Company of Heroes 3
2023 · Real-Time Strategy · PC / Steam
Company of Heroes has always been the series that made real-time strategy feel personal. Where other RTS games zoom out to the strategic scale of armies and economies, Company of Heroes zooms in to the squad level where individual soldiers take cover behind walls, suppression fire pins down infantry, and a single well-placed grenade can turn a losing fight into a rout. Company of Heroes 3, released in February 2023, brings that formula to two new theaters of World War II: the Italian campaign and North Africa.
Community reception has been mixed in a very specific way. The tactical combat, the thing the series is built on, received widespread praise as the best it has ever been. Nearly everything surrounding that combat, particularly the single-player campaigns and the launch-day technical state, drew criticism. Two years of post-launch support have improved the picture, but the divide between what Company of Heroes 3 does well and what it doesn’t remains the defining conversation around the game.
The Finest Tactical Combat in the Franchise
On the battlefield, Company of Heroes 3 is excellent. The Essence Engine 5 delivers granular destruction that makes every engagement feel dynamic. Individual bricks crumble off buildings, tiles shatter, and cover positions deteriorate under sustained fire. The destruction isn’t just visual spectacle. It changes how fights play out, because the wall you were hiding behind three seconds ago might not exist anymore.
Unit design across the four multiplayer factions provides genuine strategic variety. Each faction has a distinct identity, and the differences go deeper than unit names and skins. Playing as the Wehrmacht feels fundamentally different from playing as the British, and learning each faction’s strengths and weaknesses provides a long skill curve for competitive players.
The Full Tactical Pause feature for single-player is a smart addition. Players who want total control over the pacing can pause the action, issue orders, and resume, turning the traditionally frantic real-time experience into something closer to a deliberate tactical puzzle. It’s optional, so players who prefer the chaos of real-time can ignore it entirely, but its inclusion opens the game to a wider audience than the series has traditionally served.
Multiplayer has been the game’s strongest pillar since launch, and post-launch patches have refined the balance significantly. Competitive play remains active, and the combination of tight tactical gameplay with meaningful faction asymmetry gives matches a strategic depth that keeps experienced players engaged. Co-op against AI opponents offers a more relaxed alternative for players who want the team experience without the competitive pressure.
Mod support via the Essence Editor and Steam Workshop launched alongside the game, and the community has put it to good use. Custom maps, balance modifications, and new scenarios extend the game’s lifespan well beyond the base content, and Relic’s decision to support modding from day one was one of the most community-friendly choices they made with this release.
Campaigns That Couldn’t Keep Up
The Italian campaign is structured around a dynamic strategic map where players move armies between objectives, manage resources, and choose which battles to fight. The concept is sound. The execution at launch was not. Players reported bugs that impacted strategic decisions, a lack of critical information about outcomes and consequences, and a map layer that felt underdeveloped compared to the tactical battles it was meant to frame. The disconnect between the polished combat and the rough strategic layer frustrated solo players who came for the campaign experience.
The North African campaign takes a more linear approach, and while it avoids many of the dynamic campaign’s problems, it introduces its own. Story presentation is flat, with narrative moments that fail to match the intensity of the combat they’re supposed to contextualize. Cutscenes and mission briefings feel like obligations between battles rather than compelling reasons to keep playing. For a series that once delivered memorable campaign moments, the storytelling in Company of Heroes 3 represents a step backward.
Unit pathfinding drew consistent complaints, particularly in urban environments. Squads sometimes take illogical routes, get stuck on terrain geometry, or fail to take cover when ordered. In a game where positioning determines survival, unreliable pathfinding isn’t just an inconvenience. It can lose a battle.
The soundtrack received a lukewarm reception compared to previous entries in the series. Music in a World War II strategy game needs to carry emotional weight and build tension, and the score here was described as forgettable by a notable portion of the community. It’s a small complaint in isolation, but it contributes to the overall sense that the game’s presentation outside of combat doesn’t reach the standard set by its predecessors.
A Stronger Game Two Years Later
Post-launch support has been consistent and meaningful. Balance patches refined multiplayer faction matchups, campaign bugs were addressed, and quality-of-life improvements smoothed out many of the rough edges that defined the launch experience. Players who revisit the game today will find a substantially improved product, particularly in multiplayer where the balance work has paid clear dividends.
Should You Play Company of Heroes 3?
Competitive RTS players and fans of the Company of Heroes series will find the best tactical combat the franchise has ever delivered. The multiplayer is mature, balanced, and deep enough to reward hundreds of hours. Mod support extends the value further, and co-op against AI provides a solid team experience.
Skip it if you’re primarily interested in a strong single-player campaign, because the campaigns here don’t match the tactical layer’s quality. Players who want controller support on PC should look elsewhere, as the game doesn’t offer it. And if you haven’t played the previous Company of Heroes games, the earlier entries still offer a more complete package of excellent campaigns and multiplayer combined.
The Verdict on Company of Heroes 3
Company of Heroes 3 delivers where it matters most for the series: on the battlefield. Squad-based tactical combat has never felt better in the franchise, with destructible environments, smart unit design, and tense moment-to-moment engagements that reward quick thinking and careful positioning. The multiplayer is strong, the mod support is welcome, and two years of post-launch updates have addressed many early complaints. But the single-player campaigns that should have carried the experience fell flat at launch, with a buggy dynamic campaign map and story presentation that couldn’t match the spectacle of the tactical layer. It’s the best Company of Heroes for competitive play and the weakest for solo players.