PC Games BuzzVerdict

God of War (2018)

4.5 / 5

2018 · Action-Adventure · PC / Steam


God of War’s 2018 reinvention did something few franchise reboots manage. It took a character defined by rage and spectacle and turned him into the anchor of an emotionally resonant story about fatherhood. Kratos, the Greek god-killer, now lives in the realm of Norse mythology with his young son Atreus. Together they set out on a journey to fulfill a promise to his deceased wife. That premise is the entire game, and everything, the combat, the exploration, the world design, serves it.

The PC port arrived in January 2022, developed by Jetpack Interactive under Santa Monica Studio’s oversight. It landed to widespread acclaim, with players praising both the quality of the port and the game underneath it. On Steam, the reception sits at the highest tier, and community discussion consistently places it among the best action games available on the platform. The emotional weight of the story, combined with combat that gives Kratos real heft, resonated with an audience far beyond the franchise’s original fanbase.

Tension at Its Best in God of War (2018)

At its core, the father-son dynamic is the heartbeat of the experience. Kratos is a man defined by violence who now must raise a child, and every interaction between them carries the tension of that contradiction. Early conversations are stiff and halting, with Kratos unable to express affection and Atreus unsure how to read his father. Watching that relationship evolve across the journey is the game’s greatest achievement. Both characters grow in ways that feel earned rather than scripted, and the game’s best moments are often the quietest ones, a shared look, a hand on a shoulder, a single word that means more than any speech could.

Combat built around the Leviathan Axe gives Kratos a weapon that feels completely distinct in gaming. Throwing it, watching it embed in an enemy, then recalling it to your hand mid-combo provides a rhythm that other action games haven’t replicated. Every swing carries a sense of weight and impact, and the interplay between ranged throws, close-quarters attacks, shield blocks, and Atreus’s bow support creates a layered system. A second weapon type introduced later in the story expands options further and ties directly into Kratos’s past in a way that hits harder because of the narrative context.

Exploration is built around a hub-and-spoke structure centered on the Lake of Nine. Realms branch off from this central point, each with a distinct visual identity and thematic purpose. The game’s most celebrated technical achievement is its continuous camera shot. From the moment you start until the credits roll, there are no camera cuts. This creates an intimacy and immediacy that traditional editing would break, and it makes the transition from exploration to combat to cutscene feel seamless.

On the technical side, the PC port is a quality piece of work. Unlocked frame rates, ultrawide support, DLSS compatibility, and granular graphics settings give PC players the best-looking version of the game. Performance has been solid for most configurations, and controller support works well out of the box.

God of War (2018)‘s Weak Spots

Enemy variety is the most common gameplay criticism, and it’s a significant one. A limited roster of base enemy types gets recycled heavily throughout the campaign, with palette swaps and minor moveset changes standing in for truly new opponents. Boss encounters suffer from this even more. Outside of a handful of memorable fights, many major encounters reuse the same enemy template. A franchise historically known for its varied and spectacular boss battles doesn’t deliver enough of them here.

Puzzles serve as gates between combat sections, and they rarely offer real challenge. Most involve throwing the axe at a visible target, aligning runic symbols, or clearing an obvious obstacle. They’re functional padding that slows the pace without providing the satisfaction that well-designed puzzles should. Community discussions frequently flag puzzle design as a weak point, and the repetition of similar mechanics across multiple realms makes it worse.

Backtracking becomes noticeable in the game’s second half. Revisiting the Lake of Nine and previously explored areas to advance the story or access new side content can feel like busywork. Optional side quests offer additional lore and rewards, and some of them are excellent, but reaching them often means traversing familiar territory more times than feels necessary.

A Reinvention Built on Vulnerability

God of War’s transformation works because it commits fully to its new identity without erasing its history. Kratos is still a killer. He’s still angry. But now those traits are complications rather than features, things his son sees and doesn’t understand, things the game frames as costs rather than strengths. The mythological setting mirrors the personal story perfectly, with gods who fail as parents and cycles of violence passed from one generation to the next.

That thematic richness is what elevates this above a standard action game. You can enjoy it purely for the combat and exploration, and both are strong enough to carry the experience. But the players who connect with it most deeply are the ones who see the story underneath.

Should You Play God of War (2018)?

Players who want action games with genuine emotional weight should make this a priority. Fans of Norse mythology, character-driven stories, and combat systems with real depth will find all three executed at a high level. If you enjoyed story-focused games that use gameplay to reinforce narrative themes, God of War is one of the best examples on PC.

Skip it if you need constant enemy variety or if puzzle sections in action games test your patience. The combat is excellent, but fighting similar-looking enemies across the full runtime dulls its edge. If you’re coming to this expecting the non-stop spectacle of older God of War titles, the slower pace and tighter focus might feel like a downgrade rather than an evolution.

The Verdict on God of War (2018)

God of War reinvented a franchise by slowing down and growing up. The relationship between Kratos and Atreus carries the entire experience, supported by weighty combat, a stunningly realized Norse world, and a single continuous camera shot that never cuts away. Enemy variety and puzzle design don’t reach the same heights as the story and combat, and backtracking through previously visited areas wears thin. But the emotional core of a father learning to connect with his son, set against a mythology that mirrors their struggles, makes this one of the most memorable action games on PC.