PC Games BuzzVerdict

Company of Heroes 2

3.5 / 5

2013 · Real-Time Strategy · PC / Steam


Company of Heroes 2 arrived in 2013 with enormous expectations. Relic Entertainment’s original Company of Heroes had reshaped what a World War II RTS could look like, and fans waited years for a proper follow-up. Set on the Eastern Front, the sequel shifted focus to the brutal conflict between the Soviet Union and Nazi Germany, bringing new mechanics and a new theater of war to the franchise.

Community reaction has always been divided. Players who came to it fresh or spent serious time with the multiplayer generally found a deep, rewarding tactical experience. Those comparing it directly to the original often walked away disappointed, feeling that not enough had changed to justify the wait and that some changes actively undermined what made the first game special. The game eventually went free-to-play, which brought new players in but also highlighted the extensive paid DLC structure.

TrueSight, ColdTech, and Asymmetric Warfare

The TrueSight system is Company of Heroes 2’s strongest new idea. Line of sight now works dynamically, with buildings, terrain, and smoke actually blocking vision in realistic ways. This transforms every engagement into a more tense affair where flanking, scouting, and positioning matter even more than they did in the original. Fog of war becomes a genuine tactical element rather than just an abstraction on the minimap.

ColdTech, the winter weather system, adds another layer of consideration to the Eastern Front setting. Blizzards roll in and expose infantry to hypothermia, frozen rivers crack under the weight of vehicles, and fire becomes a resource worth fighting over. When it works, it creates memorable moments that no other RTS offers. The weather completely changes how you play, forcing you to think about shelter and warmth alongside ammunition and reinforcements.

Asymmetric faction design gives the multiplayer its identity. The Soviet forces rely on numerical strength, conscript waves, and powerful artillery, while the German factions lean on superior individual units and advanced technology. This imbalance is intentional and, at its best, creates engagements where both sides feel fundamentally different to command. With five factions available across the base game and its expansions, there’s real variety in multiplayer strategies.

Sound design deserves recognition too. Explosions, gunfire, and the chaos of battle create an atmosphere that pulls you into the action. Tanks rumble with weight, and the crack of a sniper rifle cutting through a firefight adds a layer of tension that few strategy games match.

Where Company of Heroes 2 Falls Short

The most common criticism is that Company of Heroes 2 doesn’t feel like a true sequel. Too many systems carried over unchanged from the original, and some players described it as an expensive expansion pack rather than a new game. After a six-year wait, the community expected a bigger leap forward, and the Eastern Front setting alone wasn’t enough to shake that feeling.

DLC practices drew significant backlash. Relic released a steady stream of paid commanders, skins, and faction packs that fractured the community. The perception that competitive multiplayer advantage could be purchased, even if the reality was more nuanced than that, created lasting resentment. The “modular commander” approach replaced the more elegant system from the original with something that felt designed to extract money rather than enhance gameplay.

ColdTech cuts both ways. While the blizzard mechanic creates interesting moments, many players view it as more frustrating than fun, a random disruption that punishes positioning in ways that feel arbitrary rather than strategic. Frozen infantry dying because a blizzard timer happened to tick at the wrong moment doesn’t always feel like a tactical failure on the player’s part.

Performance problems plagued the game, likely tied to the TrueSight system’s computational demands. Players reported frame drops during large engagements that an RTS of this era shouldn’t have produced. The campaign’s narrative also drew controversy for its portrayal of the Soviet military, with the story framing coming across as heavy-handed and poorly executed even to players with no particular stake in the historical politics.

The Multiplayer Question

At its core, this is fundamentally a multiplayer game, and that’s where it either clicks or doesn’t for most players. The competitive scene offered deep, rewarding gameplay for those willing to invest the time to learn faction matchups and map control. But the learning curve discourages new players, and the matchmaking system never fully addressed the gap between veterans and newcomers. The free-to-play transition helped with population but made the DLC fragmentation more obvious.

For players coming to this primarily for the single-player campaign, expectations should be tempered. The story missions serve as a decent introduction to mechanics but lack the set-piece brilliance of the original game’s campaign.

Should You Play Company of Heroes 2?

RTS veterans who want tactical depth and don’t mind investing time into learning asymmetric faction matchups will find real value here. The multiplayer, even years after release, offers engagements that reward smart play and punish carelessness in satisfying ways. If you enjoyed the original Company of Heroes and want more of that core experience set on the Eastern Front, this delivers that with some meaningful additions.

Skip it if you expect a revolutionary leap over the original. If aggressive DLC models bother you, or if you want a strong single-player campaign as the main attraction, you’ll likely come away frustrated. And if you prefer your RTS games accessible and quick to learn, the steep curve here will test your patience.

The Verdict on Company of Heroes 2

Company of Heroes 2 is a competent, sometimes excellent tactical RTS that lives in the shadow of its predecessor. The TrueSight system and asymmetric faction design give it a strategic identity worth exploring, and the core moment-to-moment gameplay remains some of the best the genre has offered. DLC fragmentation and the feeling of iterating rather than innovating held it back from the greatness many expected. It’s a good World War II strategy game that could have been a great one, and for players who stick with it long enough to appreciate the depth, the multiplayer still rewards.