Wolfenstein: The New Order
2014 · First-Person Shooter · PC / Steam
Nobody expected much from Wolfenstein: The New Order when MachineGames announced it. The franchise had been dormant, the previous entry was a middling reboot, and a single-player-only FPS in 2014 felt like a commercial risk. Then the game launched and turned out to be one of the best shooters in years. Set in an alternate 1960s where the Nazis won World War II through advanced technology, The New Order puts B.J. Blazkowicz at the center of a resistance movement fighting against an entrenched global empire. The premise sounds pulpy, and it is, but the execution treats its characters and themes with a sincerity that caught the entire gaming community off guard.
The consensus around The New Order is remarkably positive. Players praise the combat, the narrative, and the willingness to slow down for character moments in a genre that rarely bothers. Criticism centers on pacing in the middle act and some technical issues, but the overall reception positions it as a franchise revival that exceeded every reasonable expectation.
Dual-Wielding Through an Alternate History
Combat in The New Order operates on a simple principle: more is better. B.J. can dual-wield nearly every weapon in the game, turning encounters into overwhelming displays of firepower. Two assault rifles, two shotguns, two automatic shotguns, the game hands you absurd amounts of destructive potential and builds encounters that justify using all of it. The weapon upgrade system lets you customize each gun with attachments found throughout the levels, and the progression from basic firearms to fully upgraded tools of destruction creates a satisfying power curve.
The stealth system provides a meaningful alternative to brute force. Most encounters feature commander enemies who call reinforcements when alerted. Taking them out quietly before engaging the rest of the room is always an option, and the game’s level design supports both approaches with vent systems, alternate routes, and environmental opportunities for silent takedowns. Players who prefer methodical infiltration can play much of the game that way, while those who want to kick in the door dual-wielding shotguns are equally well served.
Level design deserves credit for variety. The campaign moves through prison camps, underwater facilities, lunar bases, and resistance hideouts, and each environment introduces new combat opportunities and visual identity. The scale of some levels, particularly the later chapters, creates a sense of spectacle that supports the narrative’s escalating stakes. Verticality and environmental interaction keep the shooting from falling into corridor-based monotony.
The narrative surprised everyone. B.J. Blazkowicz, traditionally a blank-slate action hero, becomes a genuine character with internal conflict, regret, and tenderness that the game earns through careful writing. The resistance fighters at the heart of the story are drawn with enough specificity that their fates carry weight. Quiet moments between missions, conversations at the resistance base, optional interactions that flesh out the cast, these scenes give the combat stakes that pure action games rarely achieve. The game balances humor, horror, and humanity without any of them undermining the others.
The Middle Act Slows Its March
Pacing dips in the campaign’s middle section. After a strong opening that establishes the alternate-history setting with momentum and urgency, several chapters settle into a rhythm of corridor shooting that feels less inspired than what comes before or after. These sections are competent but unremarkable, and the gap between the narrative highs of the early and late game creates a noticeable valley in the overall experience.
The game’s reliance on health and armor pickups rather than regenerating health is a design choice that will divide players. On higher difficulties, scrounging for health packs mid-combat creates genuine tension, but it can also lead to frustrating deaths when a room runs dry. The overcharge system, which lets health exceed its cap temporarily, encourages aggressive play but doesn’t fully offset the scarcity problem on harder settings.
Technical performance on PC varies. The id Tech 5 engine’s megatexture system produces occasional texture pop-in that breaks immersion during otherwise dramatic moments. Performance was inconsistent at launch across different hardware configurations, and while patches improved stability, the game never achieved the rock-solid performance expected of a linear shooter.
The binary choice early in the game, which determines which character survives and alters certain story beats throughout the campaign, adds replay value but splits the game’s emotional investment. You’ll see roughly the same story either way, with one character’s presence swapped for another, and neither version feels definitively superior.
A Franchise Reborn Through Character
The New Order’s lasting achievement is proving that a Wolfenstein game could make people care about something beyond the shooting. B.J. Blazkowicz’s internal monologue, the resistance fighters’ individual stories, the quiet moments of connection between missions, these elements transform what could have been a competent but forgettable shooter into something that stays with you. MachineGames understood that the best action stories need someone worth fighting for, and they built an entire cast around that principle.
Should You Play Wolfenstein: The New Order?
If you enjoy single-player FPS campaigns and have any tolerance for alternate-history settings, this belongs near the top of your list. The combat is excellent, the story is unexpectedly powerful, and the game respects your time with a focused campaign that doesn’t pad itself with multiplayer modes or live-service mechanics. Skip it if you need multiplayer to justify a purchase, or if mid-2010s technical quirks will bother you on modern hardware. But as a pure single-player shooter experience, The New Order stands alongside the best the genre has produced.
The Verdict on Wolfenstein: The New Order
Wolfenstein: The New Order is the rare franchise revival that understands what to keep and what to reinvent. The shooting is loud, aggressive, and deeply satisfying. The story is genuine, character-driven, and willing to take risks that pay off. Some pacing issues in the midsection and technical rough edges keep it from perfection, but the overall package represents a high point for single-player shooters. MachineGames took a franchise most people had written off and turned it into something worth caring about.