Chicory: A Colorful Tale
2021 · Adventure / Puzzle · PC / Steam
Chicory: A Colorful Tale looks like a coloring book come to life, and for the first hour or so, that’s exactly what it feels like. You play as a small dog (named after your favorite food) who picks up a magical paintbrush after the previous wielder, Chicory, abandons it. Color has drained from the world, and it’s your job to paint it back. The setup is simple and inviting, the kind of premise that could sustain a pleasant afternoon of casual puzzling and nothing more.
What community after community discovered is that Chicory has something much heavier on its mind. Underneath the cheerful animal characters and the freeform painting sits a story about impostor syndrome, depression, and what it means to create when you feel like you’re not good enough. The game earned a 97% positive rating on Steam and swept indie awards in 2021 because it nails that emotional core without ever losing the warmth that makes it approachable in the first place.
The Brush That Paints a Thousand Feelings
The painting mechanic is the engine that drives everything. You can paint on any surface in the game, and the developers built an entire world of puzzles around that freedom. Paint a tree to make it bloom. Cover a dark cave wall to light your path. Duck into your own paint to swim through tight spaces. Each region introduces new ways to interact with color, and the progression feels natural. You’re never overwhelmed by mechanics because they layer in gradually, each one building on what came before.
What makes this more than a gimmick is how the painting ties into the story. You’re literally restoring color to a world that lost it, and the metaphor runs deeper than surface level. The game explores what happens when someone who’s been carrying the weight of being “the chosen one” breaks under that pressure, and what it means for an ordinary person to pick up where they left off. The writing handles these themes with care and specificity, never settling for vague inspirational platitudes.
Boss encounters push the painting into more action-oriented territory, and they’re some of the most visually creative moments in the game. Each fight feels distinct, using your brush in ways the regular puzzles don’t demand. They also coincide with the story’s emotional peaks, so the mechanical tension matches the narrative tension in ways that land effectively.
Where the Colors Bleed
The boss fights are creative, but a few of them feel imprecise in their controls. The game isn’t built around tight action gameplay, so when it suddenly asks for quick reflexes and precise brush strokes under pressure, the loose controls become a liability. Accessibility options help (you can make bosses easier or skip them entirely, which is a thoughtful inclusion), but the difficulty spikes can still feel jarring against the otherwise gentle pace.
Pacing becomes an issue in the back half. The emotional through-line stays strong, but some of the exploration sections in later areas feel stretched thin. There are moments where you’re wandering between objectives without much to do, and the puzzle density drops off compared to the excellent middle chapters. The game runs roughly eight to ten hours, and a tighter six to eight might have kept the momentum from sagging.
Local co-op is a nice feature on paper, but its implementation is limited. A second player can paint alongside you, which is fun for casual sessions with a friend or a younger player. But the second player has no real agency in puzzles or story progression, which means co-op is more of a novelty than a meaningful mode.
Art as Therapy, Not Just Aesthetic
The thing that separates Chicory from other indie adventure games is how specifically it understands creative struggle. This isn’t a game that says “believe in yourself” and calls it a day. It digs into the paralysis of perfectionism, the guilt of feeling like you don’t deserve your opportunities, and the way depression can drain the color out of everything you used to love. If that sounds heavy for a game about cartoon animals with a paintbrush, it is. But the writing earns every emotional beat because it’s grounded in recognizable human experience.
The accessibility design deserves mention too. Content warnings are available for sensitive topics, visual effects can be modified, and the difficulty options are some of the most generous in any game. This is a game that wants everyone to experience its story, and it removes barriers without condescension.
Should You Play Chicory: A Colorful Tale?
If you’ve ever struggled with creative self-doubt, or if you just want an adventure game with more emotional depth than its art style suggests, Chicory is easy to recommend. It’s excellent for younger players too, thanks to the accessible design and gentle difficulty curve. Anyone who connected with games that use simple mechanics to tell complex emotional stories will find a lot to love here.
Skip it if you’re looking for challenging gameplay or complex puzzle design. The painting mechanic is clever, but the puzzles rarely push back hard enough to feel like real obstacles. If you bounce off earnest emotional storytelling or prefer your games with a sharper mechanical edge, Chicory might feel too soft for your taste.
The Verdict on Chicory: A Colorful Tale
Chicory: A Colorful Tale wraps a deeply personal story about self-doubt and creative anxiety inside a painting adventure that anyone can pick up and enjoy. The brush mechanics are inventive and the world is a joy to explore, but it’s the emotional honesty that sticks with you long after the credits roll. A few boss encounters feel clunky, and the late game can drag slightly, but this is one of those rare games where the heart behind it shines through every design choice. It’s a coloring book that colors you back.