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PC Games BuzzVerdict

Pyre

3.9 / 5
How we rate

2017 · RPG · PC / Steam


Pyre is Supergiant’s strangest game: a narrative RPG where the primary gameplay is a mystical sport resembling basketball, played between teams of exiles trying to earn their freedom. You’re a Reader, a literate exile who can study ancient texts and lead a group of outcasts through ritual competitions called the Rites. The community is divided between those who consider it Supergiant’s most ambitious work and those who bounced off its unusual genre blend.

Pyre defies categorization. It’s part visual novel, part sports game, part party management, and entirely its own thing.

The Rites and the Relationships

The narrative is Supergiant’s richest. The cast of exiles is large, diverse, and deeply characterized. Each companion has a backstory that unfolds through conversations, and their relationships with each other evolve naturally over the course of the journey. The writing handles themes of freedom, sacrifice, and second chances with nuance, and the political context of the world adds depth that extends beyond personal drama.

The central narrative mechanic is brilliant: when a character earns their freedom through the Rites, they leave your party permanently. You must choose who deserves freedom, knowing that releasing your best players weakens your team. The game forces you to reconcile emotional attachment with strategic value, and it doesn’t punish you for losing. Defeat simply changes the story rather than ending it. Every outcome is canon, and the narrative adapts to wins and losses alike.

The visual design continues Supergiant’s excellence. The illustrated character portraits, the lush environments of the Downside, and the glowing Rites arenas create a world that feels mythic and handmade. Jen Zee’s art gives each character immediate visual personality, and the world design balances beauty with melancholy.

Darren Korb and Ashley Barrett’s soundtrack is once again exceptional. The musical variety spans genres to match the diverse cast and settings, and several vocal tracks are among Supergiant’s finest compositions.

An Acquired Taste

The Rites gameplay divides opinion sharply. The mystical basketball is well-designed as a sport, with character abilities, positioning, and timing creating genuine depth. But some players find the sports mechanic repetitive, particularly across the game’s lengthy runtime. The gap between narrative sections, which are universally praised, and Rites gameplay, which is polarizing, creates an uneven experience for players who don’t click with the sport.

The pacing can test patience. Between Rites, extensive dialogue and reading fill the journey. The writing quality justifies this for invested readers, but players who want more gameplay and less conversation will find the balance frustrating. Pyre is more visual novel than action game, and adjusting to that ratio takes commitment.

The game is long for its format. The repetition of travel, conversation, and Rites across multiple liberation cycles means the loop repeats more than some players feel it should. The narrative progression provides motivation, but the structural repetition can drain engagement in the middle chapters.

Local multiplayer exists for the Rites but the single-player campaign is the primary experience. The competitive Rites are fun with a friend but don’t have the depth to sustain extended multiplayer sessions. It’s a nice addition rather than a selling point.

Freedom Has a Price

Pyre’s most powerful idea is that progress means loss. Every liberation costs you a character you’ve invested in, weakening your team while strengthening your narrative. The game makes you feel the weight of doing the right thing, and the bittersweet quality of watching a beloved companion leave gives every victory emotional complexity. Most games make winning purely triumphant. Pyre makes it meaningful and costly, and that combination is what makes its story linger.

Should You Join the Rites?

If you trust Supergiant’s design sensibilities and are willing to engage with an unusual genre blend, Pyre rewards that trust with one of their most emotionally resonant stories. The visual novel elements are outstanding, and the narrative mechanic of permanent loss through success is innovative. If mystical sports don’t appeal to you or you need more action in your RPGs, the Rites may frustrate rather than engage. Pyre asks more from its audience than any other Supergiant game, and meeting those demands is the price of admission.

The Verdict on Pyre

Pyre is Supergiant’s boldest experiment and their most divisive game. The narrative is exceptional, the characters are deeply realized, and the mechanic of losing characters through liberation is one of the most powerful design ideas in RPGs. The Rites gameplay polarizes, the pacing is slow, and the structural repetition can drag. But for players who connect with its unusual rhythm, Pyre offers something no other game provides: a story where winning costs you something, and that cost is what makes the story worth telling.