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PC Games BuzzVerdict

Bō: Path of the Teal Lotus

3.5 / 5
How we rate

2024 · Metroidvania / Platformer · PC / Steam


First impressions of Bō: Path of the Teal Lotus tend to follow the same pattern. Players boot it up, see the art, and immediately want it to be great. The hand-drawn visuals pull from Japanese folklore with a warmth and personality that screenshots alone can sell. You play as Bō, a celestial being on a journey through a world inspired by Shinto mythology and yokai legends, leaping between platforms, collecting abilities, and pushing deeper into an interconnected map. The question is whether the gameplay beneath that gorgeous surface delivers on the promise.

The answer is mostly yes, with caveats. Community response has been positive but measured. Players consistently praise the visuals and platforming while noting that combat and exploration don’t quite reach the bar set by the genre’s top tier. It’s a good metroidvania that occasionally flirts with being a great one.

Art That Breathes and Platforming That Flows

The visual presentation is the first thing everyone talks about, and it deserves the attention. Every environment in Bō looks like a painting come to life. Backgrounds layer with parallax depth, character animations are fluid and expressive, and the overall art direction creates a world that feels handcrafted in the most literal sense. The folklore inspiration gives each area a distinct personality, from serene bamboo groves to corrupted spirit realms pulsing with dark energy. This is one of the most beautiful 2D games on PC.

Platforming is where the gameplay matches the art’s ambition. Bō’s movement feels crisp and responsive, with a jump arc that gives you fine control in the air. New traversal abilities arrive at a steady pace, each one expanding what’s possible and opening previously gated paths. Wall bouncing, air dashing, and ability-specific traversal combine in late-game sequences that demand precision and reward clean execution with a flow state that platformer fans chase. The best platforming challenges in the game stand with anything the genre has produced recently.

The world’s folklore roots give the game an identity that separates it from the crowded metroidvania field. Encounters with yokai, interactions with spirits, and environmental details drawn from Japanese mythology create an atmosphere you won’t find in most competitors. The soundtrack complements this beautifully, blending traditional instrumentation with modern composition in a way that enhances exploration without overwhelming it.

Ability progression follows the metroidvania playbook effectively. Each new power feels meaningful because it changes how you interact with the world, not just how much damage you deal. The moments where a new ability clicks and you realize where to use it across the map remain satisfying throughout the runtime.

Combat That Doesn’t Keep Up

Fighting is where Bō struggles to distinguish itself. The combat system is functional and responsive enough, but it lacks the depth and variety that the best games in this genre offer. Bō’s attack options stay relatively limited even as you progress, and encounters rarely demand more than basic pattern recognition and well-timed strikes. Enemy variety exists but doesn’t push you to change your approach as much as it should.

Boss fights are a step up from regular combat but don’t consistently reach memorable territory. A handful of encounters deliver exciting, multi-phase battles with interesting mechanics. Others feel like health sponges that test patience more than skill. The gap between the best and worst boss encounters is wide enough to be noticeable.

Map design, while competent, doesn’t quite nail the interconnected brilliance that defines the genre’s best entries. Some areas feel like corridors connecting more interesting spaces rather than destinations in their own right. Backtracking can feel like traversal for traversal’s sake when the path between two points doesn’t offer enough variety or shortcuts. The map system itself works fine, but the layout it represents could be tighter.

The game’s length sits around 8 to 12 hours depending on exploration thoroughness, and some players felt the pacing dip in the middle stretch. A section in the mid-game introduces areas that expand the world geographically without adding proportional gameplay variety, creating a stretch where momentum stalls before the final act picks things back up.

Beautiful Surface, Solid Foundation

Bō: Path of the Teal Lotus occupies a specific space in the metroidvania field. It’s a game where the presentation exceeds the mechanical depth, but the mechanical foundation is still strong enough to carry the experience. The platforming gives you reasons to keep moving, the world gives you reasons to want to see what’s next, and the folklore setting provides personality that generic fantasy or sci-fi backdrops can’t match. The combat just needed one more layer to push this from good to essential.

Should You Play Bō: Path of the Teal Lotus?

If you’re a metroidvania fan who values platforming and visual artistry, Bō belongs on your list. The movement feels great, the world is stunning, and the folklore setting offers something the genre doesn’t have much of. It’s also a solid recommendation for players looking for a shorter, more focused metroidvania that doesn’t demand 40 hours of commitment.

Skip it if combat depth is your primary draw in this genre. If you want boss fights that test your mastery across a deep moveset, you’ll find the encounters here underwhelming. Players who need tightly interconnected maps with constant “aha” moments of discovery may also find the level design a step behind their expectations.

The Verdict on Bō

Bō: Path of the Teal Lotus is a beautiful game that plays well without quite playing brilliantly. The art direction and platforming earn it a place in any metroidvania conversation, while the combat and map design keep it from the top tier. Squid Shock Studios built something with real charm and identity, and the Japanese folklore foundation gives the entire experience a warmth that’s hard to resist. It’s the kind of game you’re glad you played, even if it doesn’t become the one you can’t stop thinking about.