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PC Games BuzzVerdict

Squad

4.0 / 5
How we rate

2020 · Tactical Shooter · PC


Squad is the rare multiplayer shooter where the most important weapon is your microphone. In a genre dominated by fast-paced, reflex-driven competition, Squad asks 100 players to coordinate across massive maps, build forward operating bases, manage logistics, and engage in firefights where a single well-placed machine gun can lock down an entire flank for twenty minutes. It’s slow, it’s demanding, and when everything clicks, it’s unlike anything else in gaming.

Born as a spiritual successor to the Battlefield 2 mod Project Reality, Squad carries forward that mod’s philosophy that large-scale military combat should be about teamwork, planning, and execution rather than individual heroics. The result is a game that attracts a specific type of player and rewards them with experiences that mainstream shooters simply can’t provide. A successful defense of a crucial objective after thirty minutes of preparation and intense combat creates stories that players retell for years.

When 50 Players Work as One

The squad leadership system is the game’s backbone, and it works brilliantly. Each team of 50 splits into squads of nine led by a squad leader who communicates with other squad leaders and the team commander. This hierarchy creates a chain of command that, when functioning well, produces coordinated movements across maps that can stretch several kilometers. Watching multiple squads execute a flanking maneuver that you helped plan is thrilling.

The construction and logistics systems add strategic depth that no other multiplayer shooter matches. Building forward operating bases, setting up defensive positions with sandbags and machine gun emplacements, and running supply trucks to keep them stocked creates roles for players who want to contribute without being the best shot on the server. The logistics players who keep FOBs supplied are as important as the soldiers on the front line, and the community recognizes this.

Gunplay is weighty and realistic without being punishing. Weapons have significant recoil, bullet drop matters at range, and suppression effects blur your screen when rounds are landing near you. But unlike hardcore sims, you don’t need to memorize ballistic tables or worry about wind. The shooting feels grounded enough to create tense firefights while remaining accessible enough that new players can contribute meaningfully after learning the basics.

Vehicle combat adds another dimension to the battlefield. Tanks, APCs, helicopters, and transport vehicles each require crew coordination and serve specific tactical roles. A well-crewed tank can dominate an area, but it’s vulnerable without infantry support. The interplay between infantry, vehicles, and fortifications creates a combined-arms experience that feels truly dynamic and produces different outcomes every match.

The Commitment Problem

The time investment required is substantial and non-negotiable. Matches typically last 60 to 90 minutes, and leaving mid-match hurts your team significantly. You can’t casually drop in for 15 minutes. This commitment barrier, combined with the fact that a bad squad leader can make an entire hour feel wasted, means Squad demands more from its players than most games dare to ask.

New player onboarding is the game’s biggest weakness. Despite improvements in tutorials and training ranges, the gap between knowing how to shoot and understanding how to play Squad effectively is enormous. Map knowledge, understanding the objective flow, knowing when to push and when to hold, learning radio mechanics, all of these take hours to internalize. New players who join without mentorship often feel lost and overwhelmed.

Server quality varies wildly. Matches with experienced squad leaders and communicative teams produce incredible experiences. Matches where nobody talks, squads operate independently, and leadership is absent can feel like a worse version of Battlefield with longer walking distances. The game’s highs depend entirely on the human element, and the human element is inconsistent.

Performance can be demanding. Large maps with 100 players, vehicles, explosions, and destructible fortifications push hardware hard. Lower-end systems struggle, and even capable rigs can experience frame drops during intense base attacks. The game has improved significantly since its early access days, but it remains more demanding than most multiplayer shooters.

The Best Multiplayer Moments You’ll Never Have Anywhere Else

Squad exists to create stories. The desperate last stand at a FOB that’s being overrun from three directions. The helicopter insertion behind enemy lines that turns the tide. The logistics driver who braves enemy territory to resupply a critical base. These moments can’t be scripted, and they can’t happen in games that don’t create the systems to support them. Squad’s entire design philosophy revolves around making these moments possible, and when they happen, nothing else compares.

Should You Play Squad?

If you’ve ever wished multiplayer shooters required more coordination and rewarded teamwork over individual skill, Squad is made for you. Players with military sim experience from Arma or Project Reality will feel at home immediately. Be honest with yourself about the time commitment. If you can’t dedicate at least an hour per session, if you don’t enjoy voice communication with strangers, or if you need constant action without downtime, Squad will frustrate rather than satisfy. But if you’re willing to invest, the payoff is extraordinary.

The Verdict on Squad

Squad delivers a multiplayer experience that nothing else in the genre can match. The combination of large-scale warfare, meaningful teamwork, and emergent storytelling creates moments that players remember for years. The steep learning curve, variable server quality, and significant time commitment keep it from mass appeal, but that’s a feature, not a bug. Squad is built for players who want more from their multiplayer shooters, and for that audience, it delivers without compromise.