Skip to content
PC Games BuzzVerdict

Songs of Syx

4.2 / 5
How we rate

2020 · Simulation / Strategy · PC / Steam


Songs of Syx occupies a strange and impressive position in the colony sim genre. It’s a game where you start with a small group of settlers and can eventually build a city of tens of thousands, all individually simulated, with working economies, racial dynamics, military campaigns, and political systems. The scope is staggering, especially for a game developed primarily by a single person.

Community reception reflects the niche but devoted audience this kind of game attracts. Players who discover Songs of Syx tend to become vocal advocates, praising the scale and depth while acknowledging the rough edges that come with ongoing early access development. Comparisons to Dwarf Fortress are frequent, and while the games differ in many ways, the ambition and the willingness to prioritize simulation depth over accessibility put them in the same conversation.

A Kingdom Simulated Down to Every Citizen

The population scale is the headline feature, and it delivers on its promise. Where most colony sims start struggling with performance at a few hundred citizens, Songs of Syx handles thousands with each one tracked as an individual with needs, preferences, and social connections. Watching your settlement grow from a tiny outpost into a massive city with districts, industries, and a standing army creates a progression arc that few games in the genre can offer.

The economic simulation has real depth. Different resources feed into production chains that grow more complex as your settlement expands. Food production, manufacturing, trade, and resource extraction all interlock in ways that create meaningful decisions about how to develop your economy. Specializing in certain industries while trading for what you lack is a viable strategy, and the economic model rewards thoughtful planning over brute-force expansion.

Racial diversity is handled as a gameplay mechanic in a way that adds genuine strategic texture. Different species in the game world have different strengths, preferences, and relationships with each other. Managing a multi-species settlement means balancing housing, employment, and social policies to keep everyone productive and reasonably content. It’s a system that creates interesting problems to solve and gives your city a character that pure human settlements wouldn’t have.

Military campaigns expand the game beyond the colony sim boundary into something closer to a grand strategy title. You can raise armies, equip them, and send them on campaigns against neighboring settlements. The battles themselves are large-scale affairs with formations and tactics, and the results feed back into your economy and population in meaningful ways. It’s not just a tacked-on combat system. The military and the settlement are deeply interconnected.

The modding potential is substantial, with the developer actively supporting community modifications. For a game already this deep, the ability to add new content, races, and systems through mods extends the replay value considerably.

The Price of Ambition

The learning curve is steep, and the game does not apologize for it. New players will spend their first several hours dying to problems they didn’t know existed. The tutorial covers basics but doesn’t prepare you for the complexity that emerges as your settlement grows. Experienced colony sim players will adapt, but anyone coming from more accessible city builders should expect a rough initiation.

Visual presentation uses a pixel art style that divides opinion sharply. Some players find it charming and functional, appreciating how it allows the game to render thousands of citizens on screen simultaneously. Others find it visually unappealing and struggle to parse what’s happening, especially during large battles where individual units are difficult to distinguish. The art style is a deliberate trade-off that enables the game’s scale, but it’s a trade-off not everyone will accept.

Early access means the game is still evolving, and some systems feel more developed than others. Certain features work smoothly while others have rough edges that the developer continues to refine. Players who want a finished, polished experience may find the inconsistencies frustrating, even though the overall direction of development is clearly positive.

The UI can be clunky, particularly when managing a large settlement with many production chains and population groups. Information that you need frequently isn’t always easy to find, and the interface doesn’t scale gracefully as your city grows from hundreds to thousands of citizens. Quality-of-life improvements to the management tools would help significantly.

Depth Without a Floor

What distinguishes Songs of Syx from other colony sims is the feeling that there’s always another layer to discover. Just when you think you’ve figured out food production, the racial dynamics introduce a new variable. Just when you’ve stabilized your economy, the military system opens up new strategic possibilities. The game keeps expanding in ways that reward players who are willing to invest time in understanding its systems.

This isn’t a game that reveals its best qualities in the first few hours. The real experience emerges over dozens of hours, as your settlement grows complex enough for all the simulation systems to interact in interesting ways.

Should You Play Songs of Syx?

If you love deep colony sims and want something that pushes the genre’s scale further than almost anything else available, Songs of Syx rewards the investment. Players who enjoyed Dwarf Fortress, RimWorld, or similar games and want a fresh take with massive population sizes and military campaigns will find plenty to explore here. The fact that it’s still in active development means the game will only get better.

Skip it if you value visual polish, intuitive interfaces, or gentle learning curves. This is a game built for players who enjoy mastering complex systems, and it doesn’t make concessions to attract a broader audience. If you need a tutorial to walk you through every mechanic, you’ll be disappointed.

The Verdict on Songs of Syx

Songs of Syx is the colony sim for players who think Dwarf Fortress doesn’t go big enough. The game handles thousands of citizens with genuine individual simulation, manages complex racial politics and military campaigns, and does it all with performance that holds up at scales most games can’t even attempt. The pixel art aesthetic and early access roughness will push some players away, and the learning curve is real. But for anyone who wants to build a kingdom from a handful of settlers into a sprawling civilization, Songs of Syx offers a depth and scale that almost nothing else in the genre can match.