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PC Games BuzzVerdict

Star Wars: The Old Republic

3.5 / 5
How we rate

2011 · MMORPG · PC


Star Wars: The Old Republic launched with the most ambitious promise in MMO history: eight fully voiced, narratively distinct class stories, essentially eight BioWare RPGs nested inside a single multiplayer game. The price tag of development was rumored to be the most expensive game ever made at the time. The result was a game that delivered spectacularly on its storytelling promise while struggling to justify its existence as an ongoing MMO against the World of Warcraft juggernaut.

Over a decade later, SWTOR occupies an unusual niche. It’s the best single-player experience you can have in an MMO and a middling MMO by the standards of the genre. Players who come for the stories, the BioWare-style companion conversations, and the Star Wars atmosphere find something truly special. Players who come for endgame raiding, PvP, or the full MMO social experience find a game that has been stretched thin by years of reduced investment.

Eight Stories Worth Telling

The class stories are SWTOR’s crowning achievement and the reason the game remains relevant. Each of the eight base classes offers a distinct narrative spanning three acts, complete with companions, romance options, moral choices, and fully voiced dialogue in the BioWare tradition. The Imperial Agent’s spy thriller, the Sith Warrior’s dark side power fantasy, the Jedi Knight’s classic hero’s journey, and the Smuggler’s irreverent adventure each stand on their own as compelling RPG experiences.

The storytelling continues beyond the class-specific content into expansion storylines that have delivered some memorable Star Wars narratives. The Knights of the Fallen Empire and Knights of the Eternal Throne expansions pushed the game further into single-player RPG territory, with cinematic storytelling, meaningful choices, and companion dynamics that rival BioWare’s dedicated RPG titles. For Star Wars fans, the lore and world-building expand the Old Republic era in ways that feel authentic and substantial.

The companion system is among the best in any MMO. Each class has multiple companions who develop through conversation, missions, and story beats. The romance options, while not as deep as BioWare’s single-player RPGs, add personal investment to the journey. Companions serve mechanical roles in combat as well, making them feel like partners rather than accessories.

The Star Wars atmosphere is consistently excellent. The art direction captures the lived-in aesthetic of the universe, lightsaber combat feels appropriately epic, and the sound design leverages the franchise’s iconic audio library to create an authentic Star Wars experience. Visiting familiar planet types like Tatooine, Hoth, and Coruscant feels nostalgic without being derivative, and the original locations created for the game fit seamlessly into the established universe.

An MMO That Forgot It Was an MMO

The free-to-play model is one of the most restrictive in the genre. Non-subscribers face limitations on chat, inventory, credits, XP gains, and access to content that make the free experience feel like a demo with constant reminders to subscribe. Even preferred status players, who have spent money but aren’t currently subscribed, face meaningful restrictions. The monetization approach feels designed to frustrate players into subscribing rather than offering a properly playable free tier.

The MMO systems have stagnated. Endgame content, specifically raids (Operations) and PvP, has received far less investment than the story content. New Operations have arrived infrequently, and the PvP scene has struggled with balance issues and a shrinking population. Players who come to SWTOR looking for a competitive MMO endgame will find it lacking compared to games that prioritize those systems.

The game engine shows its age in ways that affect the experience. Performance issues in populated areas, dated animations outside of cutscenes, and loading times that feel excessive by modern standards are persistent complaints. The engine limitations also constrain what the developers can achieve with new content, creating a ceiling on visual and technical ambition that becomes more apparent with each passing year.

The development team, while clearly passionate, operates with visibly reduced resources compared to the game’s launch era. Content updates arrive less frequently, and the scope of new additions is smaller. This isn’t a criticism of the developers themselves but a reality of the game’s position within EA’s portfolio. The community has adjusted expectations, but the gap between what SWTOR could be with full investment and what it is with current resources is apparent.

The Best Star Wars RPG You Didn’t Know Was an MMO

SWTOR’s best moments don’t feel like an MMO at all. They feel like a BioWare RPG that happens to have other players running around in the background. This is both the game’s unique strength and its fundamental limitation. The story-first design creates compelling reasons to play through every class, generating hundreds of hours of content for narrative-focused players. But it also means the multiplayer elements often feel secondary, bolted onto a single-player framework rather than integral to the design.

Should You Play Star Wars: The Old Republic?

Star Wars fans and BioWare RPG enthusiasts should absolutely play the class stories, which remain among the best narrative content in any MMO. Subscribe for at least a month or two to experience the content without free-to-play restrictions, then decide whether ongoing play is worth the continued subscription. Skip it if you’re looking for a competitive MMO endgame, strong PvP, or a generous free-to-play model. Come for the stories, stay for the stories, and treat the MMO elements as a bonus rather than the main attraction.

The Verdict on Star Wars: The Old Republic

SWTOR is a game that excels at something most MMOs don’t even attempt: telling truly compelling stories. The eight class narratives, companion systems, and expansion storylines deliver RPG experiences that stand with BioWare’s best work. The restrictive free-to-play model, aging engine, and underfunded MMO systems prevent it from competing as a traditional MMO, but that comparison may miss the point. SWTOR is the best Star Wars RPG available, and for the audience that values story over endgame, it offers hundreds of hours of content that nothing else in the genre can match.