PC Games BuzzVerdict

Rise of the Tomb Raider

4.0 / 5

2015 · Action / Adventure · PC / Steam


Rise of the Tomb Raider is the sequel the 2013 reboot needed to make. Where the first game established Lara as a character, the sequel establishes the franchise as a system. The tombs are bigger and more elaborate. The exploration areas are wider and more open. The crafting and resource systems are deeper. And the combat, which dominated the reboot’s back half, now gives stealth equal footing as an approach. Set primarily in Siberia, with Lara searching for a lost city connected to her father’s research, the game addresses nearly every criticism of its predecessor while establishing the template the trilogy would follow.

Community reception positions Rise as the mechanical peak of the reboot trilogy. Players praise the improved tombs, the expanded exploration, the stealth options, and the visual spectacle of the Siberian environments. The narrative draws less enthusiasm, with the villain and plot feeling generic compared to the personal stakes of Lara’s origin story. The consensus is that Rise is the most polished and well-rounded game in the trilogy, even if it’s not the most memorable.

Tombs Worth Raiding

The challenge tombs represent Rise’s most significant improvement over its predecessor. Each tomb is a multi-stage environmental puzzle that requires observation, experimentation, and mechanical interaction with the space. Water levels, counterweights, wind currents, and physics-based obstacles create puzzles that feel like genuine tomb raiding rather than the single-room brain teasers of the 2013 game. The tombs reward exploration with unique abilities that meaningfully enhance Lara’s capabilities, which provides both mechanical incentive and narrative satisfaction.

The semi-open exploration areas give Rise a structure that balances guided narrative with player-directed discovery. Hub regions like the Geothermal Valley and the Soviet Installation provide spaces to explore at your own pace, with side missions, collectibles, and challenge tombs distributed throughout. The freedom to approach these spaces on your own terms creates a rhythm that the more linear 2013 game couldn’t offer, and the rewards for thorough exploration are consistently satisfying.

Stealth becomes a viable primary approach for the first time in the reboot trilogy. Lara can craft smoke bombs, use the environment for cover, and chain stealth takedowns through encounters that are designed to support avoidance as thoroughly as they support confrontation. The ability to complete combat encounters without being detected gives players who preferred the 2013 game’s survival tone a way to maintain that feeling throughout.

The Siberian setting provides environmental variety that the island setting of the first game, despite its quality, couldn’t match. Snow-covered mountains, ancient ruins, Soviet-era installations, and underground cave systems create visual diversity that keeps exploration fresh across the full runtime. The ice and cold mechanics, while light, add thematic texture to the survival elements.

When the Sequel Loses the Story

The narrative doesn’t match the mechanical improvements. The search for the Divine Source, a macguffin with immortality-granting powers, and the conflict with the paramilitary organization Trinity provide adequate motivation but lack the personal urgency of Lara’s origin story. The villain is competent but forgettable, and the supporting cast, while serviceable, doesn’t create the emotional connections that would elevate the plot beyond its functional role as a framework for gameplay.

Lara’s character development, so compelling in the first game, plateaus here. She’s confident, capable, and driven by her father’s legacy, but the transformation from vulnerable survivor to confident explorer happened in the previous game, and Rise doesn’t find a new arc of equivalent power. Lara is a more complete character mechanically but a less interesting one narratively, and the game doesn’t seem to know what to do with her personality beyond “determined researcher.”

The combat, while improved through stealth options, still produces the same body count dissonance. Lara kills hundreds of enemies across the campaign, and the game never addresses the scale of violence the way the 2013 game at least attempted to in its opening hours. The survival framing has been largely abandoned in favor of action-adventure convention, and the game is better for the mechanical honesty but poorer for the tonal consequence.

Resource gathering and crafting, while deeper than the reboot, can feel like busywork in exploration sections. The requirement to hunt animals, collect plants, and gather materials to maintain and upgrade your arsenal adds game-time without always adding game-depth. Some players find the systems satisfying as a secondary loop. Others find them a tax imposed on the exploration they’d rather be doing unencumbered.

The Complete Package

Rise of the Tomb Raider is the reboot trilogy at its most mechanically complete. Every system works well, every improvement addresses a real predecessor weakness, and the package delivers a polished action-adventure experience that justifies its length without overstaying its welcome. It lacks the narrative memorability of the first game, but it provides a better game to play, and for most players, that trade is worthwhile.

Should You Play Rise of the Tomb Raider?

Play Rise if you enjoyed the 2013 reboot and want the improved version, if challenge tombs and exploration appeal to you more than narrative, or if you want the strongest mechanical entry in the reboot trilogy. It’s equally effective as a standalone experience for players who didn’t play the first game. Skip it if you need strong narrative to drive your engagement, if the 2013 game already felt like too much action and not enough survival, or if you’re looking for character development proportional to the gameplay polish.

The Verdict on Rise of the Tomb Raider

Rise of the Tomb Raider is the game the reboot trilogy needed to prove the formula could sustain a franchise. The tombs are excellent, the exploration is rewarding, the stealth options provide genuine choice, and the Siberian setting is beautiful. The narrative can’t match the origin story’s power, and Lara’s character development stalls after the strong foundation the first game built. But as a pure action-adventure experience, it represents the trilogy’s mechanical peak and one of the genre’s most polished entries.