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PC Games BuzzVerdict

Assassin's Creed: Valhalla

3.5 / 5
How we rate

2020 · Action RPG · PC


Assassin’s Creed Valhalla bet big on the Viking fantasy, and for a while, it pays off. The opening hours in Norway are stunning, the first raids on English monasteries are exhilarating, and Eivor’s journey from clan outcast to settlement leader promises a saga worth investing in. Then the game keeps going. And going. And going. Valhalla is one of the longest Assassin’s Creed games ever made, stretching well past 60 hours for the main story alone, and the question that defines the experience is whether the Viking setting sustains interest across that enormous runtime.

The answer from the community is a resounding “it depends.” Players who fell in love with the setting, the characters, and the rhythm of building their settlement found dozens of hours of satisfaction. Those who hit the midgame wall of repetitive alliance arcs and formulaic territory missions found themselves struggling to see the end. Valhalla is a game of high peaks and long valleys, and your tolerance for the valleys determines everything.

Raids, Settlements, and the Viking Dream

The raiding mechanics are Valhalla’s signature achievement. Leading your crew of Vikings up a river, leaping from your longship, and storming a monastery with axes swinging captures the fantasy perfectly. These moments are visceral and exciting, combining the series’ parkour movement with chaotic group combat in ways that feel fresh and thematically appropriate.

Settlement building gives the game a home base that previous entries lacked. Watching Ravensthorpe grow from a handful of tents into a thriving village provides a tangible sense of progress that extends beyond Eivor’s personal journey. Unlocking new buildings, recruiting NPCs, and decorating your settlement adds a layer of investment that makes England feel like your territory rather than just a map to explore.

The world itself is gorgeous and varied. From the fjords of Norway to the marshlands of East Anglia, from the Roman ruins of Lunden to the mystical landscapes of Asgard, Valhalla’s environments are consistently beautiful and atmospheric. The shift to a “wealth, mysteries, and artifacts” system instead of traditional map markers makes exploration feel more organic, encouraging players to investigate interesting landmarks rather than chase icons.

Combat sits in a satisfying middle ground between Origins’ methodical approach and Odyssey’s flashier style. Dual-wielding weapons in any combination, including two shields, gives players creative freedom, and the stamina-based system adds tactical considerations to fights. The return of social stealth and one-hit assassinations (with the right skill) was a welcome olive branch to fans who felt Odyssey had abandoned the series’ roots.

The Curse of Endless Content

The game is simply too long. The alliance arc structure, where Eivor travels to each region of England to forge political alliances, follows a repetitive pattern that wears thin well before the story concludes. Each arc involves arriving in a new territory, helping the local leader with their problems, and securing their loyalty. While individual arcs vary in quality, the structure itself becomes predictable, and the narrative momentum suffers when you’re doing essentially the same thing for the fifteenth time.

Technical problems plagued the game at launch and persisted through months of updates. Bugs ranging from minor visual glitches to quest-breaking issues frustrated players regularly. Performance on PC was inconsistent, with stuttering and frame drops affecting even high-end systems. While patches addressed many of these issues over time, the rocky technical foundation colored many players’ experiences.

The modern-day storyline reaches new lows. Without spoiling specifics, the Layla Hassan segments feel perfunctory and disconnected from the Viking adventure players actually want to be experiencing. The series has struggled with its modern-day framing for years, and Valhalla did little to address the fundamental problem of players not caring about what happens outside the Animus.

The skill tree is sprawling but unsatisfying. A massive constellation of nodes sounds impressive on paper, but most upgrades offer small stat increases that don’t meaningfully change how you play. The exciting abilities are scattered among dozens of incremental improvements, making progression feel gradual rather than exciting. Many players reported not noticing significant differences in their combat approach from early game to late game.

A Viking Epic That Needed an Editor

Valhalla’s fundamental problem isn’t quality but quantity. There’s a great 40-hour game buried inside this 80-hour experience. The best moments, the raids, the mythological sequences, the major story beats, are excellent. But they’re separated by long stretches of content that exists more to justify the game’s scale than to serve the narrative or the player’s enjoyment. A tighter, more focused Valhalla could have been the best game in the trilogy.

Should You Play Assassin’s Creed: Valhalla?

Viking enthusiasts and players who loved the RPG direction of Origins and Odyssey will find a lot to enjoy, especially in the first 30 hours. The settlement building adds a compelling hook that previous entries lacked, and the combat is the best of the RPG trilogy. But go in with realistic expectations about the time commitment. If you burned out on Odyssey’s length, Valhalla will test your patience even more. Consider mainlining the story and ignoring completionist urges for the best experience.

The Verdict on Assassin’s Creed: Valhalla

Valhalla captures the Viking fantasy beautifully in its best moments, with thrilling raids, atmospheric world design, and a settlement system that gives your journey real stakes. The problem is that those moments are stretched across an experience so vast that diminishing returns are inevitable. Technical issues and a repetitive alliance structure compound the length problem, leaving a game that’s impressive in scope but exhausting in practice. There’s a great Assassin’s Creed game here, but you have to dig through a lot of padding to find all of it.