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PC Games BuzzVerdict

Cruelty Squad

4.0 / 5
How we rate

2021 · FPS · PC / Steam


Cruelty Squad looks like what would happen if a fever dream designed a video game and then threw up on it. Developed by sole creator Ville Kallio under the Consumer Softproducts label and released in 2021, the game drops you into a dystopian world where you’re a bioenhanced assassin taking contract kills in a society that has merged corporate capitalism with body horror. The visual presentation uses clashing colors, stock photos for textures, and deliberately nauseating effects that would be a dealbreaker for most players. But underneath that hostile surface lies one of the most creative immersive sims in recent memory.

Community reception is intensely polarized, which is exactly what the game intends. Players who engage with Cruelty Squad on its own terms discover deep level design, emergent gameplay, and a satirical world that rewards exploration and experimentation. Players who can’t get past the visuals or the deliberately obtuse design bounce off hard and fast. There is very little middle ground. The game has cultivated a passionate following that considers it one of the decade’s most important indie games, and an equally large group that finds it impenetrable.

Freedom Disguised as Chaos

Beneath the visual noise, Cruelty Squad’s levels are open-ended sandboxes that offer the kind of player freedom typically associated with games like Deus Ex or Hitman. Each assassination target can be approached from multiple angles, using stealth, raw firepower, environmental manipulation, or creative use of the game’s bioenhancement systems. Grappling organs let you swing across levels. Hardened bone armor turns you into a walking tank. Speed legs let you outrun every threat. The augmentations aren’t just stat boosts but tools that fundamentally change how you navigate spaces.

The level design deserves recognition separate from the visual presentation. Maps are complex, layered, and full of secrets that only reveal themselves through experimentation. Hidden rooms, alternative routes, and optional objectives are scattered throughout, and the game never tells you they exist. Discovery is organic and rewarding, with some secrets requiring specific augmentation combinations or sequence breaks that the game acknowledges and supports.

The organ harvesting economy, where you pull organs from dead enemies to sell on a fluctuating stock market, is both mechanically interesting and thematically pointed. The economic system funds your augmentation purchases, creating a gameplay loop where assassination funds body modification funds more effective assassination. The stock market mechanic adds a layer of financial strategy that feels absurd in context and yet integrates cleanly with the game’s systems.

Designed to Repel

The visual presentation is not an accident or a limitation. It’s a design choice, and it’s the biggest barrier to entry. Stock photo textures, eye-searing color combinations, intentionally broken-looking UI elements, and visual effects that can cause genuine discomfort create an aesthetic that actively discourages casual engagement. This is part of the game’s satirical point about the ugliness underneath consumer culture, but understanding the intention doesn’t make the experience less visually hostile.

The game provides almost no guidance. Objectives are given in terse, often confusing text. Systems are unexplained. Hidden mechanics are discovered through experimentation or community knowledge. This design philosophy rewards patience and curiosity, but it also means the first several hours can feel aimless and frustrating. Players who need clear direction and well-explained systems will struggle.

Performance and technical stability can be inconsistent. The deliberately messy aesthetic sometimes makes it difficult to distinguish between intentional visual choices and actual technical issues. Some levels perform better than others, and the game’s disregard for conventional visual standards extends to conventional performance optimization.

Anti-Art That Is Art

Cruelty Squad’s greatest achievement is creating a game that functions simultaneously as a critique of and a love letter to game design. It’s ugly on purpose, but the ugliness serves both satirical and mechanical functions. The overwhelming visuals distract from threats. The disorienting environments force you to explore carefully. The stock-photo textures create a sense of the uncanny that supports the game’s dystopian world. Every element that seems like a mistake is doing something intentional, and realizing this is part of the experience.

The world-building through environmental details, item descriptions, and level design tells a story about a world consumed by corporate greed and biological transhumanism. It’s funny, disturbing, and surprisingly coherent for something that presents itself as pure chaos.

Should You Play Cruelty Squad?

If you appreciate games that challenge conventions and reward players who engage on unconventional terms, Cruelty Squad is essential. Immersive sim fans looking for something wildly different will find deep, rewarding gameplay. Anyone interested in games as artistic statement should experience what Cruelty Squad does, even if they bounce off it.

Avoid it if you need visual clarity and conventional presentation in your games. Players with sensitivity to flashing colors and chaotic visuals should be cautious. If you need clear objectives and well-explained systems to enjoy a game, the design philosophy here will fight you every step of the way.

The Verdict on Cruelty Squad

Cruelty Squad is the most aggressively ugly game you’ll ever love, a nightmarish immersive sim that hides genuine design brilliance behind an aesthetic that actively tries to repel you. The open-ended level design offers immersive sim freedom, the organ harvesting economy is darkly hilarious, and the world-building through environmental details creates a satire of late capitalism that’s disturbingly funny. It’s not for everyone, and it’s designed that way. Players who push past the visual assault find one of the most creative and rewarding FPS experiences in years.