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PC Games BuzzVerdict

Dishonored: Death of the Outsider

3.5 / 5
How we rate

2017 · Action / Stealth · PC / Steam


Rather than a full numbered sequel, Arkane Studios delivered a standalone expansion that wraps up a major thread of the Dishonored universe. Death of the Outsider puts players in control of Billie Lurk, an assassin on a mission to kill the god-like Outsider who has been the series’ supernatural linchpin. The smaller scope allows Arkane to experiment with power design and level structure in ways that a full sequel’s expectations might not permit, producing a leaner experience that trades breadth for focused intensity.

The community treats Death of the Outsider as a quality epilogue rather than a must-play entry. Players who love the Dishonored universe appreciate the narrative closure and the chance to explore Billie’s power set. Those approaching it as a standalone game without that context find a solid but somewhat brief immersive sim experience.

Billie Lurk’s Unique Toolkit

Billie’s power set distinguishes itself from both Corvo’s and Emily’s in meaningful ways. Displace lets you set a marker and teleport to it later, creating a more strategic version of movement traversal. Semblance allows you to steal and wear an NPC’s face, opening social stealth options that the series hasn’t offered before. Foresight freezes time while you project an astral form to scout ahead, marking enemies and identifying paths before committing. Together, these powers encourage a more deliberate, planned approach than the reactive playstyle that Blink and Far Reach promote.

The removal of the chaos system is a liberating design choice. Without the moral judgment of high and low chaos tracking your kills, players can approach each mission without the implicit pressure to play non-lethally. This freedom lets you use Billie’s full toolkit without guilt, and the level design accommodates aggressive play without the feeling that you’re getting the “bad” version of the story.

The bank heist mission stands as one of the series’ best individual levels. The multi-layered approach to infiltrating a heavily guarded vault, with dozens of potential entry points, disguise opportunities, and environmental exploits, demonstrates Arkane’s level design mastery in a contained, focused setting. The mission rewards thorough exploration and creative thinking in a way that justifies multiple replays on its own.

The story provides satisfying closure for the Outsider’s arc and gives Billie a character study that the series’ previous protagonists didn’t receive. Her relationship with Daud and her personal stake in the mission add emotional weight that benefits from familiarity with the broader Dishonored narrative.

The Constraints of a Smaller Scope

The game reuses environments from Dishonored 2, which is noticeable and occasionally disappointing. Returning to areas you’ve already explored in the previous game, even with different objectives and approaches, can undermine the sense of discovery that fresh levels provide. The recycled spaces are repurposed effectively, but they inevitably feel less exciting than original designs.

The shorter length, roughly five missions compared to a full Dishonored entry, means the experience ends before the powers fully reveal their depth. Just as you’re mastering Billie’s toolkit and discovering creative combinations, the game wraps up. The brevity is the cost of the standalone expansion format, and while each mission is dense, the total package feels like it ends one or two missions too early.

The difficulty curve spikes in certain late-game sections where enemy types and configurations demand specific approaches. The game’s smaller toolkit, while interesting, lacks the versatility of Corvo’s or Emily’s full power sets, which can create frustration when a particular encounter doesn’t mesh well with the available options.

The absence of a chaos system, while liberating in some ways, removes a layer of consequence that gave previous Dishonored games additional replay motivation. Without the world visibly changing based on your approach, replaying missions feels more like optimizing routes than discovering different stories.

A Focused Farewell

Death of the Outsider succeeds as a contained statement about what the Dishonored formula can do in a smaller package. Billie’s powers encourage a different approach to familiar problems, and the freedom from chaos system judgment lets players experiment without anxiety. It’s a game for people who loved Dishonored 2 and want more, with the understanding that “more” means a shorter, more focused experience rather than a bigger one.

Should You Play Dishonored: Death of the Outsider?

Dishonored fans who want narrative closure and a new power set to explore should absolutely play this. It works as a standalone game, but familiarity with Dishonored 2 significantly enhances both the story and the level exploration. Players looking for a full-length immersive sim experience should start with the main entries. If you’ve already played and loved Dishonored 2, this is a worthwhile epilogue that offers a few more hours in one of gaming’s best realized worlds.

The Verdict on Death of the Outsider

Dishonored: Death of the Outsider delivers the series’ design excellence in a compact format. Billie Lurk’s unique powers create fresh gameplay possibilities, the bank heist mission is outstanding, and the narrative provides satisfying closure. The recycled environments, brief runtime, and reduced toolkit complexity prevent it from standing alongside the main entries, but it was never trying to. As a focused farewell to the Dishonored universe, it gives fans exactly what they need: a few more hours of creative problem-solving in a world built to reward it.