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PC Games BuzzVerdict

Assassin's Creed: Brotherhood

4.0 / 5
How we rate

2010 · Action-Adventure · PC


Assassin’s Creed: Brotherhood arrived just a year after its predecessor, and skeptics had every reason to worry about a rushed sequel. What Ubisoft Montreal delivered instead was an expansion of Ezio’s story that many fans consider the best entry in the entire franchise. Set almost entirely in Rome, Brotherhood took everything that worked about Assassin’s Creed II and layered on new systems that gave players more tools, more freedom, and more reasons to stay in its beautifully realized world.

The game picked up directly where AC II left off, continuing Ezio Auditore’s journey from Renaissance nobleman to Assassin leader. But this wasn’t just more of the same. The addition of the Brotherhood recruitment mechanic, a completely reworked approach to Rome as a single massive playground, and the franchise’s first multiplayer mode gave Brotherhood its own identity. For many, this is where the series hit its stride.

Rome as a Living Playground

Brotherhood’s recreation of Renaissance Rome is a masterclass in open world design for its era. The city feels enormous without being empty, packed with historical landmarks, hidden secrets, and activities that reward exploration. Climbing the Colosseum or infiltrating the Castel Sant’Angelo carries a sense of place that few games achieved in 2010, and the city’s visual design remains impressive even by modern standards.

The Brotherhood recruitment system changed how players approached the game in fundamental ways. Instead of being a lone assassin, Ezio could recruit citizens, train them through missions, and call them into battle at any time. Watching your recruits drop from rooftops to eliminate guards or rain arrows on a target group never got old, and the progression of leveling them up added a management layer that complemented the action perfectly.

Combat received meaningful improvements over AC II. The kill chain system let Ezio flow from one enemy to the next in fluid sequences that made fights feel cinematic rather than tedious. Combined with new weapons like the crossbow and the ability to ride horses throughout Rome, Brotherhood gave players a toolkit that made every encounter feel like it had multiple solutions.

The multiplayer mode surprised everyone. In a franchise built entirely around single-player experiences, Brotherhood’s cat-and-mouse online gameplay was innovative and tense. Blending into NPC crowds while hunting other players and being hunted yourself created a unique competitive experience that no other franchise was offering at the time.

The Borgia Problem and Beyond

The story, while enjoyable, doesn’t reach the emotional heights of AC II. Ezio’s arc in Brotherhood is more about consolidation than growth, and the Borgia antagonists, while historically interesting, lack the personal connection that made the Pazzi conspiracy so compelling. The modern-day Desmond sections continue to feel like interruptions rather than essential storytelling.

Mission design can feel repetitive, especially in the middle section. Many story missions follow similar patterns of tailing, eavesdropping, and assassinating that the series would later be criticized for. The optional full synchronization objectives sometimes add interesting constraints, but other times they feel arbitrary and frustrating, forcing specific approaches that clash with the game’s freedom.

The PC port at launch had its share of problems. While later patches addressed the worst issues, Ubisoft’s DRM and occasional technical hiccups left a sour taste for PC players who felt like an afterthought compared to console audiences. Performance and control optimization weren’t where they should have been at release.

Some of the side content, particularly the tower defense sequences, feels shoehorned in. These segments break the gameplay flow and don’t match the quality of the core assassination missions. They’ve become a common example of the series adding mechanics for the sake of variety rather than because they enhance the experience.

The Peak of Ezio’s Trilogy

Brotherhood represents a sweet spot in the Assassin’s Creed timeline. It was complex enough to feel like a full sequel rather than an expansion, but focused enough to avoid the bloat that would creep into later entries. The game understood what players loved about AC II and gave them more of it while adding systems that felt like natural extensions rather than distractions. Rome as a single, dense, interconnected map proved that bigger isn’t always better, but a well-crafted big world absolutely can be.

Should You Play Assassin’s Creed: Brotherhood?

Fans of action-adventure games who enjoy historical settings will find Brotherhood rewarding, especially if they’ve played AC II first. The story works as a direct continuation of Ezio’s journey, and jumping in without that context means missing important emotional beats. Players who bounced off the series due to later entries’ open world fatigue might find Brotherhood refreshingly focused. It’s a game that respects your time while still offering plenty to do.

The Verdict on Assassin’s Creed: Brotherhood

Brotherhood stands as one of the strongest entries in the Assassin’s Creed franchise, delivering a refined and expanded version of its predecessor’s formula. The recruitment system and Rome’s dense open world give it a distinct identity, while improved combat and the innovative multiplayer mode show a studio firing on all cylinders. Story pacing and some filler content hold it back from perfection, but this is the game that proved annual Assassin’s Creed releases could be more than cash grabs. For fans of the series or the genre, it remains essential.