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PC Games BuzzVerdict

My Time at Sandrock

3.8 / 5
How we rate

2023 · Simulation · PC / Steam


My Time at Sandrock moves the franchise from Portia’s lush greenery to a desert frontier town fighting against encroaching sand and scarcity. Pathea Games’ sequel takes the lessons from Portia and applies them to a setting that feels more cohesive and dramatic, with a stronger narrative thread and improved combat. The community has received it as a meaningful step forward, while noting that some of the series’ persistent issues followed the move to the desert.

Sandrock’s desert setting gives the game a distinct personality. The town feels like it’s on the edge of something, both geographically and narratively, which creates urgency that Portia’s cheerful rebuilding sometimes lacked.

Desert Grit and Workshop Growth

The crafting and workshop system returns improved. Commission complexity scales well, and the desert setting introduces new materials and processing chains that feel distinct from Portia’s offerings. Water management adds a resource layer unique to the arid setting, and the workshop upgrades provide clear milestones that keep the progression satisfying over dozens of hours.

The story is substantially better. Sandrock weaves an ongoing narrative about the town’s survival, threats from the wasteland, and mysteries connected to the old world. Characters play roles in this larger story, which gives your relationships context beyond personal chemistry. The main storyline provides motivation to push forward even when the daily routine starts to feel repetitive.

Combat has improved considerably. Weapons feel more impactful, enemy variety is greater, and encounters in ruins and the open desert provide genuine challenge. It’s still not a combat-focused game, but fighting no longer feels like the weakest link in the chain. The improvement is noticeable enough that combat sections become something to anticipate rather than endure.

The multiplayer addition, allowing co-op play, addresses one of the original’s limitations. Building workshops together and tackling the narrative as a pair adds social dimension to the experience, though the implementation has room to grow.

Sand in the Gears

Pacing remains an issue, though the shape has changed. Portia’s mid-game waiting problem is reduced but not eliminated. Some crafting chains still involve lengthy processing times, and the early game in particular can feel slow as you build up basic infrastructure. The desert setting makes some resource gathering feel more tedious, as materials are spread across a less visually varied landscape than Portia’s.

Technical polish is improved over Portia but not where it should be. Performance hitches, occasional bugs, and UI elements that feel slightly clunky persist. Loading times can be long, and some players report frame rate issues in town areas with many NPCs. Pathea has been responsive with patches, but the launch state was rougher than ideal.

Some of Portia’s charm is lost in the desert setting. The colorful optimism of the first game’s post-apocalyptic world felt unique and inviting. Sandrock’s arid tones and survival-focused narrative are more engaging dramatically but less visually delightful. This is a matter of taste, but players who loved Portia specifically for its joyful aesthetic may find Sandrock less appealing on a moment-to-moment visual level.

The relationship system, while functional, doesn’t advance meaningfully from Portia. Gift-giving, conversations, and romance options follow similar patterns, and some characters feel underwritten compared to the stronger cast members. The overall writing has improved, but individual relationship depth varies.

Where the Desert Meets the Workshop

Sandrock’s improvement over Portia lies in giving everything more purpose. In Portia, you built things because you could. In Sandrock, you build things because the town needs them to survive. That shift from optional productivity to necessary contribution makes the workshop loop feel more meaningful, even when the mechanics themselves are similar. The desert setting isn’t just aesthetic. It’s a narrative engine that drives the entire experience.

Should You Set Up Shop in Sandrock?

If you enjoyed Portia and want a more refined version of that experience, Sandrock delivers. The improved combat, stronger story, and co-op option make it the better game on most fronts. Newcomers to the series should start here rather than going back to Portia. Players who specifically loved Portia’s cheerful aesthetic or who bounced off the series’ pacing issues should know that Sandrock addresses some concerns but not all of them.

The Verdict on My Time at Sandrock

My Time at Sandrock is the sequel Portia needed. It improves the combat, tells a better story, and gives the workshop system more narrative weight through its survival-focused setting. Lingering pacing and polish issues prevent it from achieving the heights of the best life sims, but the overall package represents meaningful growth for the franchise. It’s a game that cares about its world and wants you to care too, and the desert setting provides just enough pressure to make that investment feel worthwhile.