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PC Games BuzzVerdict

Still Wakes the Deep

3.8 / 5
How we rate

2024 · Horror · PC / Steam


There’s a particular kind of horror that comes from being trapped somewhere you can’t leave. Still Wakes the Deep understands this instinctively. Set aboard the Beira D oil rig off the coast of Scotland in 1975, the game puts you in the work boots of Caz McLeary, an electrician whose bad decisions on land have followed him out to sea. When something ancient tears through the rig from below, escape becomes the only objective, and the North Sea makes sure there’s nowhere to go.

The community response has been warm but divided along a very specific line. Those who came looking for a tightly scripted horror narrative found one of the best in years. Those who wanted a horror game with traditional mechanics left disappointed. Where you fall on that divide determines everything about your experience with Still Wakes the Deep.

The Voice of the Beira D

The Scottish voice acting is the first thing everyone talks about, and for good reason. The cast delivers performances that feel lived-in and authentic, full of regional dialect, workplace banter, and the kind of casual profanity that sounds completely natural among offshore workers. Caz’s relationships with his crewmates are established through brief interactions and overheard conversations, and by the time things go wrong, you care about these people. That emotional groundwork makes the horror hit harder than any jump scare could.

Environmental design is where The Chinese Room has always excelled, and the Beira D might be their finest work. Every corridor, mess hall, and mechanical room feels like it belongs on a real oil rig. Rust, grease, flickering fluorescent lights, water pooling where it shouldn’t be. The rig itself becomes a character as it buckles and tears apart around you, creating new obstacles and blocking old paths. Navigating a stairwell that was perfectly safe ten minutes ago and finding it twisted into something barely recognizable is a recurring source of dread.

The creature design deserves special attention. Without spoiling specifics, the way the horror manifests aboard the rig is deeply unsettling. The creatures aren’t just monsters to avoid. They carry emotional weight, tied directly to the people Caz knows. That connection between the human and the horrific elevates the tension beyond simple chase sequences and gives the scares a lingering quality that pure monster design rarely achieves.

Sound design pulls its weight throughout. The constant groaning of stressed metal, the crash of waves against the hull, the distant screams of crewmates you can’t reach. The rig sounds like it’s dying, and that ambient dread never lets up. Combined with the visual decay, it creates an atmosphere so thick you can almost taste the salt water.

The game’s commitment to a focused five-to-six-hour experience means there’s no filler. Every scene advances the story or ratchets the tension. Pacing is tight, with quieter character moments between the set-piece horrors, and the emotional arc of Caz’s story lands with real force by the end.

Where the Rig Starts to Creak

Gameplay is where opinions fracture. Still Wakes the Deep is, at its core, a walking simulator with light stealth and traversal sections. You walk through corridors, squeeze through gaps, climb ladders, and occasionally crouch behind objects to avoid creatures. There are no weapons, no inventory, no puzzles beyond the most basic “find the valve” variety. For players who want their horror games to involve resource management, combat decisions, or meaningful player agency, this is a significant problem.

The stealth sections feel underdeveloped. When creatures patrol an area, your options are limited to crouching, moving slowly, and throwing objects to create distractions. The AI patterns are simple enough that these encounters rarely feel dangerous after the first one, and the tension they’re supposed to create starts to deflate once you realize the systems behind them are shallow.

Linearity is total. There are no branching paths, no meaningful choices, no alternate outcomes. The game tells one story in one way, and your role is to walk through it. Some players embrace this, comparing it favorably to a horror film you inhabit rather than watch. Others feel it undermines the medium’s strengths, arguing that a horror game without real player stakes can only be so scary.

The runtime, while praised by some as respectful of the player’s time, frustrates others who feel the world and characters deserve more exploration. The rig is so beautifully realized that being funneled through it on rails can feel like a waste. Side areas exist but contain little beyond environmental detail, and the game actively discourages backtracking.

Trapped Between Two Genres

The central tension of Still Wakes the Deep isn’t the creature lurking in the flooded engine room. It’s the game’s identity crisis between interactive horror film and horror game. The Chinese Room made their name with Dear Esther and Everybody’s Gone to the Rapture, titles that prioritized atmosphere and narrative above all else. Still Wakes the Deep adds more traditional game elements than either of those, but not enough to satisfy players expecting a full horror game experience.

That middle ground is where it lives, and your tolerance for it will depend entirely on what you want from horror. If atmosphere, writing, and emotional resonance are what scare you, this is among the best offerings in the genre. If you need mechanical tension, the fear of running out of resources, the weight of decisions that might get you killed, this isn’t built to provide that.

Should You Brave the Beira D?

Players who loved Firewatch, Soma, or Amnesia: A Machine for Pigs will find a lot to appreciate here. The writing is sharp, the atmosphere is suffocating, and the emotional core gives the horror real stakes even when the gameplay doesn’t. If you’re the kind of player who values a memorable five-hour experience over a longer one you’ll forget, Still Wakes the Deep delivers that. Skip it if you need your horror games to involve combat, resource management, or meaningful mechanical challenge. The Beira D is a place worth visiting, but it asks you to accept its terms before you board.

The Verdict on Still Wakes the Deep

Still Wakes the Deep is a masterclass in atmosphere and environmental storytelling wrapped around a game that sometimes forgets to be a game. The Scottish setting, the authentic voice performances, and the deeply unsettling creature design combine to create something that lingers in memory far longer than its runtime suggests. Its refusal to engage with traditional horror game mechanics will frustrate some players, but for those willing to meet it on its own terms, the Beira D is one of the most memorable settings horror has produced in years. The Chinese Room built something small, specific, and haunting, and sometimes that’s exactly enough.