PC Games BuzzVerdict

Gunfire Reborn

4.0 / 5

2021 · FPS Roguelite · PC / Steam


Gunfire Reborn arrived with almost no marketing push and built its audience through word of mouth and co-op recommendations. Developed and published by Duoyi Interactive, it’s a first-person shooter with roguelite progression, cel-shaded visuals, and support for up to four players online. The game launched into Early Access in 2020 and hit full release in 2021, steadily growing its player base through consistent updates and a price point that makes it an easy impulse buy for friend groups.

Community reception has been strongly positive, with particular praise for the co-op experience and the variety of viable builds. It occupies a space between the depth of a full roguelite and the accessibility of a casual co-op shooter, and that balance is a big part of why it works.

Shooting and Looting With Friends

The co-op experience is the headline feature, and it delivers. Up to four players can run through procedurally arranged levels together, sharing drops, reviving each other, and combining character abilities in ways that create satisfying team synergies. Communication matters. Coordinating who grabs which weapon scroll or which player focuses on crowd control versus single-target damage adds a layer of strategy that pure solo play can’t replicate.

Gunplay feels better than it has any right to in a budget-priced roguelite. Weapons have distinct personalities, from explosive launchers to precision pistols to weapons that chain lightning between targets. The elemental system creates meaningful choices about which damage types to stack, and finding a weapon with the right combination of inscriptions can define an entire run. Weapon variety is a clear strength, with new additions through updates keeping the arsenal fresh.

Hero characters each bring unique abilities and playstyles. Some lean into close-range aggression, others into elemental damage or support roles. The differences between characters are significant enough that switching heroes genuinely changes how you approach encounters, and each has their own talent tree for further customization within a run.

The ascension system adds longevity through difficulty modifiers that increase challenge and reward. Higher ascension levels demand tighter play and better builds, giving experienced players a reason to keep running after they’ve cleared the base difficulty.

Solo play is viable and still enjoyable. The game scales enemy counts and health based on party size, and the build variety keeps solo runs interesting. It’s a perfectly functional single-player roguelite on its own terms.

The Rough Edges of Gunfire Reborn

Content variety is the most frequent criticism. The game has a limited number of acts and bosses, and after enough runs, the environments and enemy encounters start to feel overly familiar. Updates have added new stages and bosses over time, but the core level pool is still smaller than what veteran players want. The procedural arrangement of rooms helps, but the rooms themselves repeat.

The art style is divisive. Cel-shaded visuals with a Chinese mythology-inspired aesthetic give the game a distinctive look, but some players find it visually flat or cluttered during intense combat. Enemy readability can suffer when effects stack up on screen, particularly in four-player sessions where everyone is firing abilities simultaneously.

Balance between heroes isn’t perfectly even. Some characters feel significantly stronger than others at higher ascension levels, and the meta tends to settle around a few dominant picks. This matters less in casual co-op where anything works, but players pushing difficulty will notice the gaps.

Matchmaking with random players can be inconsistent. The game is best experienced with friends, and public lobbies don’t always provide the coordination that higher difficulties demand. This isn’t a flaw in the game’s design so much as a reality of its structure, but it means the quality of your experience depends heavily on who you play with.

A Co-Op Roguelite That Fills a Gap

Most roguelites are solo experiences. Most co-op shooters don’t have roguelite depth. Gunfire Reborn sits in the overlap of those two categories, and it does so with enough competence in both directions to satisfy fans of either genre. It’s not the deepest roguelite available, and it’s not the most polished co-op shooter, but the combination of both in a single affordable package is what gives it staying power. Finding a game that your whole friend group can jump into for a few runs on a weeknight, without requiring anyone to have played before, is harder than it sounds. Gunfire Reborn solves that problem.

Should You Play Gunfire Reborn?

If you have a group of friends looking for a co-op game with real progression depth, Gunfire Reborn belongs on your shortlist. It’s accessible enough for new players to contribute from run one while offering enough build complexity to keep veterans engaged. The price point makes it easy to convince a full squad to buy in, and the session length fits into a normal evening without demanding a marathon.

Skip it if you’re primarily a solo player looking for the deepest roguelite experience possible, or if you need a large content library to stay engaged. Gunfire Reborn’s strengths are concentrated in its co-op play and its build system, not in environmental variety or visual spectacle.

The Verdict on Gunfire Reborn

Gunfire Reborn is a co-op roguelite shooter that punches well above its weight. The gunplay is sharp, the build variety is deep, and playing with friends elevates everything. Solo play holds up fine, but this is a game designed around shared chaos. If you’ve been looking for a roguelite you can play with your group that doesn’t require hundreds of hours to appreciate, Gunfire Reborn fits that role perfectly.