PC Games BuzzVerdict

Age of Empires IV

3.8 / 5

2021 · Real-Time Strategy · PC / Steam


When Age of Empires IV launched in October 2021, it carried the weight of a franchise that hadn’t seen a mainline entry in over fifteen years. Developed by Relic Entertainment in partnership with World’s Edge, it had to satisfy longtime fans and attract new players to a genre that had spent years on the margins of mainstream gaming. The result was a game that mostly succeeded at both, though not without sparking some heated debates within the community.

Player reception has been positive overall, with the consensus being that the game launched in a good state and has gotten noticeably better over time through steady updates and balance patches. It’s not a universal favorite, and comparisons to Age of Empires II follow it everywhere, but it has carved out a healthy player base and an active competitive scene.

Where Age of Empires IV Excels

Civilization design is where this game earns its strongest praise. Each of the civilizations plays differently enough that learning a new one feels like picking up a fresh game. Unique units, asymmetric bonuses, and faction-specific mechanics give every matchup a distinct feel. The civilizations avoid the copy-paste approach of some older RTS games, with architecture, voice lines, and gameplay reflecting genuine effort to make each one feel individual.

Campaign mode takes an unusual approach that won over a lot of players. Missions are bookended by documentary-style video segments featuring real locations and historical footage, blending education with entertainment in a way the series hadn’t tried before. For players who enjoy the historical angle of Age of Empires, these campaigns offer context that makes the battles feel more meaningful. Multiple campaigns covering different civilizations and time periods provide solid single-player value.

Multiplayer has become the game’s strongest long-term draw. Balance patches have steadily tightened civilization win rates, and the competitive scene produces matches that showcase the depth hiding beneath the approachable surface. Cross-platform play expanded the player pool significantly, and regular ranked seasons keep the ladder active. For players who want a modern competitive RTS, the options are limited, and Age of Empires IV fills that gap well.

Post-launch support deserves credit too. Free updates have added civilizations, maps, and gameplay improvements since launch, and the development team has been responsive to community feedback on balance and quality-of-life features. The game in 2026 is a meaningfully better product than the one that shipped in 2021.

Age of Empires IV’s Visual Effects Shortcomings

Visuals are the most persistent point of contention. The art style aims for clarity and readability over realism, and many players appreciate that in a competitive RTS. But a vocal portion of the community finds the units too small, the animations too stiff, and the overall look too clean compared to the gritty feel of earlier entries. Siege weapons and infantry can look toy-like at certain zoom levels, and that’s a hard thing to unsee once noticed.

Interface design has drawn criticism from the start. Clickboxes feel imprecise to some players, unit selection can be finicky during hectic battles, and the overall layout doesn’t match the efficiency that experienced RTS players expect. Input delay in multiplayer has been a sore spot for competitive players, and while improvements have been made, it remains something that comes up in discussions.

Age of Empires II casts a long shadow, and the comparison isn’t always kind. Some players feel that IV simplified systems that II handled with more depth, particularly around economy management and tactical options. The mod scene, while growing thanks to official tools and a content editor, hasn’t matched the sprawling community that keeps II alive. Players coming from II sometimes struggle to find enough reason to switch when the older game still receives updates of its own.

Campaign missions, despite their documentary presentation, have divided the community. Some find them engaging and educational. Others feel the mission design is too scripted and lacks the replayability of a well-designed skirmish. The documentary segments themselves split opinion too, with some players finding them fascinating and others skipping them entirely.

Finding Its Own Identity

Age of Empires IV’s biggest challenge has always been defining what it is rather than what it isn’t. It’s not Age of Empires II with better graphics, and players who wanted exactly that were always going to be disappointed. What it is, after years of updates, is a polished competitive RTS with strong civilization variety and a unique campaign format. The game found its audience among players who wanted a modern take on the classic formula rather than a recreation of it.

Should You Play Age of Empires IV?

RTS fans looking for a well-supported competitive game with distinct factions and active multiplayer will find a lot to like. Newcomers to the genre will appreciate the approachable design and the educational campaigns. History enthusiasts drawn to the medieval period will enjoy the documentary presentation.

Skip it if Age of Empires II is already giving you everything you want, or if you prioritize visual fidelity and animation quality in your strategy games. Players who need deep modding tools and a massive community mod library may find the ecosystem still catching up.

The Verdict on Age of Empires IV

Age of Empires IV brought one of PC gaming’s most beloved strategy franchises back from the dead, and it did so with a solid foundation that has only improved with ongoing updates and new content. The civilizations are distinct and fun to learn, the campaigns offer a unique documentary-style presentation, and the competitive multiplayer scene has found real legs. It doesn’t replace Age of Empires II for everyone, and some visual and interface choices remain polarizing, but it earned its place in the lineup. For RTS fans looking for a modern entry point into the genre, this one delivers.