TV Shows BuzzVerdict

Cyberpunk: Edgerunners

4.3 / 5

2022 · 1 Season · Netflix · Animation / Action / Science Fiction / Drama


Cyberpunk: Edgerunners had no business being as good as it turned out to be. When Netflix and CD Projekt Red announced a tie-in anime for Cyberpunk 2077, a game still recovering from one of the most troubled launches in recent memory, expectations were tempered at best. Then Studio Trigger got involved, director Hiroyuki Imaishi brought his signature kinetic style, and the result was a ten-episode series that not only redeemed the franchise’s reputation but became one of the most talked-about anime of 2022. Set in Night City, the show follows David Martinez, a struggling kid from the wrong side of the socioeconomic divide, as he installs stolen military-grade cybernetics and falls into the world of edgerunners, mercenaries who take on dangerous jobs for the city’s powerful and corrupt.

Community reception to Edgerunners has been overwhelmingly positive. Anime fans, gaming communities, and general audiences all responded with unusual enthusiasm, and the show’s emotional impact became a major topic of online discussion in the weeks following its release. The most common praise centers on its character work, its animation, and the devastating effectiveness of its finale. The criticisms that do exist tend to focus on pacing, specifically the feeling that ten episodes wasn’t enough time for everything the show wanted to do.

Studio Trigger’s Night City and the Weight of David’s Story

Studio Trigger’s animation gives Night City a visual personality that transcends its source material. The neon-soaked streets, towering megacorp buildings, and cramped living spaces of the city’s lower levels are rendered with a vibrant, almost aggressive energy that matches the series’ tone. Trigger’s signature style, with its exaggerated expressions, kinetic camera movements, and willingness to push anatomy and physics to their limits during action scenes, turns Night City into something that feels dangerous and alive in every frame. The action sequences are spectacular, with fight choreography that exploits the freedom of animation to create moments that live-action could never replicate.

David Martinez’s character arc is the show’s greatest achievement. He starts as a kid trying to survive in a system designed to grind him down, and his decision to install cybernetics he wasn’t meant to have is born out of desperation rather than ambition. What follows is a trajectory that hits familiar beats for the genre, the rise from nobody to somebody, the cost of power, the corruption of good intentions, but the show executes each beat with enough specificity and emotional honesty to make it feel fresh. David’s relationship with Lucy, a netrunner with her own escape plan, gives the show its heart. Their scenes together carry a warmth that makes the later episodes hit even harder.

Supporting characters fill out Night City’s ecosystem with characters who each feel like they have their own story happening just offscreen. Rebecca’s fierce loyalty and Maine’s deteriorating grip on his own mind add depth to the crew dynamics. The show doesn’t waste time explaining the world’s rules through exposition dumps. Instead, it drops you into Night City and trusts that you’ll piece together the mechanics of cyberpsychosis, corporate hierarchy, and street-level survival through context. That confidence pays off, making the world feel lived-in rather than explained.

Akira Yamaoka’s score and the show’s broader music choices deserve mention. The soundtrack moves between pulsing electronic tracks during action and quieter, more melancholic pieces during the show’s reflective moments, and it plays a significant role in establishing the emotional tone of individual scenes. “I Really Want to Stay at Your House” became iconic in the weeks after the show aired, its use in the finale turning a relatively obscure track into something that carries the full emotional weight of the series for anyone who’s watched it.

The Ten-Episode Compression Problem

Edgerunners’ most significant flaw is structural. Ten episodes is enough time to tell David’s story, but barely. The pacing in the middle stretch of the series rushes through character development and relationship building that would benefit from more time. The transition from David as a newcomer to David as a seasoned edgerunner happens quickly, and some of the crew dynamics that the show wants to land emotionally haven’t had enough screen time to fully earn their payoff.

Lucy’s character development takes the biggest hit from the compressed timeline. She’s established as a complex, compelling presence in the early episodes, but the show doesn’t have enough room to fully explore her backstory, her relationship with David, and her personal goals without feeling like some of those threads got abbreviated. Her shift in the second half of the show, while emotionally coherent, would carry more weight with additional scenes building the foundation.

The time jump between the first and second halves of the series is where the compression is most felt. Characters return in different emotional states, relationships have shifted, and power dynamics within the crew have changed. All of these developments make sense in the context of the world, but experiencing them through implication rather than observation robs some scenes of the impact they could have had.

The Tragedy That Makes It Last

What separates Edgerunners from dozens of other well-animated action shows is that its tragedy feels inevitable rather than imposed. From the first episode, the show is telling you how this ends. Night City is a place where people burn bright and burn out, where the system is designed to consume anyone who tries to rise above their station. David’s story doesn’t end badly because of bad luck or poor choices alone. It ends badly because the city itself is the antagonist, and nobody beats the city.

That inevitability gives the finale its power. The show doesn’t surprise you with its ending. It makes you watch it happen knowing exactly where it’s going, and it still devastates. The final sequence achieves the kind of emotional impact that lingers for days, and it speaks to the quality of the show’s writing and direction that knowing the outcome doesn’t diminish its effect on rewatch.

Should You Watch Cyberpunk: Edgerunners?

Anime fans will find one of the strongest entries of 2022 here, and viewers who don’t typically watch anime may find this an accessible entry point thanks to its focused story and familiar genre framework. You don’t need to have played Cyberpunk 2077 to follow or enjoy the show, though fans of the game will recognize locations, terminology, and world-building details that add an extra layer. Anyone who appreciates tragic storytelling, strong animation, and stories that commit fully to their emotional premise will find this rewarding.

Skip it if you need happy endings, or if compressed pacing in a ten-episode format will bother you enough to undermine the emotional payoff. The show is also graphically violent and sexually explicit in ways that earn its TV-MA rating, so viewers sensitive to either should be aware. But if you can meet the show on its terms, the four hours it asks of you are some of the most impactful in recent anime.

The Verdict on Cyberpunk: Edgerunners

Cyberpunk: Edgerunners is a devastating ten-episode sprint through a world that chews people up and spits them out, animated by Studio Trigger with a visual energy that makes Night City feel more alive than the game ever managed. David Martinez’s arc from desperate kid to doomed legend is a tragedy told at full speed, and the emotional gut-punch of the finale lands harder than most anime manage in three times the episode count. The compressed runtime leaves some character development feeling thin, and the middle episodes rush through material that could have used more room to breathe. But as a self-contained story about ambition, love, and the cost of trying to be somebody in a city that doesn’t care, it’s one of the best anime of its year.