Company of Heroes
2006 · Real-Time Strategy · PC / Steam
Company of Heroes redefined what a real-time strategy game could be. Its cover system, destructible environments, and squad-based tactics created a level of battlefield immersion that the genre had never seen before, and the resource control model forced constant aggression instead of passive turtling. The campaign remains one of the best in RTS history, even if the AI occasionally stumbles and the faction options in the base game are limited. Nearly two decades later, this is still the benchmark that every tactical RTS gets measured against.