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PC Games BuzzVerdict

Barotrauma

4.1 / 5
How we rate

2023 · Survival, Submarine Simulation · PC / Steam


There’s nothing quite like Barotrauma. The premise alone sets it apart from nearly everything else in the co-op survival space: you’re piloting a submarine through the crushing depths of Europa’s ocean, fighting off alien creatures, managing failing systems, and trying not to kill each other in the process. It’s the kind of game that sounds like a fever dream on paper but somehow works brilliantly in practice.

The community response has been overwhelmingly positive since the game left early access, though it comes with a consistent warning label. This is not a game you can pick up and understand in twenty minutes. The systems are deep, the UI is dense, and the tutorials only scratch the surface. Players who push through that initial friction tend to fall in love with it. Those who don’t bounce off hard.

Crew Coordination and Emergent Submarine Chaos

The core appeal of Barotrauma is the crew dynamic. Each player takes on a role aboard the submarine, whether that’s captain, engineer, medic, or security officer, and every role matters. The captain navigates and gives orders. The engineer keeps the reactor from melting down. The medic patches up crew members who’ve been bitten, poisoned, or accidentally electrocuted. Security handles weapons and keeps alien intruders from tearing the hull apart.

What makes this work so well is how interconnected the systems are. A hull breach floods compartments, which shorts out electrical systems, which can disable the reactor, which kills the lights. Suddenly your medical bay is underwater and the medic is drowning while the engineer is frantically welding a patch over the hole. These cascading disasters create some of the most memorable moments in co-op gaming. No script could produce the kind of stories that emerge from a standard Barotrauma session.

The submarine itself feels like a character. Players can build custom subs using the built-in editor, and the Steam Workshop is packed with community creations ranging from practical designs to absurd monstrosities. The modding scene extends well beyond submarines too. Custom creatures, missions, items, and total conversion mods keep the game fresh long after the campaign has been completed.

Combat against Europa’s wildlife is another highlight. Creatures range from small nuisances to massive leviathans that can crush your submarine. Fights feel deeply threatening because damage to the sub means real consequences. You’re not just shooting at enemies. You’re trying to survive the aftermath of every encounter.

The Steep Descent into Barotrauma’s Systems

The learning curve is the most common criticism by a wide margin. Barotrauma’s interface is functional but far from intuitive. Menus are nested, controls feel awkward at first, and the game does a poor job of explaining how its many interconnected systems actually work. New players often spend their first several hours confused about basic mechanics.

The single-player experience, while technically functional, doesn’t capture what makes the game special. AI crew members follow basic commands but lack the adaptability and personality of human players. Solo sessions can feel tedious and lonely in a way that the multiplayer never does. This is fundamentally a game built for groups, and playing alone reveals all the seams.

Performance can be inconsistent, particularly in sessions with larger crews or heavily modded submarines. The game’s 2D side-scrolling perspective belies some surprisingly demanding processing under the hood, and late-game missions with multiple creatures attacking can cause noticeable slowdowns.

The campaign structure, while improved over the course of development, can feel repetitive after extended play. Missions follow similar patterns, and the procedural generation sometimes produces uninspired layouts. The core loop of navigate, fight, repair, resupply is compelling, but players logging hundreds of hours do report a sense of sameness creeping in.

Traitor Mode Changes Everything

The feature that elevates Barotrauma from a great co-op game to something truly special is the traitor system. In certain game modes, one or more crew members are secretly assigned objectives that work against the rest of the team. Maybe they need to sink the submarine. Maybe they need to kill a specific crew member. The rest of the team doesn’t know who the traitor is, or if there even is one.

This transforms every session into a paranoia-fueled thriller. Was that hull breach an accident, or did someone sabotage the wall? Did the medic give you the right medicine, or did they just poison you? The social dynamics that emerge from this system rival dedicated social deduction games, and they’re happening inside a fully simulated submarine survival experience.

Should You Dive Into Barotrauma?

Barotrauma is built for a specific kind of player. If you have a regular group of friends who enjoy complex co-op games and don’t mind spending time learning systems, this is one of the best experiences available on PC. The combination of submarine simulation, survival mechanics, and social dynamics creates something truly unique.

Skip it if you prefer to play solo, want something you can jump into immediately, or get frustrated by opaque game systems. This is not a casual experience, and it doesn’t try to be.

The Verdict on Barotrauma

Barotrauma carved out a niche that belongs entirely to itself. The submarine simulation is deep enough to reward mastery, the co-op dynamics produce unforgettable moments, and the modding community ensures the content pipeline never runs dry. The learning curve is real and the solo experience is lacking, but with the right crew, Barotrauma delivers some of the most intense and hilarious co-op gaming available. It’s the rare game where a catastrophic failure is more fun than a clean victory.