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PC Games BuzzVerdict

MultiVersus

3.0 / 5
How we rate

2024 · Fighting · PC / Steam


The pitch was irresistible: a platform fighter featuring Batman, Bugs Bunny, Shaggy, Superman, and dozens of other Warner Bros. icons competing on the same stage. MultiVersus had all the ingredients for a platform fighter phenomenon, a beloved roster, team-based mechanics that distinguished it from the obvious competition, and the free-to-play model to build a massive player base. The reality has been more complicated, with a promising open beta followed by a rocky full launch that left the community questioning whether the game could fulfill its obvious potential.

The community response has followed a turbulent arc. The open beta generated genuine excitement and strong player numbers. The gap between beta and full launch lost momentum. The official release brought mechanical changes and a monetization model that divided the audience. MultiVersus is a game perpetually in conversation with its own potential.

When Warner Bros. Characters Collide

The roster is MultiVersus’s greatest asset. The sheer novelty of watching Batman fight alongside Shaggy against Arya Stark and Iron Giant produces a crossover spectacle that generates genuine delight. Character designs translate their source material into platform fighter movesets with creativity, and the voice acting and animations capture the personality of each character in ways that show real affection for the properties.

The team-based focus, with 2v2 as the primary competitive mode, gives MultiVersus a genuine mechanical identity. Characters are classified into roles like bruiser, assassin, tank, support, and mage, and the best team compositions create synergies between partners. Coordinating attacks, covering each other’s weaknesses, and timing team combos add a cooperative dimension that pure 1v1 platform fighters don’t offer.

The platform fighting fundamentals are solid. Movement feels responsive, attacks have satisfying weight and impact, and the knockback-based KO system that defines the genre works well. Each character has enough unique tools to create distinct playstyles, and the interaction between different character kits produces interesting matchup dynamics.

Post-launch content updates have continued to add characters, stages, and seasonal content. Each new roster addition generates community excitement, and the quality of character design has remained consistent. The game’s most exciting moments come with character reveals, when the community speculates about how their favorite franchises might be represented.

A Relaunch That Lost Its Audience

The transition from open beta to full launch involved mechanical changes that alienated portions of the player base. Perk system overhauls, movement adjustments, and damage recalculations changed how the game felt in ways that players who had invested heavily in the beta found frustrating. The sensation of returning to a game that played differently than the one you’d left created friction during the critical launch window.

The monetization model pushes hard for a free-to-play title. Character unlocking through gameplay is slow enough to feel deliberately discouraging, and the premium battle pass and cosmetic pricing sit at the aggressive end of the free-to-play spectrum. The perception that the game prioritizes revenue extraction over player generosity has been a consistent criticism since launch.

Player population has been a persistent concern. After strong beta numbers, the full launch failed to maintain comparable engagement. Queue times outside of peak hours can be long, and matchmaking quality suffers when the player pool thins. The game isn’t dead by any measure, but it hasn’t achieved the critical mass that a crossover fighter with this roster should command.

Balance adjustments and mechanical changes arrive frequently enough that the competitive meta feels unstable. Characters that players invest time in mastering can be significantly altered between patches, and the pace of change makes it difficult for a settled competitive community to form. This volatility serves the game’s evolution but frustrates players who want consistency.

The Crossover That Hasn’t Crossed Over

MultiVersus’s central tension is between what it could be and what it currently is. The roster is special. The team-based mechanics are distinctive. The free-to-play model removes the entry barrier. Every piece is in place for a game that could rival the platform fighter genre’s biggest names. But execution issues, monetization decisions, and the failure to maintain launch momentum have prevented those pieces from fitting together. The game needs stability, generosity, and time to build the community that its concept deserves.

Should You Play MultiVersus?

It’s free, so the barrier to trying it is nonexistent. Warner Bros. fans curious about seeing their favorite characters fight will get immediate enjoyment from the roster. Players looking for a team-based platform fighter won’t find many alternatives with this level of character appeal. If you’re looking for a polished, settled competitive experience or if aggressive free-to-play monetization is a dealbreaker, manage expectations. The game has potential that it’s still working to realize.

The Verdict on MultiVersus

MultiVersus has the roster, the concept, and the mechanical foundation to be a platform fighting juggernaut. What it lacks is the stability and generosity needed to build and maintain the massive community that its ambitions require. The Warner Bros. crossover appeal is genuine, the team-based mechanics add real depth, and the game can be genuinely fun in the right moments. But the rocky launch, fluctuating player base, and aggressive monetization prevent it from becoming the cultural force its concept promises. The potential remains enormous. Whether it’s ever fully realized is the question the game still hasn’t answered.