PC Games BuzzVerdict

Dead Cells

4.5 / 5

2018 · Action Roguelite · PC / Steam


Dead Cells arrived in early access in 2017 and officially launched in August 2018, quickly becoming one of the most talked-about indie games on PC. Developed by Motion Twin, a small French studio organized as a worker cooperative, the game blends roguelite progression with metroidvania exploration and fast 2D combat. Community reception has been overwhelmingly positive, with the vast majority of players on Steam recommending it.

Conversations around Dead Cells tend to follow a predictable arc. People talk about the combat first, the variety second, and the “just one more run” feeling third. Criticisms exist, particularly around difficulty scaling at higher tiers, but they rarely change the overall verdict. This is a game that found its audience early and kept expanding over years of post-launch support, including multiple paid DLC expansions that were well received.

The Combat That Drives Dead Cells

Combat is the centerpiece, and it’s where Dead Cells earns most of its praise. Movement is fluid and responsive, with tight controls that make every dodge roll, attack, and ability feel intentional. Players consistently describe the moment-to-moment action as some of the best in any 2D game, and that reputation has held up across years of updates and new content. Weapons range from swords and bows to more creative options, and the variety encourages experimentation between runs rather than locking into a single approach.

What makes the roguelite structure work is that it respects your time while still demanding something from you. Permanent upgrades carry across runs, unlocking new paths, weapons, and abilities that expand what’s possible without making the game easier in a cheap way. Each attempt through the procedurally generated biomes feels different enough to stay interesting, and the branching paths through the game’s world mean you’re making meaningful choices about your route every time you play.

Years of DLC and free updates added enormous amounts of content to the base game. New biomes, weapons, enemies, and bosses kept the community engaged long after launch. The Return to Castlevania expansion in particular drew widespread praise for its quality and creativity. Motion Twin’s commitment to post-launch support turned a strong foundation into something with remarkable longevity.

Presentation holds everything together. Animations are smooth and readable even during chaotic fights, the pixel art style has real personality, and the soundtrack matches the intensity of the action. For a game about dying repeatedly, it never feels like a slog to start over, because the opening minutes are always fast and engaging.

The Shortcomings Struggle in Dead Cells

The difficulty jump between the base game and Boss Cell difficulty tiers is the most consistent complaint. Completing the game once feels like a satisfying challenge. Adding the first Boss Cell, which is the game’s way of increasing difficulty for subsequent runs, creates a spike that catches many players off guard. Enemies hit harder, healing becomes scarce, and the margin for error shrinks dramatically. Each subsequent Boss Cell tier escalates further, and by the highest difficulties, runs can feel more punishing than rewarding.

Weapon balance is another recurring issue. With such a large pool of weapons and items, some are clearly stronger than others, and the randomized nature of drops means runs can feel decided by what shows up rather than how well you play. Some players report avoiding certain unlocks entirely to keep the item pool manageable, which feels counterintuitive in a game built around variety.

Certain biome paths are noticeably more rewarding than others, creating situations where experienced players settle into optimal routes rather than exploring everything the game offers. The intended variety of branching paths loses some appeal when one route provides better rewards for less difficulty. This matters more at higher Boss Cell tiers where resource optimization becomes critical.

Story exists mostly in the background through environmental clues and item descriptions. Players looking for narrative motivation to push through tough runs won’t find much to grab onto. Dead Cells is confident that its gameplay loop is reason enough to keep going, and for most people it is, but the minimal story means the game relies entirely on mechanical satisfaction to maintain engagement.

The Moment It Clicks

Dead Cells is a game about mastery disguised as a game about luck. Early runs feel chaotic, with deaths coming from unexpected enemies and unfamiliar layouts. But somewhere around the tenth or twentieth attempt, the patterns start emerging. You learn which weapons complement each other, which biome routes match your playstyle, and how to read enemy tells before they attack. The randomness that initially feels like the game working against you becomes the thing that keeps it fresh once you understand the underlying systems.

That shift from confusion to competence is where Dead Cells lives. Every death teaches something, and the permanent upgrades mean that knowledge translates into tangible progress. The loop works because it balances frustration and reward in almost perfect proportion, at least until the highest difficulty tiers push that balance toward punishment.

Should You Play Dead Cells?

Anyone who enjoys fast, precise action games should try Dead Cells. Fans of roguelites will find one of the genre’s best examples, and players who appreciate tight combat mechanics will have plenty to master across hundreds of runs. The branching paths and weapon variety mean there’s something new to discover for a long time.

Skip it if repetition is a dealbreaker regardless of how good the gameplay is. If dying and restarting from the beginning doesn’t appeal to you on a fundamental level, the combat won’t be enough to change your mind. Players looking for strong narrative motivation should also temper expectations, because Dead Cells tells its story through atmosphere rather than cutscenes.

Final Verdict on Dead Cells

Dead Cells is one of those rare games that makes dying feel like progress. The combat is fast, responsive, and endlessly satisfying, and the roguelite structure gives every run a distinct identity even after dozens of hours. Higher difficulty tiers can feel punishing in ways that test patience more than skill, and the weapon pool occasionally works against you, but the core loop of fighting, dying, and coming back stronger is as good as this genre gets. Motion Twin built something that kept growing for years after launch and never lost what made it special. If you have any affection for action platformers, this one belongs on your list.