Tags / action-selection

"action-selection"

4 BuzzVerdicts

Carnegie

4.2

2022 · 1-4 Players · 90-120 min · Competitive / Economic Strategy

Carnegie delivers one of the tightest, most satisfying euro experiences of its era. The action selection system creates constant player interaction, the puzzle of lining up employees with departments is deeply engaging, and Ian O'Toole's art gives it tremendous table presence. It deserves a bigger audience than it has found so far. For groups that enjoy medium-heavy economic games with meaningful player interaction, Carnegie is one of the best options available.

Race for the Galaxy

4.2

2007 · 2-4 Players · ~30-60 min · Competitive

Race for the Galaxy is a brilliant card game buried under one of the steepest learning curves in the hobby. Players who push through the initial confusion with its iconography discover a fast, deep, and endlessly replayable engine-building experience that rewards pattern recognition and strategic flexibility. It's not for everyone, and it knows it. For the audience it's built for, very few card games have ever been better.

Bonfire

3.5

2020 · 1-4 Players · ~70-100 min · Competitive

Bonfire is Stefan Feld at his most ambitious and most polarizing, layering interlocking mechanisms into a fantasy euro that rewards committed study but struggles to justify its own complexity. The fate tile system and path-building puzzle create genuine strategic depth for players willing to invest multiple sessions in learning its rhythms. But the sheer density of interconnected subsystems pushes many groups past the point where complexity enhances fun, making this a game that splits Feld's audience down the middle.

Septima

3.5

2023 · 1-4 Players · ~50-100 min · Competitive

Septima delivers one of the most interesting action selection mechanisms in recent memory, where matching another player's chosen action grants a powerful bonus but raises suspicion from the townsfolk. Its witchcraft theme is beautifully realized through the artwork, and the negotiation that flows from the matching system keeps every player engaged throughout. Heavy administrative upkeep disrupts the flow of play, the witch trials lean too hard on luck, and games regularly run well past the box's time estimate. For groups that can look past the bookkeeping, there's a clever and interactive strategy game here that rewards table talk and careful timing.