PC Games BuzzVerdict

Assassin's Creed Valhalla

3.5 / 5

2020 · Action RPG / Open World · PC / Ubisoft Connect


Assassin’s Creed Valhalla asks you to be a Viking settling in Dark Ages England, and for its first twenty hours, the fantasy is magnificent. You raid monasteries, build a settlement, forge political alliances, and carve out a home in hostile territory. Eivor, whether played as male or female, is a thoughtful warrior whose ambitions extend beyond conquest to community building. Then the game asks you to do the same thing for another forty hours, and the magic slowly drains from a campaign that has excellent parts and far too many of them.

Community opinion on Valhalla has settled into a consistent assessment: the foundation is strong, the length is ruinous. Players praise the Viking setting, the settlement building, the combat weight, and Eivor’s characterization. They criticize the campaign bloat, the repetitive alliance arc structure, and a runtime that makes even Odyssey look restrained. The game sold enormously and generated significant post-launch content, but the retrospective consensus is that a forty-hour Valhalla would have been substantially better than the hundred-hour one they shipped.

Raiding, Building, Belonging

The raid mechanics are Valhalla’s signature action. Sailing your longship up an English river and launching an assault on a monastery, with your crew at your side and fire arrows arcing overhead, delivers a Viking power fantasy that no other game has matched. The raids combine exploration, combat, and resource gathering into set pieces that feel dynamic and rewarding. The resources you collect directly feed your settlement upgrades, which gives the raiding a purpose beyond combat.

Settlement building provides the emotional grounding that previous AC RPGs lacked. Ravensthorpe, your home base, grows from a muddy camp to a thriving village as you invest resources and recruit residents. The settlement gives your conquest a purpose beyond narrative progression, each upgrade providing gameplay benefits while visually transforming your home. Returning between missions to see your community grow creates an attachment to place that open world games rarely achieve.

Eivor’s characterization improves on Odyssey’s dialogue system by giving the protagonist a more defined personality. Whether male or female, Eivor is pragmatic, loyal, occasionally humorous, and genuinely committed to the clan’s wellbeing. The character’s balance between Viking warrior and community leader creates a more complex protagonist than the franchise typically produces, and the voice performances bring warmth to what could have been a one-note conqueror.

The English setting provides atmospheric variety through its regional landscapes. The marshes of East Anglia, the Roman ruins of Cent, the snow of Northumbria, each alliance region has a distinct visual and cultural character that keeps the world feeling varied even as the mission structures repeat. The recreation of Dark Ages England, with its mix of Saxon Christianity and Norse paganism, provides rich cultural texture.

The Campaign That Never Ends

The alliance arc structure destroys the pacing. Each region of England requires you to forge an alliance through a multi-mission arc, and the arcs follow the same template: arrive, meet the local leader, help with their problem, secure their allegiance. Individually, some arcs are well-written and feature interesting characters. Collectively, they blur into a repetitive cycle that strips each new region of its novelty. By the twentieth alliance arc, the formula is transparent and the motivation to continue is pure completion rather than engagement.

The main story’s runtime is punishing. Reaching the credits requires sixty to eighty hours of the main campaign alone, with side content pushing well past a hundred. The narrative doesn’t justify this length. Key plot developments are separated by hours of alliance obligations that don’t advance the central story, and the momentum that the opening hours build dissipates across a middle section that feels designed to maximize engagement metrics rather than storytelling quality.

Combat is initially satisfying but becomes repetitive without the variety needed to sustain the game’s length. The weighty Viking combat with dual-wielding and special abilities feels impactful in early hours. Fifty hours later, the limited enemy variety and ability rotation reveal a combat system that’s adequate for a thirty-hour game but insufficient for a hundred-hour one.

Technical performance on PC was inconsistent at launch and improved over time but never reached the stability players expected. Frame rate drops in populated areas, long loading times, and occasional bugs persisted through multiple patches. The game’s demand on hardware seemed disproportionate to its visual output, with comparable open worlds running smoother on the same systems.

The Viking Game Inside a Bigger Viking Game

Valhalla’s greatest tragedy is that an excellent thirty-hour game exists inside a bloated hundred-hour one. The raid mechanics, the settlement building, Eivor’s character, and the English setting form a foundation that deserved tighter, more focused execution. Somewhere in the design process, the decision was made that more content was better content, and the game paid the price.

Should You Play Assassin’s Creed Valhalla?

Play Valhalla if the Viking setting genuinely appeals to you, if you enjoy settlement building as a progression mechanism, or if you’re comfortable abandoning the main story once it stops engaging you and treating the game as a sandbox. The first twenty to thirty hours are genuinely excellent. Skip it if you feel obligated to finish games, if campaign bloat is a dealbreaker, or if you’re looking for a focused narrative experience.

The Verdict

Valhalla delivers the best Viking game available, buried under a campaign that forgot to stop. The raids are thrilling, the settlement is rewarding, and Eivor deserves a better-paced story. The game’s insistence on quantity over quality turns what should have been a focused, powerful experience into an endurance test that only the most dedicated players will complete, and even they will acknowledge that half the journey could have been cut without losing anything essential.