Wonder Woman
2017 · Patty Jenkins · 141 min · Action / Adventure / Fantasy
Wonder Woman arrived in 2017 carrying enormous expectations and an unusual burden. It was the first major female-led superhero film in over a decade, the first big-screen solo outing for one of comics’ most iconic characters, and it needed to prove that the DC Extended Universe could produce something that audiences and critics would embrace without reservation. By most measures, it delivered. Gal Gadot’s Diana became an instant icon, the film grossed over $800 million worldwide, and its best sequences entered the conversation about the genre’s finest moments.
Community consensus is positive but specific in its criticism. Most viewers agree that the film’s first two acts are excellent, that Gadot and Chris Pine share real chemistry, and that the No Man’s Land sequence is a truly great piece of blockbuster filmmaking. Most viewers also agree that the final act drops the ball, trading the earned emotional weight of everything preceding it for a CGI slugfest against a villain who doesn’t work. It’s a film that’s simultaneously better than its reputation in some ways and exactly as flawed as people say in others.
Diana’s Courage and the No Man’s Land Sequence
The No Man’s Land scene is the film’s defining moment, and it earned that status through a combination of character work, visual composition, and thematic clarity. Diana has been told she cannot cross the battlefield. The soldiers around her have accepted that crossing means death. She climbs the ladder, sheds her disguise, and walks into gunfire because the people suffering on the other side need help and she has the ability to provide it. The sequence works because it’s character-driven rather than spectacle-driven. The action serves the story of who Diana is, not the other way around.
Gal Gadot brings warmth and conviction to a role that could easily have become stiff or self-serious. Her Diana is powerful but not cynical, compassionate but not passive. She plays the character’s naivety about human nature as a genuine worldview rather than a flaw to be corrected, and that sincerity gives the film its emotional core. When Diana reacts with horror to the suffering caused by war, it doesn’t feel like a setup for a lesson. It feels like watching someone with real empathy encounter something terrible for the first time.
Chris Pine’s Steve Trevor is the best supporting performance in any DC Extended Universe film. Pine plays the role as a man who knows the war is more complicated than Diana believes, who has seen too much to share her optimism, but who respects her conviction enough not to dismiss it. Their dynamic avoids the usual romantic comedy friction. Instead, their relationship is built on mutual respect and genuine affection, and Pine’s timing and charm give the film’s quieter character scenes real momentum.
Themyscira’s opening act establishes the Amazon warriors as a fully realized culture with its own history, values, and internal politics. Robin Wright and Connie Nielsen give weight to their roles as Diana’s mentors, and the training sequences establish Diana’s physical prowess without relying on generic montage shortcuts.
Where Wonder Woman Stumbles in Its Final Act
Everything falls apart in the third act, and the criticism is hard to argue with. After spending two hours building a story grounded in character motivation and the moral complexity of war, the film climaxes with Diana fighting the god Ares in a CGI-heavy sequence that feels disconnected from everything that came before. The visual effects work during the final battle is notably weaker than in the rest of the film, with CGI that looks rushed compared to the practical-action sequences of earlier set pieces.
Ares himself represents the film’s biggest missed opportunity. The idea that humanity’s capacity for violence might not require a supernatural explanation would have been a more interesting and thematically consistent conclusion than confirming that a god really was pulling the strings all along. By giving Diana a tangible enemy to defeat, the film simplifies its own message. War isn’t about one evil figure. It’s about the worst impulses of ordinary people. The film knows this, states it explicitly through its characters, and then undermines it with the final battle.
David Thewlis does what he can with the material, but Ares as realized on screen doesn’t carry the menace the role requires. The character’s CGI-enhanced appearance in full armor invites unfavorable comparisons to more convincing villains in the genre, and the fight choreography in the final sequence relies too heavily on characters being thrown through objects rather than engaging in the more grounded combat the film handled well earlier.
Some pacing issues exist in the middle section as well. The journey from Themyscira to the front lines includes a London sequence that, while charming in isolation, extends the runtime without advancing the plot significantly. It’s a minor issue compared to the third-act problems, but it contributes to the sense that the film could have been tightened by ten or fifteen minutes.
Hope as a Weapon Rather Than a Weakness
What distinguishes Wonder Woman from most superhero origin stories is its refusal to treat sincerity as something to be embarrassed about. Diana believes people are worth saving. She believes in goodness as a force in the world. The film never treats these beliefs as naive or in need of correction. They’re presented as strengths, the very things that make her a hero, and that choice gives the film a warmth that most entries in the genre lack.
Steve Trevor’s sacrifice in the film’s closing moments works because the relationship between him and Diana has been built on genuine connection rather than obligatory romance beats. His final choice lands as both heartbreaking and consistent with his character, and it gives Diana’s resolve in the aftermath real emotional stakes.
Should You Watch Wonder Woman?
Wonder Woman is worth watching for anyone who enjoys superhero films, particularly if you’ve been looking for one built around hope and empathy rather than irony and destruction. The performances are strong across the board, the first two acts contain some of the genre’s best work, and Gadot’s Diana is a character worth spending time with. The emotional beats hit harder than most films in this space even attempt.
Skip it if weak third acts ruin entire films for you, or if you have no interest in the superhero genre regardless of execution. The final twenty minutes are a real step down from what precedes them, and if that kind of inconsistency bothers you more than the strong earlier material rewards you, it may leave a sour taste.
The Verdict on Wonder Woman
Wonder Woman succeeds as an origin story and as an action film for roughly two-thirds of its runtime, buoyed by Gal Gadot’s magnetic presence and sequences that rank among the genre’s best. The sincerity of its message lands, the World War I setting provides freshness, and the chemistry between its leads carries the film with ease. Then the final act arrives and trades everything distinctive for a CGI battle against a poorly realized villain. It’s a frustrating stumble because everything before it was working so well, but the good here outweighs the bad by a comfortable margin.