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PC Games BuzzVerdict

Surviving Mars

3.8 / 5
How we rate

2018 · Simulation / City Builder · PC / Steam


Haemimont Games, the studio behind earlier Tropico entries, shifted from tropical dictatorship to Martian colonization with Surviving Mars in 2018. Published by Paradox Interactive, the game tasks you with establishing a self-sustaining colony on Mars, starting from unmanned drones and resource deposits and building toward a thriving human settlement.

Community reception settled into a positive consensus with acknowledged limitations. The early game is widely praised as tense and engaging, the setting is distinctive, and the colony design systems offer enough depth to reward careful planning. Criticism centers on late-game pacing and certain design decisions that haven’t fully resolved despite years of updates and expansions.

Building Life Where None Should Exist

The dome-based colony system is Surviving Mars’ most distinctive design choice. Colonists live inside pressurized domes connected by passages, and each dome functions as a semi-independent community with its own resources, services, and social dynamics. Deciding what to put in each dome, where to place them relative to resources, and how to connect them creates planning challenges that are unique to this game. The domes give the game a visual identity and a structural logic that ground the sci-fi setting.

Early game tension is where the experience excels. Your first colonists arrive on a planet with no safety net. Oxygen, water, and power all require infrastructure that’s vulnerable to dust storms, meteorites, and equipment failure. A single broken pipe can spiral into a colony-wide crisis. This fragility makes every early decision consequential, and the feeling of establishing a functioning colony against a hostile planet is genuinely thrilling.

The mystery system adds narrative intrigue to the sandbox management. Each playthrough features a randomly selected mystery that unfolds as your colony develops, introducing story events and unique challenges. These mysteries give each session a distinct flavor and create goals beyond pure survival that help structure the experience.

Sponsor and commander selection at the start of each game creates meaningful variety. Different sponsors provide different resources and technologies, while commander profiles offer unique bonuses and challenges. These choices shape your early strategy and create genuine replay value through different starting conditions.

When Mars Becomes Routine

Late-game engagement drops significantly once survival is no longer a concern. Once you’ve established reliable resource production and your colony is self-sustaining, the tension that made the early game compelling fades. The transition from survival to expansion lacks the same urgency, and growing a prosperous colony doesn’t generate the same stakes as keeping a fragile one alive.

The user interface doesn’t always communicate critical information effectively. Understanding resource flows, identifying bottlenecks, and diagnosing colony problems sometimes requires more clicking through menus than it should. For a game where resource management is central, the tools for monitoring those resources could be more intuitive.

DLC quality has been uneven. Some expansions added meaningful systems and content that enhanced the core experience. Others felt thin or introduced mechanics that didn’t integrate smoothly with the base game. The post-Haemimont DLC, developed after the original studio moved on, drew particularly mixed reviews from the community.

Colonist management can feel hands-off compared to games like Oxygen Not Included. Individual colonists have traits and needs, but the management is largely automated and doesn’t require the same granular attention that other colony sims demand. Whether this is a positive or negative depends on your preference, but players who want deep individual-level management will find Surviving Mars lighter in that area.

The First Hundred Sols

Surviving Mars is at its best during the first hundred sols (Martian days), when every resource matters and every system failure is potentially catastrophic. The tension of watching your oxygen reserves drop during a dust storm while your wind turbines sit idle, or scrambling to repair a water extractor before colonists start suffering, creates moments that few city builders can match. That early-game intensity is the game’s strongest selling point, and it’s what players remember most fondly.

The challenge is that this intensity is front-loaded. The game asks its most interesting questions early and doesn’t find equally compelling questions to ask later.

Should You Play Surviving Mars?

If you want a city builder with genuine survival stakes and a setting that feels fresh, Surviving Mars delivers that experience well, particularly in its first several hours. The dome system and early-game resource management create something distinct from earthbound city builders. The mystery system adds narrative variety that rewards multiple playthroughs.

Skip it if late-game engagement is critical for you, because the shift from survival to expansion is a consistent weak point. Also approach the DLC catalog selectively, as the quality varies enough that buying everything isn’t recommended.

The Verdict on Surviving Mars

Surviving Mars succeeds at making you feel the weight of building civilization on a hostile planet, especially in its opening hours. The dome-based colony design is unique and satisfying, the early-game survival pressure is excellent, and the mystery system gives each playthrough its own story. The late game can’t sustain the same tension, the UI sometimes works against you, and the DLC catalog is hit-or-miss. But the core experience of keeping colonists alive on Mars, solving crises with limited resources, and watching your outpost grow from a handful of domes into a functioning settlement is genuinely compelling.