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PC Games BuzzVerdict

A Plague Tale: Requiem

4.0 / 5
How we rate

2022 · Action-Adventure · PC / Steam


A Plague Tale: Requiem picks up after the events of Innocence with Amicia and Hugo de Rune searching for a cure to Hugo’s supernatural affliction. Asobo Studio used the goodwill earned by the first game to secure a larger budget and broader scope, and the result is a sequel that is bigger, more beautiful, and more mechanically varied than its predecessor, though not always more focused.

The community response recognizes Requiem as a worthy sequel with reservations. The visual fidelity is frequently described as jaw-dropping, the emotional beats hit hard, and the expanded gameplay options give players more agency. The criticisms center on bloated pacing, punishing hardware requirements, and a middle section that loses the tight focus of the first game.

A World of Terrible Beauty

Requiem is one of the most visually stunning games on PC, full stop. The environments range from sun-drenched Mediterranean landscapes to nightmare sequences of impossible rat tides, and every scene is rendered with a level of detail that frequently stops players in their tracks. The contrast between moments of beauty and moments of horror is more pronounced than in the first game, making the dark turns hit even harder.

The rat swarms have been upgraded dramatically, with scenes featuring what appear to be hundreds of thousands of individual rats flooding entire landscapes. These sequences create a sense of apocalyptic scale that goes well beyond what Innocence achieved. The rats aren’t just obstacles anymore. They’re a force of nature.

The expanded combat and stealth options address a genuine criticism of the first game. Amicia now has access to a crossbow, more alchemical tools, and the ability to approach encounters with more flexibility. You can go stealthier, more aggressive, or mix approaches depending on the situation. The addition of companion abilities from characters like Arnaud adds tactical variety to encounters that would have been one-note in the first game.

The emotional storytelling continues to be Asobo’s greatest strength. The relationship between Amicia and Hugo deepens in ways that feel natural, and the game isn’t afraid to push both characters into dark, morally complex territory. Amicia’s growing willingness to use violence to protect her brother becomes a genuine theme rather than just a gameplay mechanic. The final act delivers an emotional conclusion that the community broadly agrees is powerful and earned.

Ambition Exceeding Its Frame

The game is significantly longer than Innocence, and the extra length doesn’t always serve the experience. The middle chapters in particular drag, with sequences that feel like filler between the stronger opening and closing acts. Where Innocence was tight and focused across its runtime, Requiem loses momentum in sections that could have been trimmed without losing anything essential.

Performance on PC is a serious issue. The game’s visual ambition comes at a steep cost, with even high-end hardware struggling to maintain stable frame rates during the larger rat sequences and open areas. Players with mid-range systems reported significant stuttering and frame drops that impacted gameplay during critical moments. The optimization has improved through patches but remains demanding.

The stealth sections, despite the expanded toolkit, can still feel trial-and-error in places. Some encounters have very narrow solution paths despite appearing open-ended, and the detection systems can be inconsistent in how quickly enemies spot you. The expanded options sometimes feel like they’re fighting against level design that still wants you to approach things in a specific way.

The supernatural elements take a much larger role in Requiem, and the balance between grounded historical fiction and fantasy tips further toward the fantastic. This works for the story Asobo wants to tell, but players who loved Innocence for its relatively grounded survival horror may find the escalation moves too far from what originally drew them in.

The Cost of Growing Up

Requiem is fundamentally about what survival does to the people doing the surviving. The first game asked whether two children could endure an impossible nightmare. The sequel asks what that survival costs them. This thematic maturity elevates the entire experience, even during the sections where the pacing falters. The game earns its emotional moments because it doesn’t shy away from the consequences of its own story.

Should You Play A Plague Tale: Requiem?

If you loved Innocence, the sequel delivers more of what made that game special, amplified in scale and emotional depth. Players who want a narrative-driven experience with gorgeous visuals and real character development will find a lot here. You should play the first game before this one, as the emotional payoff depends on that foundation. If you’re playing on PC, check the recommended specs carefully, because this game will push your hardware. If the first game’s pacing already felt slow, the expanded runtime here may be harder to tolerate.

The Verdict on A Plague Tale: Requiem

Requiem is a more ambitious game than Innocence, and that ambition is both its greatest strength and its most notable weakness. The visual spectacle is extraordinary, the emotional storytelling reaches higher than the first game, and the expanded gameplay options give the experience more variety. But the bloated midsection and demanding performance requirements prevent it from being the clear improvement it could have been. Asobo proved that their first game wasn’t a fluke. They just need to learn that sometimes less is more.