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Board Games BuzzVerdict

Ankh: Gods of Egypt

3.8 / 5
How we rate

2021 · 2-5 Players · 90 min · Competitive / Area Control


Ankh: Gods of Egypt completes Eric Lang’s trilogy of mythologically themed area control games, and it might be the most refined of the three. Each player controls an Egyptian god fighting for worshippers in a world where belief is fading. The twist is that gods who can’t maintain enough devotion get merged together, forcing previously independent players into a single team for the remainder of the game. It’s a polarizing design decision that defines the entire experience.

Divine Simplicity with Golden Miniatures

Ankh is the most accessible game in Lang’s trilogy. Most groups can start their first game within an hour of opening the box, which is remarkable for a game with this many miniatures and strategic options. Each turn, players take two actions from a shared action track, a system that creates interesting timing decisions about when to advance versus when to let opponents take the less desirable actions.

The miniatures are extraordinary. CMON’s production reaches new heights here, with god figures standing over five inches tall and guardian creatures sculpted with detail that rewards close examination. Having these massive figures dominate the board adds a visceral thrill to every conflict, making area control feel more like divine warfare than abstract positioning.

Each god plays differently through asymmetric powers that influence both strategy and table dynamics. Discovering how your god’s abilities interact with the board state and other gods’ powers creates satisfying strategic exploration across multiple plays. The guardian creatures, powerful units that any god can summon, add another layer of tactical variety.

The Merge Divides Opinion

The merge mechanic is the feature that players either love or reject outright. When triggered, the gods with the fewest followers are forced to combine into a single entity controlled by two players working together. This eliminates individual victory for those players and forces a cooperative dynamic within an otherwise competitive game. Some players find this thrilling, a dramatic narrative moment where weakened gods pool their power for a last stand. Others feel punished for falling behind, stripped of individual agency in a game they came to compete in.

Player count sensitivity is another consideration. At two players, the merge doesn’t apply, and the game becomes a more conventional head-to-head contest. At five, the merge triggers earlier and more dramatically, creating wild shifts in the power structure. The sweet spot of three to four players allows the merge to function as intended without dominating the experience.

The event system, while thematic, can feel random. Cards that alter the game state arrive at unpredictable moments, sometimes creating kingmaker situations where an event benefits one player disproportionately.

Power Is Nothing Without Followers

New players often focus on military strength, moving armies and guardians into contested regions. Veterans know that devotion, maintaining followers across the map, matters more for long-term survival. Winning battles feels good, but losing devotion triggers the merge that can end your individual game.

Should You Worship Ankh: Gods of Egypt?

Groups who enjoy area control games with dramatic moments and don’t mind the possibility of forced cooperation will find a polished, visually stunning experience. It works best with players who appreciate the narrative created by the merge rather than viewing it as a penalty. Skip it if your group has low tolerance for kingmaker situations, if being merged would sour the experience, or if two-player is your primary mode.

The Verdict on Ankh

Ankh: Gods of Egypt succeeds through boldness. The merge mechanic won’t work for every group, but it ensures the game creates stories that conventional area control titles can’t. The accessibility is impressive for its strategic depth, the miniatures are among the best in mass-produced gaming, and Lang’s action selection system creates tense turn-by-turn decisions. It’s a game designed to generate memorable moments, and it delivers on that promise consistently.