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PC Games BuzzVerdict

The Outlast Trials

3.8 / 5
How we rate

2024 · Survival Horror · PC / Steam


The Outlast Trials represents a bold shift for a franchise built on isolated terror. Red Barrels took the vulnerability and dread that defined the first two games and reshaped it into a cooperative experience where up to four players navigate Cold War-era experiments designed to break the human mind. The result is a game that divides its audience along predictable lines, with solo horror purists questioning the direction while co-op enthusiasts find something thrilling in shared suffering.

What’s interesting about community reception is how much the game’s appeal hinges on who you’re playing with. Groups of friends coordinating through nightmarish scenarios report some of the most memorable horror gaming moments in recent years. Solo players and those matched with random teammates tell a very different story, one where the tension deflates and the design cracks become harder to ignore.

Cooperative Terror Done Right

The standout achievement here is atmosphere. Red Barrels hasn’t lost their touch when it comes to creating spaces that feel oppressive and dangerous. The Sinyala facility is a sprawling nightmare of flickering corridors, surgical theaters, and psychological torture chambers. Every environment feels designed to make players uncomfortable, and the visual design consistently delivers on that front.

The cooperative mechanics create a type of horror that single-player games simply can’t replicate. Watching a friend get dragged away while you hide in a locker, knowing you need to decide between rescue and self-preservation, generates a tension that feels distinctly different from anything the previous Outlast games offered. The game understands that helplessness is amplified, not diminished, when you can see someone else experiencing it too.

Trial design shows real creativity. Each scenario presents a multi-step objective that forces the group to split up, regroup, and make difficult choices about resource sharing. The variety of enemy types keeps teams from settling into comfortable patterns. Certain encounters demand coordinated timing while others throw chaos at the group and reward quick adaptation.

The progression system gives players meaningful reasons to return. Unlocking new tools and abilities opens up different approaches to familiar trials, and the prescriptor system adds modifiers that can dramatically change the difficulty and feel of a run.

Where Repetition Creeps In

The content loop is the game’s most persistent criticism. After completing the available trials a handful of times, the unpredictability fades. Enemy patrol routes become familiar, objective locations feel predictable, and the horror gives way to optimization. Players who burned through the content during early access felt this most acutely, though post-launch updates have added more variety.

Solo play exposes structural issues that cooperative chaos normally masks. The AI companion system feels underdeveloped, and encounters clearly balanced for multiple players can feel punishing rather than challenging when tackled alone. The game was designed as a co-op experience first, and solo mode often feels like an afterthought bolted on to satisfy a vocal portion of the fanbase.

Matchmaking with random players produces wildly inconsistent experiences. Horror games rely on pacing and tension, both of which evaporate when one player sprints through objectives while another hides in a corner. The game lacks the communication tools or role structure needed to make random groups function well.

Performance issues persist for some players, particularly on lower-end hardware. Frame drops during high-intensity moments can turn tense encounters into frustrating deaths, and the game’s visual density comes at a cost that not all systems handle gracefully.

The Horror Multiplayer Problem

The Outlast Trials wrestles with a fundamental tension that every cooperative horror game faces: fear is a solo emotion. Being scared requires vulnerability, and having teammates inherently reduces that vulnerability. Red Barrels addresses this by designing scenarios that separate players and create individual moments of panic within the group framework, but the approach works better in theory than in consistent practice.

The game is at its absolute best during those brief windows when communication breaks down, when a friend goes silent, when you hear screaming through the wall but can’t reach them. Those moments capture something special. The stretches between them, where four confident players efficiently clear rooms and share resources, feel more like a competent co-op action game than a horror experience.

Should You Play The Outlast Trials?

If you have a dedicated group of friends who enjoy horror and can commit to regular sessions, The Outlast Trials offers an experience that few other games can match. The shared vulnerability, the chaotic moments of panic, and the satisfaction of surviving a trial together create memories that solo horror games rarely produce.

Skip it if you’re primarily a solo player looking for the same isolated dread as Outlast and Outlast 2. The game can be played alone, but it’s clearly not the intended experience, and the design reflects that priority at almost every level. Players who need a deep content well to stay engaged should also temper expectations, as the trial rotation, while growing, still burns through faster than many would like.

The Verdict on The Outlast Trials

The Outlast Trials successfully translates one of gaming’s most intense horror franchises into cooperative territory, even if the translation loses something in the process. Red Barrels understood that simply adding players to an Outlast game wouldn’t work, so they redesigned the horror around shared experiences and coordinated survival. The result is a game that delivers memorable highs with the right group but struggles to maintain its identity during solo play or random matchmaking. It’s a strong co-op horror game that also happens to be a compromised Outlast game, and how much that trade-off bothers you will define your experience entirely.