PC Games BuzzVerdict

Dark Souls II: Scholar of the First Sin

3.5 / 5

2015 · Action RPG · PC / Steam


No game in the Souls series generates more argument than Dark Souls II. It sits in the awkward position of following a genre-defining original while being directed by a different team within FromSoftware. Scholar of the First Sin, released in 2015, is the definitive edition. It bundles the three Crown DLC expansions, rearranges enemy and item placements throughout the base game, and upgrades the engine. The reception has remained split ever since. Some players consider it an underrated gem. Others consider it the weakest link in the series. Both groups have points worth hearing.

The Scholar edition specifically draws its own subset of opinions. The remixed enemy placements aren’t universally considered improvements. Some arrangements create more interesting encounters, while others feel like difficulty was increased by simply adding more enemies to areas that already had plenty.

Build Diversity and the PvP Arena

Where Dark Souls II distinguishes itself most clearly is in character build variety and competitive multiplayer. The game offers more weapons, armor sets, spells, and viable playstyles than its predecessor. Soul Vessels allow you to reallocate stats without starting over, which means experimentation carries less risk. This flexibility made PvP thrive in ways the original never managed.

The three Crown DLC expansions are widely considered the high point of the entire package. Crown of the Sunken King, Crown of the Old Iron King, and Crown of the Ivory King each introduce distinct environments, challenging encounters, and some of the best boss fights in the series. Players who struggled with the base game’s quality often cite the DLC as the content that justified their investment.

Powerstancing, the system for dual-wielding weapons with unique movesets when your stats are high enough, gave combat a dimension that later entries didn’t replicate. Build theorycrafting became a deep hobby for the community, with viable options ranging from pure strength builds to exotic spell combinations.

The Bonfire Ascetic system lets you increase the difficulty of individual areas without starting a new game cycle, which is a clever solution for players who want to re-fight specific bosses or farm specific items without replaying everything.

Drangleic’s Disconnected Geography

The most persistent criticism of Dark Souls II targets its world design. Where the original’s Lordran was a tightly interlocked structure where every area connected logically, Drangleic feels like a collection of disconnected levels linked by loading screens and elevators that don’t make spatial sense. The infamous elevator from Earthen Peak to Iron Keep, which somehow travels upward from a windmill into a volcanic fortress floating in a lava lake, became a symbol of this disconnect.

Enemy placement in the base game leans heavily on quantity over quality. Many areas throw groups of enemies at you in configurations that feel designed to overwhelm rather than challenge. The Shrine of Amana, with its long-range spell-casting enemies positioned across water that slows your movement, is the go-to example of areas that feel more tedious than tense.

Hitboxes drew consistent complaints. Attacks that visually miss your character still connect, and the tracking on enemy attacks can feel aggressive compared to the precision of the first game. This erodes trust in the combat system, which is a significant problem for a game built on learning enemy patterns.

The adaptability stat, which governs invincibility frames during rolls, was a controversial addition. In the original Dark Souls, rolling provided consistent invincibility frames from the start. Dark Souls II locked faster, more forgiving rolls behind stat investment, which meant early-game characters felt sluggish and unresponsive until players invested enough levels into adaptability.

The Remix That Divides

Scholar of the First Sin’s remixed placements are the edition’s defining feature and its most debated element. Adding an NPC who provides lore context throughout the game was a welcome touch. Rearranging item locations kept veteran players on their toes. But the enemy changes are a mixed bag. Some areas gained more interesting encounters. Others gained more enemies without gaining more interesting ones.

The Scholar edition is the only version still actively sold on Steam, making it the default entry point. For newcomers to the series, this means encountering a version of the game that was tuned for returning players, which can make an already challenging game feel even more punishing in the opening hours.

Is Dark Souls II Right for You?

Dark Souls II: Scholar of the First Sin is the Souls game for players who prioritize build variety and PvP over world cohesion. If you want a massive action RPG with hundreds of hours of content, deep character customization, and three DLC expansions that rank among the series’ best levels, it delivers. The community that loves it tends to love it specifically for these qualities.

Pass on it if world design and environmental storytelling are what drew you to the series. Drangleic doesn’t hold together the way Lordran or Lothric does, and no amount of remixing changes the underlying geography. If you’re coming from the original Dark Souls expecting the same interconnected brilliance, the transition will be jarring.

The Verdict on Dark Souls II: Scholar of the First Sin

Dark Souls II: Scholar of the First Sin is the definitive version of the most debated Souls game, bundling all three DLC expansions with remixed enemy and item placements. It’s a massive action RPG with strong PvP, excellent DLC content, and enough build variety to sustain hundreds of hours. It’s also the entry that makes you work hardest to love it, with world design and enemy placement that fall short of the series’ best. Your tolerance for its rougher edges will determine whether this is an underappreciated classic or a step down from what came before.