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PC Games BuzzVerdict

What Remains of Edith Finch

4.5 / 5
How we rate

2017 · Adventure · PC / Steam


Giant Sparrow’s What Remains of Edith Finch arrived in 2017 and quickly became one of the most talked-about narrative games on PC. Published by Annapurna Interactive, it puts players in the shoes of Edith Finch, the last surviving member of her family, as she returns to the sprawling Finch family home to uncover the stories of her deceased relatives. Each room in the house holds a different tale, and each tale plays out through a unique interactive vignette.

Community reception has been overwhelmingly positive, with players consistently praising it as one of the finest examples of environmental storytelling in games. It won the BAFTA for Best Game in 2018 and has maintained strong word-of-mouth years after release. That said, it sits squarely in the “walking simulator” category, and that label remains polarizing. Players who want traditional gameplay mechanics will find almost none here.

The Storytelling That Drives What Remains of Edith Finch

The vignettes are the heart of this game, and they’re why people keep recommending it years later. Rather than telling each family member’s story through cutscenes or text logs, the game reinvents its controls and perspective for every single one. One story might shift the camera and movement style entirely, while another transforms the interaction into something closer to a comic book or a daydream. That constant reinvention keeps the two-hour runtime from ever feeling monotonous, and it gives each story its own identity.

Environmental storytelling carries just as much weight as the narrated stories. The Finch house itself is a character, an impossible structure of additions and sealed-off rooms that tells you about the family before you read a single word. Details reward careful observation. Books, toys, notes, and photographs fill every corner, and players who take their time find layers that a quick walkthrough misses entirely.

Emotional impact is the quality players bring up most often. The game deals with death in ways that range from whimsical to devastating, and the tonal shifts between stories give the whole experience a rhythm that builds toward something deeply affecting. Community discussions years after release still center on which vignette hit them hardest, and the fact that answers vary widely speaks to how well each story lands on its own terms.

The Length Struggle in What Remains of Edith Finch

Length is the most consistent criticism. A typical playthrough runs about two hours, and there’s limited reason to return once you’ve seen everything. For a game at full price, that ratio bothers some players, even those who loved the experience. It’s the kind of game people describe as “incredible but wish it was longer,” which is both a compliment and a legitimate concern.

Replayability is essentially nonexistent. There are no branching paths, no hidden endings, and no choices that change the outcome. Once you’ve walked through the house and experienced every story, the game has shown you everything it has. Some players are fine paying for a condensed, powerful experience. Others feel shortchanged.

Players who don’t connect with narrative-focused games won’t find anything here to change their minds. There are no puzzles to solve, no enemies to fight, and no fail states. The interaction is simple by design, and for players who need mechanical engagement to stay invested, this will feel like watching a movie with extra steps. That’s a feature, not a flaw, according to its fans, but it’s a real barrier for a significant portion of the audience.

The Power of a Short, Complete Thing

Every conversation about Edith Finch almost always circles back to one tension: the gap between how powerful the experience is and how brief it lasts. Two hours is enough time for most players to feel something real, and the game doesn’t pad itself with filler or repetition to justify a longer runtime. Every minute serves the story. But that brevity means the game asks you to accept that a short, focused experience can be worth your time and money. For many players, it absolutely is. For others, the value calculation doesn’t work out.

Understanding where you fall on that spectrum is the most useful thing to know before buying. This isn’t a game that grows on you over dozens of hours. It arrives, does something remarkable, and ends.

Should You Play What Remains of Edith Finch?

Anyone who values creative storytelling in games should play What Remains of Edith Finch. Fans of narrative experiences, magical realism, and games that experiment with form will find one of the best examples of all three. If you’ve ever wanted a game that treats interactivity as a storytelling tool rather than a challenge to overcome, this delivers on that idea better than almost anything else available.

Skip it if you need mechanical depth, replayability, or a runtime that justifies the price tag on traditional terms. If “walking simulator” is an insult in your vocabulary rather than a genre label, this won’t convert you.

The Verdict on What Remains of Edith Finch

What Remains of Edith Finch is a masterclass in interactive storytelling that crams more creativity into two hours than most games manage in twenty. Every vignette finds a new way to connect what you’re doing with your hands to what’s happening in the story, and that connection is what elevates it beyond a simple walk through a house. It’s short, it’s not interested in challenging you mechanically, and it won’t change your mind about narrative-focused games if you’ve already decided they’re not for you. But if you’re open to a game that treats storytelling as its core mechanic, this is one of the best examples of what the medium can do.