Books BuzzVerdict

The Bad Guys: Brightblade

3.3 / 5

2019 · Eric Ugland · 352 pages · Fantasy / LitRPG


The Bad Guys: Brightblade flips Eric Ugland’s Good Guys formula by following a protagonist who operates without Montana’s moral compass. Where Montana chose to protect, Clive chooses to exploit. Where Montana built alliances through kindness, Clive builds power through calculation and willingness to do what others won’t. The companion series set in the same world provides a perspective that the Good Guys deliberately excluded, and the contrast between the two protagonists’ approaches to the same game-like world creates a dialogue between the series that enriches both.

Community reception positions The Bad Guys as the more niche of Ugland’s two series. Readers who wanted a darker counterpoint to Montana’s warmth find value in Clive’s ruthlessness. Readers who came to Ugland specifically for the Good Guys’ comfort-reading appeal find the darker tone less appealing. The series has its audience, and that audience appreciates the villainous perspective that most LitRPG doesn’t commit to.

The Villain’s Perspective

Clive’s willingness to make morally questionable choices gives the book narrative territory the Good Guys can’t access. Betrayals, manipulations, and pragmatic cruelty create plot dynamics that Montana’s decency prevents, and the freedom to explore the game world’s darker possibilities provides content variety. A protagonist who considers every interaction as a potential exploitation opportunity creates a different reading experience from one who approaches the world with open-handed generosity.

The shared world creates natural comparison points between the two series. Mechanics, locations, and occasionally characters that appear in both series are experienced differently based on the protagonist’s disposition. This dual-perspective storytelling rewards readers of both series with a fuller understanding of the world than either provides alone.

The combat encounters benefit from Clive’s tactical ruthlessness. Where Montana tanks damage and protects allies, Clive targets weaknesses and exploits advantages without concern for fair play. The different combat philosophy produces fight sequences with different rhythms and different kinds of satisfaction.

When Dark Meets Familiar

The anti-hero LitRPG protagonist is less distinctive than the earnest good guy. Many LitRPG series feature calculating, morally flexible protagonists, which means Clive’s archetype competes with a larger field than Montana’s warmth did. The darkness that distinguishes the Bad Guys from the Good Guys is the default mode for the genre, reducing the novelty.

The plotting and character depth limitations from the Good Guys carry over unchanged. Events proceed episodically, supporting characters remain functional rather than deep, and the narrative structure is a sequence of encounters rather than a building arc. The same readers who accept these limitations in the Good Guys will accept them here; the same readers who found them wanting will find them identically so.

The tone can feel edgy without purpose. Clive’s ruthlessness sometimes reads as darkness for its own sake rather than darkness that serves character or theme. The moral flexibility that distinguishes the series works best when it creates genuine dilemmas and worst when it’s simply license for the protagonist to act cruelly without consequence.

The Other Side of the Coin

The Bad Guys: Brightblade provides value primarily as a companion to the Good Guys rather than as a standalone experience. The contrast between the two series’ approaches to the same world is more interesting than either series alone, and Ugland’s experiment in telling parallel stories from opposing moral perspectives gives both series additional dimension.

Should You Read The Bad Guys: Brightblade?

Read this if you’ve enjoyed the Good Guys and want the darker companion perspective, if anti-hero LitRPG protagonists appeal to you, or if you’re interested in how the same world feels through a villain’s eyes. Skip it if you haven’t read the Good Guys (the comparison is the point), if dark protagonists in LitRPG are already your default reading, or if the Good Guys’ limitations were already testing your patience.

The Verdict

The Bad Guys: Brightblade works best as the other half of Ugland’s paired experiment, showing what the Good Guys’ world looks like through ruthless eyes. Clive provides a contrast to Montana that enriches both series, and the willingness to explore the game world’s darker possibilities creates content the companion series can’t access. The writing and structural limitations are unchanged, and the dark anti-hero archetype is less novel than the Good Guys’ warmth, but as a companion piece, it adds dimension to a world that benefits from being seen from both sides.