back from the potential its concept promises. It’s a game that’s better in theory than in practice, though continued updates suggest the gap may narrow over time.