PC Games BuzzVerdict

Far Cry 5

3.5 / 5

2018 · FPS / Open World · PC / Steam


Far Cry 5 brought the franchise home. After exotic islands and Himalayan kingdoms, Ubisoft set the action in rural Montana, where a doomsday cult called Eden’s Gate has taken over Hope County under the charismatic leadership of Joseph Seed. The American setting promised cultural relevance that previous entries couldn’t access, and the cult premise offered narrative potential that the series had never attempted. The gameplay delivered the expected Far Cry excellence. The story delivered something more complicated: a narrative that raises political questions it refuses to answer.

Community reaction to Far Cry 5 divides along the story/gameplay axis more sharply than any previous entry. The sandbox, the co-op, the companion system, and the Montana setting receive praise as the most polished version of the formula to date. The story’s refusal to engage with the political implications of its premise, the forced capture sequences that interrupt open-world freedom, and the endings generate the most intense criticism in the franchise’s history.

Montana, Beautiful and Burning

The Montana setting is Far Cry 5’s most commercially and visually successful choice. Rivers, forests, farmland, and mountain passes create an open world that’s gorgeous in a different register than the franchise’s tropical and mountainous predecessors. The American pastoral setting, corrupted by cult occupation, provides environmental storytelling that the exotic locations couldn’t match for a primarily American audience.

The Guns for Hire companion system provides the franchise’s best mechanical addition since outpost liberation. Recruiting NPCs and animal companions who fight alongside you, each with distinct abilities and personalities, transforms the solo sandbox into something more social. A sniper companion covering your outpost approach, a bear companion charging into enemy positions, or a dog companion tagging enemies through walls create tactical variety that previous entries generated only through player creativity.

The co-op mode returns from Far Cry 4 and remains the franchise’s most underrated feature. Playing through the entire open world with a friend amplifies every emergent moment and creates shared stories that single-player can’t replicate. The cooperative sandbox, where both players bring their companion roster and vehicle arsenal, doubles the chaos potential.

The Arcade map editor extends the game’s lifespan substantially. Community-created maps provide single-player challenges, multiplayer arenas, and creative experiments that the main game’s engine supports. The tool is powerful enough to produce content that rivals the developer-made offerings, and the community’s output ensures there’s always new content to experience.

When the Game Won’t Say What It Means

The narrative’s refusal to engage with its own premise is Far Cry 5’s most criticized element. A game about a religious extremist cult in rural America, released during a period of intense political polarization, deliberately avoids making statements about religion, politics, or American culture. Joseph Seed’s ideology is presented without serious examination, the cult’s appeal is never explored with depth, and the game seems afraid of its own subject matter.

The forced capture sequences represent the franchise’s worst design decision. Multiple times throughout the game, regardless of what you’re doing in the open world, you’re captured by a Seed family member through an unavoidable scripted event. These captures strip player agency, interrupt the open-world freedom that defines the series, and force you through linear story sequences that contradict the game’s design philosophy.

The endings, particularly the canonical conclusion, divide the community more than any narrative decision in the franchise. Without detailing specifics, the ending undermines the player’s agency and effort in a way that some players find bold and others find contemptuous. The narrative choice to invalidate the player’s journey is defensible as artistic intent but damaging as game design.

The silent protagonist, a first for the mainline series, removes the character dimension that Jason Brody and Ajay Ghale provided. Your character has no personality, no reactions to the cult’s atrocities, and no arc. The silence is intended to increase immersion but actually reduces it by creating a void where a character should be.

The Best Sandbox, the Emptiest Story

Far Cry 5 demonstrates that mechanical excellence and narrative failure can coexist in the same game. The sandbox is the franchise’s most polished. The story is its most frustrated. The gameplay rewards creativity and freedom. The narrative punishes both. The game you play is excellent. The story you’re told while playing it is not.

Should You Play Far Cry 5?

Play Far Cry 5 if you want the most mechanically refined Far Cry sandbox, if co-op appeals to you, or if the Montana setting sounds more interesting than tropical islands. The gameplay delivers consistently. Lower your narrative expectations significantly. Skip it if forced story interruptions in open-world games frustrate you, if you want the game’s political premise to be examined rather than avoided, or if narrative quality determines your overall assessment.

The Verdict on Far Cry 5

Far Cry 5 delivers the franchise’s best sandbox wrapped around its most disappointing story. Montana is beautiful, the companion system adds tactical variety, and the co-op creates shared moments of chaos. The story’s refusal to engage with its premise, the forced captures that break open-world flow, and the divisive endings create a narrative vacuum at the center of a mechanically excellent game. Play it for the sandbox. Endure the story. Form your own opinion about the ending.