PC Games BuzzVerdict

Assassin's Creed Brotherhood

4.2 / 5

2010 · Action Adventure · PC / Steam


Assassin’s Creed Brotherhood arrived in 2010 just one year after its predecessor, and the speed of its development initially raised concerns that it would feel like an expansion pack rather than a full game. Those concerns were partially justified and partially overblown. Brotherhood is unmistakably built on the foundation of Assassin’s Creed II, reusing systems, art assets, and the same protagonist without apology. But what it adds, particularly the Brotherhood recruitment system and a sprawling recreation of Renaissance Rome, elevates it into a game that many players rank alongside or even above its predecessor.

Community opinion tends to praise Brotherhood’s mechanical improvements while noting that its narrative doesn’t reach the same heights as Ezio’s origin story. The game picks up immediately where Assassin’s Creed II left off, with Ezio now a fully established Master Assassin working to dismantle the Borgia family’s grip on Rome. It’s a story of liberation and organization rather than personal revenge, and that shift in stakes produces a different, more strategic tone.

Building the Brotherhood in Renaissance Rome

The recruitment system is Brotherhood’s signature contribution to the franchise. After liberating districts of Rome by destroying Borgia towers, Ezio can rescue citizens and recruit them into his growing network of assassins. These recruits gain experience through missions you send them on across Europe, level up, and can be summoned during gameplay to assist in combat or assassinate targets on command. Calling in your Brotherhood to eliminate a group of guards with a single signal is one of the most satisfying power fantasies the series has produced. The system gives you a tangible sense of building something larger than yourself, transforming Ezio from a lone operative into the leader of an organization.

Rome itself is the largest single city the franchise had produced at that point. The Colosseum, the Pantheon, Vatican City, and the surrounding countryside provide a varied and visually impressive playground. The Borgia tower system ties exploration to progression in a way that the previous game’s renovation mechanic only hinted at. Each tower represents Borgia control over a district, and destroying one unlocks shops, landmarks, and activities in that area. It transforms the open world from a passive backdrop into something you actively reshape through play.

Multiplayer was a genuine surprise. The competitive mode cast players as Templars hunting each other in crowded city streets, blending with NPC crowds while trying to identify and assassinate human targets. The tension of watching a suspicious figure approach, unsure if it’s an NPC or another player closing in for the kill, created a unique multiplayer experience that nothing else replicated. It launched with Brotherhood and was refined in subsequent entries, but many players still consider this original version the purest expression of the concept.

Combat received meaningful refinements. The chain-kill system let Ezio flow from one enemy to the next after a successful counter, maintaining momentum in a way that made fights feel cinematic and efficient. The crossbow added a silent ranged option, and the new kick move provided a way to break through defensive stances. Fights are faster and more stylish than in Assassin’s Creed II, even if the underlying counter-centric approach remains unchanged.

One City, One Story, and the Cost of Full Sync

The single-city setting is both a strength and a limitation. Rome is enormous and varied enough to sustain the entire game, but players coming from Assassin’s Creed II’s tour of multiple Italian cities feel the reduction in environmental variety. Florence, Venice, and the Tuscan countryside each had distinct identities. Rome has neighborhoods, but they share an architectural language that can make exploration feel less diverse than traveling between entirely different cities.

The full synchronization system introduced in Brotherhood remains one of the franchise’s most controversial additions. Each mission has optional objectives, complete the mission without being detected, finish within a time limit, kill a target with a specific method, that must be fulfilled for 100% sync. In theory, these add replay value and challenge. In practice, they often conflict with the freeform approach that made Assassin’s Creed II liberating. Failing a sync objective produces a “failed 100% synchronization” notification that feels punitive, and some players found that chasing full sync turned creative assassination into rigid puzzle-solving.

The story, while competently told, operates at a lower emotional register than its predecessor. Ezio is already a fully formed character when Brotherhood begins, and his arc here is more about responsibility than transformation. The Borgia family serves as an adequate antagonist, but the political machinations of Renaissance Rome generate less personal investment than Ezio’s revenge quest through Assassin’s Creed II. The ending delivers a memorable twist, though its impact depends heavily on investment in the modern-day Desmond Miles storyline that not all players share.

Pacing occasionally suffers from the demands of its open world. Some mission sequences feel like busywork inserted to justify the game’s length, and the gap between story missions can stretch if you engage with the extensive side content. The Romulus Lairs, this game’s equivalent of Assassin’s Creed II’s assassin tombs, provide the best diversions, but other activities like courier missions and faction challenges are less inspiring.

The Peak of Multiplayer Stealth

Brotherhood’s multiplayer deserves recognition as one of the most original competitive modes of its era. The concept of hiding in plain sight among AI crowds, stalking human targets while being stalked yourself, was brilliantly executed. Patience and observation were rewarded over aggression, creating a multiplayer experience that felt genuinely connected to the single-player’s themes of stealth and social blending. Its servers are no longer active, but players who experienced it remember it as something the industry never properly followed up on.

Should You Play Assassin’s Creed Brotherhood?

Brotherhood is essential for anyone who enjoyed Assassin’s Creed II and wants to continue Ezio’s story. The Brotherhood recruitment system adds a strategic layer that enriches the gameplay significantly, and Rome is a compelling setting to liberate district by district. If you appreciate mechanical refinement over narrative innovation, Brotherhood may actually be the stronger game.

Skip it if you felt Assassin’s Creed II was already wearing thin by its final act. Brotherhood uses the same combat, traversal, and mission structure with iterative improvements rather than fundamental changes. Players who bounced off the counter-based combat or the Ubisoft open world formula will find nothing here to change their minds. And if the full sync requirements sound like they would frustrate rather than motivate you, that frustration is consistent throughout.

The Verdict on Brotherhood

Assassin’s Creed Brotherhood is a refinement rather than a revolution, and it’s an excellent one. The Brotherhood recruitment system gives the gameplay a strategic dimension it previously lacked, Rome is a massive and rewarding sandbox, and the now-defunct multiplayer was ahead of its time. It doesn’t surpass Assassin’s Creed II emotionally, and the full sync system introduced a rigidity that the franchise would struggle with for years. But as a complete package, Brotherhood represents the Ezio-era formula at its most polished, and that formula was still something special.