Remnant 2
2023 · Third-Person Shooter / Action RPG · PC / Steam
Remnant 2 picks up the third-person shooter soulslike formula that Gunfire Games established with Remnant: From the Ashes and expands it in nearly every direction. Released in July 2023, the game drops players into a multiverse of procedurally generated worlds filled with hostile creatures, challenging bosses, and hidden secrets. You can play alone or bring up to two friends along for the ride, and the game scales its difficulty to match. Within its first week, Remnant 2 sold over a million copies and hit 100,000 concurrent players on Steam.
Player reception has been positive, with the community praising the improved boss design, the Archetype class system, and the sheer replayability that procedural generation provides. Criticisms focus on the gunplay feeling less impactful than dedicated shooters, inconsistent boss quality, and some rough edges in how the procedural system handles environmental storytelling. The overall picture is a game that significantly improves on its predecessor while carving out a niche that no other game fills quite the same way.
Where Remnant 2 Excels
Replayability is the headline feature, and it delivers. Each campaign run generates different combinations of worlds, dungeons, storylines, bosses, and items. Two players starting fresh campaigns at the same time will have meaningfully different experiences, encountering different enemies, different narrative threads, and different rewards. This isn’t surface-level randomization. Full storylines within each world can change entirely between runs, with different main quests, different world bosses, and different side content appearing based on the roll. The result is a game that actively encourages multiple playthroughs and makes each one feel worth the time.
Co-op is where Remnant 2 truly shines. Three-player cooperative combat against the game’s tougher encounters creates an energy that solo play can’t replicate. Coordinating Archetype abilities, calling out enemy positions, and scraping through a boss fight on the last available resources generates the kind of shared moments that keep friend groups coming back. The game makes co-op accessible early, unlocking multiplayer once you complete the opening prologue and reach the hub area.
The Archetype system gives character building real depth. Starting with one of several available classes, each with distinct abilities, perks, and playstyles, players eventually unlock the ability to equip a second Archetype, creating hybrid builds that open up new tactical possibilities. With over a dozen Archetypes available, including some that require creative unlocking, the build variety sustains interest across multiple playthroughs in a way the first game’s trait system never managed.
Boss encounters received a major overhaul from the first game. Gone are the bullet-sponge bosses that defined some of the original’s weaker moments. Remnant 2’s bosses feature creative mechanics, environmental hazards, and multi-phase designs that demand actual strategy rather than just sustained damage output. The best fights feel like genuine tests of your build and your ability to adapt under pressure.
Remnant 2’s Character Issues Shortcomings
Gunplay sits in a strange middle ground. The weapons function well enough, but they lack the visceral impact that dedicated shooters deliver. Shots don’t carry the punch you’d expect, and character movement feels slightly sluggish compared to the games Remnant 2’s combat most closely resembles. Basic features like a cover system are absent, which occasionally makes encounters feel less tactical than the enemy design demands. It’s functional, but “functional” is a notable step below what the rest of the game achieves.
Procedural generation, for all its replayability benefits, also creates problems. Without fixed level layouts, the environmental storytelling suffers. Exploring a dungeon for the third time with a different layout doesn’t build the same familiarity and spatial memory that handcrafted levels create. Backtracking through cleared areas can feel empty once the enemies are gone, and the connective tissue between major encounters sometimes lacks the personality that the best soulslike games use to build their worlds.
Boss quality varies more than it should. While the best fights are creative and rewarding, others can be frustrating for the wrong reasons. Some late-game bosses rely on one-hit-kill attacks that feel punishing rather than challenging, and a few encounters can be trivialized through certain build combinations, undercutting the sense of accomplishment. The gap between the best and worst boss encounters is wide enough to be a consistent point of community discussion.
The Randomized Identity
Remnant 2’s procedural approach is its most defining and most divisive quality. For players who value replayability and surprise, it’s the game’s greatest asset. Discovering that your friend fought a completely different boss in the same world, or stumbling into a storyline you’ve never seen on your fourth run, creates a sense of discovery that static games can’t match. But for players who value carefully constructed level design and meaningful environmental storytelling, the trade-off feels steep.
Understanding this trade-off before you start is essential. Remnant 2 isn’t trying to be a tightly authored experience. It’s trying to be a game you can keep coming back to and finding something new. It succeeds at that goal better than almost any game in its genre, but the cost is that individual runs can feel less polished than they would in a handcrafted alternative.
Should You Play Remnant 2?
Co-op fans looking for their next game should put Remnant 2 at the top of the list. If you’ve got a group of two or three friends who enjoy challenging action games and want something that stays fresh across dozens of hours together, this fills that role exceptionally well. Solo players who enjoy build variety and replayability will also find a lot to dig into, thanks to the Archetype system and the procedural generation.
Skip it if you’re looking for tight, responsive gunplay that competes with dedicated shooters. If environmental storytelling and handcrafted world design matter more to you than replayability, the procedural approach may frustrate more than excite. Players who prefer shorter, focused experiences should also be aware that Remnant 2 is designed to be played more than once, and a single run only shows you a fraction of what the game contains.
The Verdict on Remnant 2
Remnant 2 takes the foundation of its predecessor and builds something bigger, stranger, and more replayable. The procedural world generation means every campaign run offers different dungeons, bosses, and storylines, which gives the game legs that most action RPGs can only dream of. Co-op with up to two friends is where the experience hits its peak, turning tough encounters into chaotic fun. The gunplay could hit harder, and the procedural approach sacrifices some environmental storytelling for variety. But Gunfire Games made a sequel that improves on the original in nearly every way that matters, and the Archetype system gives character building the depth to match.